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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef REMOTING_HOST_CLIENT_SESSION_H_ | 5 #ifndef REMOTING_HOST_CLIENT_SESSION_H_ |
6 #define REMOTING_HOST_CLIENT_SESSION_H_ | 6 #define REMOTING_HOST_CLIENT_SESSION_H_ |
7 | 7 |
8 #include <list> | 8 #include <list> |
9 #include <set> | |
10 | 9 |
11 #include "base/time.h" | 10 #include "base/time.h" |
12 #include "base/threading/non_thread_safe.h" | 11 #include "base/threading/non_thread_safe.h" |
13 #include "remoting/protocol/connection_to_client.h" | 12 #include "remoting/protocol/connection_to_client.h" |
14 #include "remoting/protocol/host_stub.h" | 13 #include "remoting/protocol/host_stub.h" |
| 14 #include "remoting/protocol/input_event_tracker.h" |
| 15 #include "remoting/protocol/input_filter.h" |
15 #include "remoting/protocol/input_stub.h" | 16 #include "remoting/protocol/input_stub.h" |
16 #include "third_party/skia/include/core/SkPoint.h" | 17 #include "third_party/skia/include/core/SkPoint.h" |
17 | 18 |
18 namespace remoting { | 19 namespace remoting { |
19 | 20 |
20 class Capturer; | 21 class Capturer; |
21 | 22 |
22 // A ClientSession keeps a reference to a connection to a client, and maintains | 23 // A ClientSession keeps a reference to a connection to a client, and maintains |
23 // per-client state. | 24 // per-client state. |
24 class ClientSession : public protocol::HostStub, | 25 class ClientSession : public protocol::HostStub, |
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86 // Disconnects the session and destroys the transport. Event handler | 87 // Disconnects the session and destroys the transport. Event handler |
87 // is guaranteed not to be called after this method is called. Can | 88 // is guaranteed not to be called after this method is called. Can |
88 // be called multiple times. The object should not be used after | 89 // be called multiple times. The object should not be used after |
89 // this method returns. | 90 // this method returns. |
90 void Disconnect(); | 91 void Disconnect(); |
91 | 92 |
92 protocol::ConnectionToClient* connection() const { | 93 protocol::ConnectionToClient* connection() const { |
93 return connection_.get(); | 94 return connection_.get(); |
94 } | 95 } |
95 | 96 |
96 bool authenticated() const { | |
97 return authenticated_; | |
98 } | |
99 | |
100 void set_awaiting_continue_approval(bool awaiting) { | |
101 awaiting_continue_approval_ = awaiting; | |
102 } | |
103 | |
104 const std::string& client_jid() { return client_jid_; } | 97 const std::string& client_jid() { return client_jid_; } |
105 | 98 |
106 // Indicate that local mouse activity has been detected. This causes remote | 99 // Indicate that local mouse activity has been detected. This causes remote |
107 // inputs to be ignored for a short time so that the local user will always | 100 // inputs to be ignored for a short time so that the local user will always |
108 // have the upper hand in 'pointer wars'. | 101 // have the upper hand in 'pointer wars'. |
109 void LocalMouseMoved(const SkIPoint& new_pos); | 102 void LocalMouseMoved(const SkIPoint& new_pos); |
110 | 103 |
111 bool ShouldIgnoreRemoteMouseInput(const protocol::MouseEvent& event) const; | 104 // Disable handling of input events from this client. If the client has any |
112 bool ShouldIgnoreRemoteKeyboardInput(const protocol::KeyEvent& event) const; | 105 // keys or mouse buttons pressed then these will be released. |
| 106 void SetDisableInputs(bool disable_inputs); |
113 | 107 |
114 private: | 108 private: |
115 friend class ClientSessionTest_RestoreEventState_Test; | 109 friend class ClientSessionTest_RestoreEventState_Test; |
116 | 110 |
117 // Keep track of input state so that we can clean up the event queue when | 111 // Returns whether input should be ignored because of local activity. |
118 // the user disconnects. | 112 bool ShouldIgnoreInput() const; |
119 void RecordKeyEvent(const protocol::KeyEvent& event); | |
120 void RecordMouseButtonState(const protocol::MouseEvent& event); | |
121 | |
122 // Synthesize KeyUp and MouseUp events so that we can undo these events | |
123 // when the user disconnects. | |
124 void RestoreEventState(); | |
125 | 113 |
126 EventHandler* event_handler_; | 114 EventHandler* event_handler_; |
127 | 115 |
128 // The connection to the client. | 116 // The connection to the client. |
129 scoped_ptr<protocol::ConnectionToClient> connection_; | 117 scoped_ptr<protocol::ConnectionToClient> connection_; |
130 | 118 |
131 std::string client_jid_; | 119 std::string client_jid_; |
132 | 120 |
133 // The input stub to which this object delegates. | 121 // Tracker used to release pressed keys and buttons when disconnecting. |
134 protocol::InputStub* input_stub_; | 122 protocol::InputEventTracker input_tracker_; |
| 123 |
| 124 // Filter used to manage enabling & disabling of client input events. |
| 125 protocol::InputFilter input_filter_; |
135 | 126 |
136 // Capturer, used to determine current screen size for ensuring injected | 127 // Capturer, used to determine current screen size for ensuring injected |
137 // mouse events fall within the screen area. | 128 // mouse events fall within the screen area. |
138 // TODO(lambroslambrou): Move floor-control logic, and clamping to screen | 129 // TODO(lambroslambrou): Move floor-control logic, and clamping to screen |
139 // area, out of this class (crbug.com/96508). | 130 // area, out of this class (crbug.com/96508). |
140 Capturer* capturer_; | 131 Capturer* capturer_; |
141 | 132 |
142 // Whether this client is authenticated. | |
143 bool authenticated_; | |
144 | |
145 // Whether or not inputs from this client are blocked pending approval from | |
146 // the host user to continue the connection. | |
147 bool awaiting_continue_approval_; | |
148 | |
149 // State to control remote input blocking while the local pointer is in use. | |
150 uint32 remote_mouse_button_state_; | |
151 | |
152 // Current location of the mouse pointer. This is used to provide appropriate | |
153 // coordinates when we release the mouse buttons after a user disconnects. | |
154 SkIPoint remote_mouse_pos_; | |
155 | |
156 // Queue of recently-injected mouse positions. This is used to detect whether | 133 // Queue of recently-injected mouse positions. This is used to detect whether |
157 // mouse events from the local input monitor are echoes of injected positions, | 134 // mouse events from the local input monitor are echoes of injected positions, |
158 // or genuine mouse movements of a local input device. | 135 // or genuine mouse movements of a local input device. |
159 std::list<SkIPoint> injected_mouse_positions_; | 136 std::list<SkIPoint> injected_mouse_positions_; |
160 | 137 |
161 base::Time latest_local_input_time_; | 138 base::Time latest_local_input_time_; |
162 | 139 |
163 // Set of keys that are currently pressed down by the user. This is used so | |
164 // we can release them if the user disconnects. | |
165 std::set<int> pressed_keys_; | |
166 | |
167 DISALLOW_COPY_AND_ASSIGN(ClientSession); | 140 DISALLOW_COPY_AND_ASSIGN(ClientSession); |
168 }; | 141 }; |
169 | 142 |
170 } // namespace remoting | 143 } // namespace remoting |
171 | 144 |
172 #endif // REMOTING_HOST_CLIENT_SESSION_H_ | 145 #endif // REMOTING_HOST_CLIENT_SESSION_H_ |
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