Chromium Code Reviews| Index: remoting/host/client_session.cc |
| diff --git a/remoting/host/client_session.cc b/remoting/host/client_session.cc |
| index 6ff6164add558a5ff006bc22d5a38b0f5ea16f77..0a5ee7aef37c3fe96b37f3d901232b86a6388194 100644 |
| --- a/remoting/host/client_session.cc |
| +++ b/remoting/host/client_session.cc |
| @@ -33,18 +33,15 @@ ClientSession::ClientSession( |
| : event_handler_(event_handler), |
| connection_(connection), |
| client_jid_(connection->session()->jid()), |
| - input_stub_(input_stub), |
| - capturer_(capturer), |
| - authenticated_(false), |
| - awaiting_continue_approval_(false), |
| - remote_mouse_button_state_(0) { |
| + input_tracker_(input_stub), |
| + capturer_(capturer) { |
| connection_->SetEventHandler(this); |
| // TODO(sergeyu): Currently ConnectionToClient expects stubs to be |
| // set before channels are connected. Make it possible to set stubs |
| // later and set them only when connection is authenticated. |
| connection_->set_host_stub(this); |
| - connection_->set_input_stub(this); |
| + connection_->set_input_stub(&input_filter_); |
| } |
| ClientSession::~ClientSession() { |
| @@ -53,50 +50,45 @@ ClientSession::~ClientSession() { |
| void ClientSession::InjectKeyEvent(const KeyEvent& event) { |
| DCHECK(CalledOnValidThread()); |
| - if (authenticated_ && !ShouldIgnoreRemoteKeyboardInput(event)) { |
| - RecordKeyEvent(event); |
| - input_stub_->InjectKeyEvent(event); |
| - } |
| + if (ShouldIgnoreInput()) |
| + return; |
| + |
| + input_tracker_.InjectKeyEvent(event); |
| } |
| void ClientSession::InjectMouseEvent(const MouseEvent& event) { |
| DCHECK(CalledOnValidThread()); |
| - if (authenticated_ && !ShouldIgnoreRemoteMouseInput(event)) { |
| - RecordMouseButtonState(event); |
| - MouseEvent event_to_inject = event; |
| - if (event.has_x() && event.has_y()) { |
| - // In case the client sends events with off-screen coordinates, modify |
| - // the event to lie within the current screen area. This is better than |
| - // simply discarding the event, which might lose a button-up event at the |
| - // end of a drag'n'drop (or cause other related problems). |
| - SkIPoint pos(SkIPoint::Make(event.x(), event.y())); |
| - const SkISize& screen = capturer_->size_most_recent(); |
| - pos.setX(std::max(0, std::min(screen.width() - 1, pos.x()))); |
| - pos.setY(std::max(0, std::min(screen.height() - 1, pos.y()))); |
| - event_to_inject.set_x(pos.x()); |
| - event_to_inject.set_y(pos.y()); |
| - |
| - // Record the mouse position so we can use it if we need to inject |
| - // fake mouse button events. Note that we need to do this after we |
| - // clamp the values to the screen area. |
| - remote_mouse_pos_ = pos; |
| - |
| - injected_mouse_positions_.push_back(pos); |
| - if (injected_mouse_positions_.size() > kNumRemoteMousePositions) { |
| - VLOG(1) << "Injected mouse positions queue full."; |
| - injected_mouse_positions_.pop_front(); |
| - } |
| + if (ShouldIgnoreInput()) |
| + return; |
| + |
| + MouseEvent event_to_inject = event; |
| + if (event.has_x() && event.has_y()) { |
| + // In case the client sends events with off-screen coordinates, modify |
| + // the event to lie within the current screen area. This is better than |
| + // simply discarding the event, which might lose a button-up event at the |
| + // end of a drag'n'drop (or cause other related problems). |
| + SkIPoint pos(SkIPoint::Make(event.x(), event.y())); |
| + const SkISize& screen = capturer_->size_most_recent(); |
| + pos.setX(std::max(0, std::min(screen.width() - 1, pos.x()))); |
| + pos.setY(std::max(0, std::min(screen.height() - 1, pos.y()))); |
| + event_to_inject.set_x(pos.x()); |
| + event_to_inject.set_y(pos.y()); |
| + |
| + injected_mouse_positions_.push_back(pos); |
| + if (injected_mouse_positions_.size() > kNumRemoteMousePositions) { |
| + VLOG(1) << "Injected mouse positions queue full."; |
| + injected_mouse_positions_.pop_front(); |
| } |
| - input_stub_->InjectMouseEvent(event_to_inject); |
| } |
| + input_tracker_.InjectMouseEvent(event_to_inject); |
| } |
| void ClientSession::OnConnectionOpened( |
| protocol::ConnectionToClient* connection) { |
| DCHECK(CalledOnValidThread()); |
| DCHECK_EQ(connection_.get(), connection); |
| - authenticated_ = true; |
| + SetDisableInputs(false); |
| event_handler_->OnSessionAuthenticated(this); |
| } |
| @@ -139,8 +131,9 @@ void ClientSession::OnRouteChange( |
| void ClientSession::Disconnect() { |
| DCHECK(CalledOnValidThread()); |
| DCHECK(connection_.get()); |
| - authenticated_ = false; |
| - RestoreEventState(); |
| + |
| + // SetDisableInputs(true) implicitly restores the input event state. |
| + SetDisableInputs(true); |
| // This triggers OnSessionClosed() and the session may be destroyed |
| // as the result, so this call must be the last in this method. |
| @@ -172,93 +165,26 @@ void ClientSession::LocalMouseMoved(const SkIPoint& mouse_pos) { |
| } |
| } |
| -bool ClientSession::ShouldIgnoreRemoteMouseInput( |
| - const protocol::MouseEvent& event) const { |
| +void ClientSession::SetDisableInputs(bool disable_inputs) { |
| DCHECK(CalledOnValidThread()); |
| - // If the last remote input event was a click or a drag, then it's not safe |
| - // to block remote mouse events. For example, it might result in the host |
| - // missing the mouse-up event and being stuck with the button pressed. |
| - if (remote_mouse_button_state_ != 0) |
| - return false; |
| - // Otherwise, if the host user has not yet approved the continuation of the |
| - // connection, then ignore remote mouse events. |
| - if (awaiting_continue_approval_) |
| - return true; |
| - // Otherwise, ignore remote mouse events if the local mouse moved recently. |
| - int64 millis = (base::Time::Now() - latest_local_input_time_) |
| - .InMilliseconds(); |
| - if (millis < kRemoteBlockTimeoutMillis) |
| - return true; |
| - return false; |
| -} |
| - |
| -bool ClientSession::ShouldIgnoreRemoteKeyboardInput( |
| - const KeyEvent& event) const { |
| - DCHECK(CalledOnValidThread()); |
| - |
| - // If the host user has not yet approved the continuation of the connection, |
| - // then all remote keyboard input is ignored, except to release keys that |
| - // were already pressed. |
| - if (awaiting_continue_approval_) { |
| - return event.pressed() || |
| - (pressed_keys_.find(event.keycode()) == pressed_keys_.end()); |
| - } |
| - return false; |
| -} |
| - |
| -void ClientSession::RecordKeyEvent(const KeyEvent& event) { |
| - DCHECK(CalledOnValidThread()); |
| - |
| - if (event.pressed()) { |
| - pressed_keys_.insert(event.keycode()); |
| + if (disable_inputs) { |
| + input_filter_.set_input_stub(NULL); |
| + input_tracker_.ReleaseAll(); |
| } else { |
| - pressed_keys_.erase(event.keycode()); |
| - } |
| -} |
| - |
| -void ClientSession::RecordMouseButtonState(const MouseEvent& event) { |
| - DCHECK(CalledOnValidThread()); |
| - |
| - if (event.has_button() && event.has_button_down()) { |
| - // Button values are defined in remoting/proto/event.proto. |
| - if (event.button() >= 1 && event.button() < MouseEvent::BUTTON_MAX) { |
| - uint32 button_change = 1 << (event.button() - 1); |
| - if (event.button_down()) { |
| - remote_mouse_button_state_ |= button_change; |
| - } else { |
| - remote_mouse_button_state_ &= ~button_change; |
| - } |
| - } |
| + input_filter_.set_input_stub(this); |
| } |
| } |
| -void ClientSession::RestoreEventState() { |
| +bool ClientSession::ShouldIgnoreInput() const { |
| DCHECK(CalledOnValidThread()); |
| - // Undo any currently pressed keys. |
| - std::set<int>::iterator i; |
| - for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) { |
| - KeyEvent key; |
| - key.set_keycode(*i); |
| - key.set_pressed(false); |
| - input_stub_->InjectKeyEvent(key); |
| - } |
| - pressed_keys_.clear(); |
| - |
| - // Undo any currently pressed mouse buttons. |
| - for (int i = 1; i < MouseEvent::BUTTON_MAX; i++) { |
| - if (remote_mouse_button_state_ & (1 << (i - 1))) { |
| - MouseEvent mouse; |
| - // TODO(wez): Shouldn't [need to] set position here. |
| - mouse.set_x(remote_mouse_pos_.x()); |
| - mouse.set_y(remote_mouse_pos_.y()); |
| - mouse.set_button((MouseEvent::MouseButton)i); |
| - mouse.set_button_down(false); |
| - input_stub_->InjectMouseEvent(mouse); |
| - } |
| - } |
| - remote_mouse_button_state_ = 0; |
| + // Ignore remote events if the local mouse moved recently. |
| + int64 millis = (base::Time::Now() - latest_local_input_time_) |
| + .InMilliseconds(); |
| + if (millis < kRemoteBlockTimeoutMillis) |
| + return true; |
| + return false; |
|
Jamie
2012/03/15 18:38:56
Presumably you could get rid of ShouldIgnoreInput
Wez
2012/03/15 22:25:29
This moved into RemoteInputFilter.
|
| } |
| } // namespace remoting |