Index: remoting/host/client_session.cc |
diff --git a/remoting/host/client_session.cc b/remoting/host/client_session.cc |
index 7989e094a37456371486e8b3c40ab97bc8186d25..ca13eeb32b241344fbe51c75a70d94a28575a730 100644 |
--- a/remoting/host/client_session.cc |
+++ b/remoting/host/client_session.cc |
@@ -33,7 +33,7 @@ ClientSession::ClientSession( |
: event_handler_(event_handler), |
connection_(connection), |
client_jid_(connection->session()->jid()), |
- input_stub_(input_stub), |
+ key_tracker_(input_stub), |
capturer_(capturer), |
authenticated_(false), |
awaiting_continue_approval_(false), |
@@ -53,43 +53,48 @@ ClientSession::~ClientSession() { |
void ClientSession::InjectKeyEvent(const KeyEvent& event) { |
DCHECK(CalledOnValidThread()); |
- if (authenticated_ && !ShouldIgnoreRemoteKeyboardInput(event)) { |
- RecordKeyEvent(event); |
- input_stub_->InjectKeyEvent(event); |
- } |
+ if (!authenticated_) |
+ return; |
+ if (ShouldIgnoreRemoteKeyboardInput(event)) |
+ return; |
+ |
+ key_tracker_.InjectKeyEvent(event); |
} |
void ClientSession::InjectMouseEvent(const MouseEvent& event) { |
DCHECK(CalledOnValidThread()); |
- if (authenticated_ && !ShouldIgnoreRemoteMouseInput(event)) { |
- RecordMouseButtonState(event); |
- MouseEvent event_to_inject = event; |
- if (event.has_x() && event.has_y()) { |
- // In case the client sends events with off-screen coordinates, modify |
- // the event to lie within the current screen area. This is better than |
- // simply discarding the event, which might lose a button-up event at the |
- // end of a drag'n'drop (or cause other related problems). |
- SkIPoint pos(SkIPoint::Make(event.x(), event.y())); |
- const SkISize& screen = capturer_->size_most_recent(); |
- pos.setX(std::max(0, std::min(screen.width() - 1, pos.x()))); |
- pos.setY(std::max(0, std::min(screen.height() - 1, pos.y()))); |
- event_to_inject.set_x(pos.x()); |
- event_to_inject.set_y(pos.y()); |
- |
- // Record the mouse position so we can use it if we need to inject |
- // fake mouse button events. Note that we need to do this after we |
- // clamp the values to the screen area. |
- remote_mouse_pos_ = pos; |
- |
- injected_mouse_positions_.push_back(pos); |
- if (injected_mouse_positions_.size() > kNumRemoteMousePositions) { |
- VLOG(1) << "Injected mouse positions queue full."; |
- injected_mouse_positions_.pop_front(); |
- } |
+ if (!authenticated_) |
+ return; |
+ if (ShouldIgnoreRemoteMouseInput(event)) |
+ return; |
+ |
+ RecordMouseButtonState(event); |
+ MouseEvent event_to_inject = event; |
+ if (event.has_x() && event.has_y()) { |
+ // In case the client sends events with off-screen coordinates, modify |
+ // the event to lie within the current screen area. This is better than |
+ // simply discarding the event, which might lose a button-up event at the |
+ // end of a drag'n'drop (or cause other related problems). |
+ SkIPoint pos(SkIPoint::Make(event.x(), event.y())); |
+ const SkISize& screen = capturer_->size_most_recent(); |
+ pos.setX(std::max(0, std::min(screen.width() - 1, pos.x()))); |
+ pos.setY(std::max(0, std::min(screen.height() - 1, pos.y()))); |
+ event_to_inject.set_x(pos.x()); |
+ event_to_inject.set_y(pos.y()); |
+ |
+ // Record the mouse position so we can use it if we need to inject |
+ // fake mouse button events. Note that we need to do this after we |
+ // clamp the values to the screen area. |
+ remote_mouse_pos_ = pos; |
+ |
+ injected_mouse_positions_.push_back(pos); |
+ if (injected_mouse_positions_.size() > kNumRemoteMousePositions) { |
+ VLOG(1) << "Injected mouse positions queue full."; |
+ injected_mouse_positions_.pop_front(); |
} |
- input_stub_->InjectMouseEvent(event_to_inject); |
} |
+ key_tracker_.InjectMouseEvent(event_to_inject); |
} |
void ClientSession::OnConnectionOpened( |
@@ -201,22 +206,11 @@ bool ClientSession::ShouldIgnoreRemoteKeyboardInput( |
// then all remote keyboard input is ignored, except to release keys that |
// were already pressed. |
if (awaiting_continue_approval_) { |
- return event.pressed() || |
- (pressed_keys_.find(event.keycode()) == pressed_keys_.end()); |
Wez
2012/02/27 18:59:04
Removing this actually fixes the client-side repea
Jamie
2012/02/27 19:39:14
How? This code only runs if the continue dialog is
Wez
2012/02/27 20:01:21
You're right; confused myself by splitting the fix
|
+ return event.pressed(); |
} |
return false; |
} |
-void ClientSession::RecordKeyEvent(const KeyEvent& event) { |
- DCHECK(CalledOnValidThread()); |
- |
- if (event.pressed()) { |
- pressed_keys_.insert(event.keycode()); |
- } else { |
- pressed_keys_.erase(event.keycode()); |
- } |
-} |
- |
void ClientSession::RecordMouseButtonState(const MouseEvent& event) { |
DCHECK(CalledOnValidThread()); |
@@ -237,14 +231,7 @@ void ClientSession::RestoreEventState() { |
DCHECK(CalledOnValidThread()); |
// Undo any currently pressed keys. |
- std::set<int>::iterator i; |
- for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) { |
- KeyEvent key; |
- key.set_keycode(*i); |
- key.set_pressed(false); |
- input_stub_->InjectKeyEvent(key); |
- } |
- pressed_keys_.clear(); |
+ key_tracker_.ReleaseAllKeys(); |
// Undo any currently pressed mouse buttons. |
for (int i = 1; i < MouseEvent::BUTTON_MAX; i++) { |
@@ -255,7 +242,7 @@ void ClientSession::RestoreEventState() { |
mouse.set_y(remote_mouse_pos_.y()); |
mouse.set_button((MouseEvent::MouseButton)i); |
mouse.set_button_down(false); |
- input_stub_->InjectMouseEvent(mouse); |
+ key_tracker_.InjectMouseEvent(mouse); |
} |
} |
remote_mouse_button_state_ = 0; |