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Unified Diff: remoting/host/client_session.cc

Issue 9465035: Move ClientSession's input logic into separate components. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Move mouse state tracking to InputEventTracker. Created 8 years, 9 months ago
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Index: remoting/host/client_session.cc
diff --git a/remoting/host/client_session.cc b/remoting/host/client_session.cc
index 6ff6164add558a5ff006bc22d5a38b0f5ea16f77..0a5ee7aef37c3fe96b37f3d901232b86a6388194 100644
--- a/remoting/host/client_session.cc
+++ b/remoting/host/client_session.cc
@@ -33,18 +33,15 @@ ClientSession::ClientSession(
: event_handler_(event_handler),
connection_(connection),
client_jid_(connection->session()->jid()),
- input_stub_(input_stub),
- capturer_(capturer),
- authenticated_(false),
- awaiting_continue_approval_(false),
- remote_mouse_button_state_(0) {
+ input_tracker_(input_stub),
+ capturer_(capturer) {
connection_->SetEventHandler(this);
// TODO(sergeyu): Currently ConnectionToClient expects stubs to be
// set before channels are connected. Make it possible to set stubs
// later and set them only when connection is authenticated.
connection_->set_host_stub(this);
- connection_->set_input_stub(this);
+ connection_->set_input_stub(&input_filter_);
}
ClientSession::~ClientSession() {
@@ -53,50 +50,45 @@ ClientSession::~ClientSession() {
void ClientSession::InjectKeyEvent(const KeyEvent& event) {
DCHECK(CalledOnValidThread());
- if (authenticated_ && !ShouldIgnoreRemoteKeyboardInput(event)) {
- RecordKeyEvent(event);
- input_stub_->InjectKeyEvent(event);
- }
+ if (ShouldIgnoreInput())
+ return;
+
+ input_tracker_.InjectKeyEvent(event);
}
void ClientSession::InjectMouseEvent(const MouseEvent& event) {
DCHECK(CalledOnValidThread());
- if (authenticated_ && !ShouldIgnoreRemoteMouseInput(event)) {
- RecordMouseButtonState(event);
- MouseEvent event_to_inject = event;
- if (event.has_x() && event.has_y()) {
- // In case the client sends events with off-screen coordinates, modify
- // the event to lie within the current screen area. This is better than
- // simply discarding the event, which might lose a button-up event at the
- // end of a drag'n'drop (or cause other related problems).
- SkIPoint pos(SkIPoint::Make(event.x(), event.y()));
- const SkISize& screen = capturer_->size_most_recent();
- pos.setX(std::max(0, std::min(screen.width() - 1, pos.x())));
- pos.setY(std::max(0, std::min(screen.height() - 1, pos.y())));
- event_to_inject.set_x(pos.x());
- event_to_inject.set_y(pos.y());
-
- // Record the mouse position so we can use it if we need to inject
- // fake mouse button events. Note that we need to do this after we
- // clamp the values to the screen area.
- remote_mouse_pos_ = pos;
-
- injected_mouse_positions_.push_back(pos);
- if (injected_mouse_positions_.size() > kNumRemoteMousePositions) {
- VLOG(1) << "Injected mouse positions queue full.";
- injected_mouse_positions_.pop_front();
- }
+ if (ShouldIgnoreInput())
+ return;
+
+ MouseEvent event_to_inject = event;
+ if (event.has_x() && event.has_y()) {
+ // In case the client sends events with off-screen coordinates, modify
+ // the event to lie within the current screen area. This is better than
+ // simply discarding the event, which might lose a button-up event at the
+ // end of a drag'n'drop (or cause other related problems).
+ SkIPoint pos(SkIPoint::Make(event.x(), event.y()));
+ const SkISize& screen = capturer_->size_most_recent();
+ pos.setX(std::max(0, std::min(screen.width() - 1, pos.x())));
+ pos.setY(std::max(0, std::min(screen.height() - 1, pos.y())));
+ event_to_inject.set_x(pos.x());
+ event_to_inject.set_y(pos.y());
+
+ injected_mouse_positions_.push_back(pos);
+ if (injected_mouse_positions_.size() > kNumRemoteMousePositions) {
+ VLOG(1) << "Injected mouse positions queue full.";
+ injected_mouse_positions_.pop_front();
}
- input_stub_->InjectMouseEvent(event_to_inject);
}
+ input_tracker_.InjectMouseEvent(event_to_inject);
}
void ClientSession::OnConnectionOpened(
protocol::ConnectionToClient* connection) {
DCHECK(CalledOnValidThread());
DCHECK_EQ(connection_.get(), connection);
- authenticated_ = true;
+ SetDisableInputs(false);
event_handler_->OnSessionAuthenticated(this);
}
@@ -139,8 +131,9 @@ void ClientSession::OnRouteChange(
void ClientSession::Disconnect() {
DCHECK(CalledOnValidThread());
DCHECK(connection_.get());
- authenticated_ = false;
- RestoreEventState();
+
+ // SetDisableInputs(true) implicitly restores the input event state.
+ SetDisableInputs(true);
// This triggers OnSessionClosed() and the session may be destroyed
// as the result, so this call must be the last in this method.
@@ -172,93 +165,26 @@ void ClientSession::LocalMouseMoved(const SkIPoint& mouse_pos) {
}
}
-bool ClientSession::ShouldIgnoreRemoteMouseInput(
- const protocol::MouseEvent& event) const {
+void ClientSession::SetDisableInputs(bool disable_inputs) {
DCHECK(CalledOnValidThread());
- // If the last remote input event was a click or a drag, then it's not safe
- // to block remote mouse events. For example, it might result in the host
- // missing the mouse-up event and being stuck with the button pressed.
- if (remote_mouse_button_state_ != 0)
- return false;
- // Otherwise, if the host user has not yet approved the continuation of the
- // connection, then ignore remote mouse events.
- if (awaiting_continue_approval_)
- return true;
- // Otherwise, ignore remote mouse events if the local mouse moved recently.
- int64 millis = (base::Time::Now() - latest_local_input_time_)
- .InMilliseconds();
- if (millis < kRemoteBlockTimeoutMillis)
- return true;
- return false;
-}
-
-bool ClientSession::ShouldIgnoreRemoteKeyboardInput(
- const KeyEvent& event) const {
- DCHECK(CalledOnValidThread());
-
- // If the host user has not yet approved the continuation of the connection,
- // then all remote keyboard input is ignored, except to release keys that
- // were already pressed.
- if (awaiting_continue_approval_) {
- return event.pressed() ||
- (pressed_keys_.find(event.keycode()) == pressed_keys_.end());
- }
- return false;
-}
-
-void ClientSession::RecordKeyEvent(const KeyEvent& event) {
- DCHECK(CalledOnValidThread());
-
- if (event.pressed()) {
- pressed_keys_.insert(event.keycode());
+ if (disable_inputs) {
+ input_filter_.set_input_stub(NULL);
+ input_tracker_.ReleaseAll();
} else {
- pressed_keys_.erase(event.keycode());
- }
-}
-
-void ClientSession::RecordMouseButtonState(const MouseEvent& event) {
- DCHECK(CalledOnValidThread());
-
- if (event.has_button() && event.has_button_down()) {
- // Button values are defined in remoting/proto/event.proto.
- if (event.button() >= 1 && event.button() < MouseEvent::BUTTON_MAX) {
- uint32 button_change = 1 << (event.button() - 1);
- if (event.button_down()) {
- remote_mouse_button_state_ |= button_change;
- } else {
- remote_mouse_button_state_ &= ~button_change;
- }
- }
+ input_filter_.set_input_stub(this);
}
}
-void ClientSession::RestoreEventState() {
+bool ClientSession::ShouldIgnoreInput() const {
DCHECK(CalledOnValidThread());
- // Undo any currently pressed keys.
- std::set<int>::iterator i;
- for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) {
- KeyEvent key;
- key.set_keycode(*i);
- key.set_pressed(false);
- input_stub_->InjectKeyEvent(key);
- }
- pressed_keys_.clear();
-
- // Undo any currently pressed mouse buttons.
- for (int i = 1; i < MouseEvent::BUTTON_MAX; i++) {
- if (remote_mouse_button_state_ & (1 << (i - 1))) {
- MouseEvent mouse;
- // TODO(wez): Shouldn't [need to] set position here.
- mouse.set_x(remote_mouse_pos_.x());
- mouse.set_y(remote_mouse_pos_.y());
- mouse.set_button((MouseEvent::MouseButton)i);
- mouse.set_button_down(false);
- input_stub_->InjectMouseEvent(mouse);
- }
- }
- remote_mouse_button_state_ = 0;
+ // Ignore remote events if the local mouse moved recently.
+ int64 millis = (base::Time::Now() - latest_local_input_time_)
+ .InMilliseconds();
+ if (millis < kRemoteBlockTimeoutMillis)
+ return true;
+ return false;
Jamie 2012/03/15 18:38:56 Presumably you could get rid of ShouldIgnoreInput
Wez 2012/03/15 22:25:29 This moved into RemoteInputFilter.
}
} // namespace remoting

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