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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/host/client_session.h" | 5 #include "remoting/host/client_session.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/message_loop_proxy.h" | 9 #include "base/message_loop_proxy.h" |
| 10 #include "remoting/host/capturer.h" | 10 #include "remoting/host/capturer.h" |
| (...skipping 15 matching lines...) Expand all Loading... | |
| 26 using protocol::MouseEvent; | 26 using protocol::MouseEvent; |
| 27 | 27 |
| 28 ClientSession::ClientSession( | 28 ClientSession::ClientSession( |
| 29 EventHandler* event_handler, | 29 EventHandler* event_handler, |
| 30 protocol::ConnectionToClient* connection, | 30 protocol::ConnectionToClient* connection, |
| 31 protocol::InputStub* input_stub, | 31 protocol::InputStub* input_stub, |
| 32 Capturer* capturer) | 32 Capturer* capturer) |
| 33 : event_handler_(event_handler), | 33 : event_handler_(event_handler), |
| 34 connection_(connection), | 34 connection_(connection), |
| 35 client_jid_(connection->session()->jid()), | 35 client_jid_(connection->session()->jid()), |
| 36 input_stub_(input_stub), | 36 input_tracker_(input_stub), |
| 37 capturer_(capturer), | 37 capturer_(capturer) { |
| 38 authenticated_(false), | |
| 39 awaiting_continue_approval_(false), | |
| 40 remote_mouse_button_state_(0) { | |
| 41 connection_->SetEventHandler(this); | 38 connection_->SetEventHandler(this); |
| 42 | 39 |
| 43 // TODO(sergeyu): Currently ConnectionToClient expects stubs to be | 40 // TODO(sergeyu): Currently ConnectionToClient expects stubs to be |
| 44 // set before channels are connected. Make it possible to set stubs | 41 // set before channels are connected. Make it possible to set stubs |
| 45 // later and set them only when connection is authenticated. | 42 // later and set them only when connection is authenticated. |
| 46 connection_->set_host_stub(this); | 43 connection_->set_host_stub(this); |
| 47 connection_->set_input_stub(this); | 44 connection_->set_input_stub(&input_filter_); |
| 48 } | 45 } |
| 49 | 46 |
| 50 ClientSession::~ClientSession() { | 47 ClientSession::~ClientSession() { |
| 51 } | 48 } |
| 52 | 49 |
| 53 void ClientSession::InjectKeyEvent(const KeyEvent& event) { | 50 void ClientSession::InjectKeyEvent(const KeyEvent& event) { |
| 54 DCHECK(CalledOnValidThread()); | 51 DCHECK(CalledOnValidThread()); |
| 55 | 52 |
| 56 if (authenticated_ && !ShouldIgnoreRemoteKeyboardInput(event)) { | 53 if (ShouldIgnoreInput()) |
| 57 RecordKeyEvent(event); | 54 return; |
| 58 input_stub_->InjectKeyEvent(event); | 55 |
| 59 } | 56 input_tracker_.InjectKeyEvent(event); |
| 60 } | 57 } |
| 61 | 58 |
| 62 void ClientSession::InjectMouseEvent(const MouseEvent& event) { | 59 void ClientSession::InjectMouseEvent(const MouseEvent& event) { |
| 63 DCHECK(CalledOnValidThread()); | 60 DCHECK(CalledOnValidThread()); |
| 64 | 61 |
| 65 if (authenticated_ && !ShouldIgnoreRemoteMouseInput(event)) { | 62 if (ShouldIgnoreInput()) |
| 66 RecordMouseButtonState(event); | 63 return; |
| 67 MouseEvent event_to_inject = event; | |
| 68 if (event.has_x() && event.has_y()) { | |
| 69 // In case the client sends events with off-screen coordinates, modify | |
| 70 // the event to lie within the current screen area. This is better than | |
| 71 // simply discarding the event, which might lose a button-up event at the | |
| 72 // end of a drag'n'drop (or cause other related problems). | |
| 73 SkIPoint pos(SkIPoint::Make(event.x(), event.y())); | |
| 74 const SkISize& screen = capturer_->size_most_recent(); | |
| 75 pos.setX(std::max(0, std::min(screen.width() - 1, pos.x()))); | |
| 76 pos.setY(std::max(0, std::min(screen.height() - 1, pos.y()))); | |
| 77 event_to_inject.set_x(pos.x()); | |
| 78 event_to_inject.set_y(pos.y()); | |
| 79 | 64 |
| 80 // Record the mouse position so we can use it if we need to inject | 65 MouseEvent event_to_inject = event; |
| 81 // fake mouse button events. Note that we need to do this after we | 66 if (event.has_x() && event.has_y()) { |
| 82 // clamp the values to the screen area. | 67 // In case the client sends events with off-screen coordinates, modify |
| 83 remote_mouse_pos_ = pos; | 68 // the event to lie within the current screen area. This is better than |
| 69 // simply discarding the event, which might lose a button-up event at the | |
| 70 // end of a drag'n'drop (or cause other related problems). | |
| 71 SkIPoint pos(SkIPoint::Make(event.x(), event.y())); | |
| 72 const SkISize& screen = capturer_->size_most_recent(); | |
| 73 pos.setX(std::max(0, std::min(screen.width() - 1, pos.x()))); | |
| 74 pos.setY(std::max(0, std::min(screen.height() - 1, pos.y()))); | |
| 75 event_to_inject.set_x(pos.x()); | |
| 76 event_to_inject.set_y(pos.y()); | |
| 84 | 77 |
| 85 injected_mouse_positions_.push_back(pos); | 78 injected_mouse_positions_.push_back(pos); |
| 86 if (injected_mouse_positions_.size() > kNumRemoteMousePositions) { | 79 if (injected_mouse_positions_.size() > kNumRemoteMousePositions) { |
| 87 VLOG(1) << "Injected mouse positions queue full."; | 80 VLOG(1) << "Injected mouse positions queue full."; |
| 88 injected_mouse_positions_.pop_front(); | 81 injected_mouse_positions_.pop_front(); |
| 89 } | |
| 90 } | 82 } |
| 91 input_stub_->InjectMouseEvent(event_to_inject); | |
| 92 } | 83 } |
| 84 input_tracker_.InjectMouseEvent(event_to_inject); | |
| 93 } | 85 } |
| 94 | 86 |
| 95 void ClientSession::OnConnectionOpened( | 87 void ClientSession::OnConnectionOpened( |
| 96 protocol::ConnectionToClient* connection) { | 88 protocol::ConnectionToClient* connection) { |
| 97 DCHECK(CalledOnValidThread()); | 89 DCHECK(CalledOnValidThread()); |
| 98 DCHECK_EQ(connection_.get(), connection); | 90 DCHECK_EQ(connection_.get(), connection); |
| 99 authenticated_ = true; | 91 SetDisableInputs(false); |
| 100 event_handler_->OnSessionAuthenticated(this); | 92 event_handler_->OnSessionAuthenticated(this); |
| 101 } | 93 } |
| 102 | 94 |
| 103 void ClientSession::OnConnectionClosed( | 95 void ClientSession::OnConnectionClosed( |
| 104 protocol::ConnectionToClient* connection) { | 96 protocol::ConnectionToClient* connection) { |
| 105 DCHECK(CalledOnValidThread()); | 97 DCHECK(CalledOnValidThread()); |
| 106 DCHECK_EQ(connection_.get(), connection); | 98 DCHECK_EQ(connection_.get(), connection); |
| 107 event_handler_->OnSessionClosed(this); | 99 event_handler_->OnSessionClosed(this); |
| 108 } | 100 } |
| 109 | 101 |
| (...skipping 22 matching lines...) Expand all Loading... | |
| 132 const net::IPEndPoint& local_end_point) { | 124 const net::IPEndPoint& local_end_point) { |
| 133 DCHECK(CalledOnValidThread()); | 125 DCHECK(CalledOnValidThread()); |
| 134 DCHECK_EQ(connection_.get(), connection); | 126 DCHECK_EQ(connection_.get(), connection); |
| 135 event_handler_->OnSessionRouteChange(this, channel_name, remote_end_point, | 127 event_handler_->OnSessionRouteChange(this, channel_name, remote_end_point, |
| 136 local_end_point); | 128 local_end_point); |
| 137 } | 129 } |
| 138 | 130 |
| 139 void ClientSession::Disconnect() { | 131 void ClientSession::Disconnect() { |
| 140 DCHECK(CalledOnValidThread()); | 132 DCHECK(CalledOnValidThread()); |
| 141 DCHECK(connection_.get()); | 133 DCHECK(connection_.get()); |
| 142 authenticated_ = false; | 134 |
| 143 RestoreEventState(); | 135 // SetDisableInputs(true) implicitly restores the input event state. |
| 136 SetDisableInputs(true); | |
| 144 | 137 |
| 145 // This triggers OnSessionClosed() and the session may be destroyed | 138 // This triggers OnSessionClosed() and the session may be destroyed |
| 146 // as the result, so this call must be the last in this method. | 139 // as the result, so this call must be the last in this method. |
| 147 connection_->Disconnect(); | 140 connection_->Disconnect(); |
| 148 } | 141 } |
| 149 | 142 |
| 150 void ClientSession::LocalMouseMoved(const SkIPoint& mouse_pos) { | 143 void ClientSession::LocalMouseMoved(const SkIPoint& mouse_pos) { |
| 151 DCHECK(CalledOnValidThread()); | 144 DCHECK(CalledOnValidThread()); |
| 152 | 145 |
| 153 // If this is a genuine local input event (rather than an echo of a remote | 146 // If this is a genuine local input event (rather than an echo of a remote |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 165 // successfully injected (or the local input monitor might have skipped over | 158 // successfully injected (or the local input monitor might have skipped over |
| 166 // some positions), and not because the events were out-of-sequence. These | 159 // some positions), and not because the events were out-of-sequence. These |
| 167 // spurious positions should therefore be discarded. | 160 // spurious positions should therefore be discarded. |
| 168 injected_mouse_positions_.erase(injected_mouse_positions_.begin(), | 161 injected_mouse_positions_.erase(injected_mouse_positions_.begin(), |
| 169 ++found_position); | 162 ++found_position); |
| 170 } else { | 163 } else { |
| 171 latest_local_input_time_ = base::Time::Now(); | 164 latest_local_input_time_ = base::Time::Now(); |
| 172 } | 165 } |
| 173 } | 166 } |
| 174 | 167 |
| 175 bool ClientSession::ShouldIgnoreRemoteMouseInput( | 168 void ClientSession::SetDisableInputs(bool disable_inputs) { |
| 176 const protocol::MouseEvent& event) const { | |
| 177 DCHECK(CalledOnValidThread()); | 169 DCHECK(CalledOnValidThread()); |
| 178 | 170 |
| 179 // If the last remote input event was a click or a drag, then it's not safe | 171 if (disable_inputs) { |
| 180 // to block remote mouse events. For example, it might result in the host | 172 input_filter_.set_input_stub(NULL); |
| 181 // missing the mouse-up event and being stuck with the button pressed. | 173 input_tracker_.ReleaseAll(); |
| 182 if (remote_mouse_button_state_ != 0) | 174 } else { |
| 183 return false; | 175 input_filter_.set_input_stub(this); |
| 184 // Otherwise, if the host user has not yet approved the continuation of the | 176 } |
| 185 // connection, then ignore remote mouse events. | 177 } |
| 186 if (awaiting_continue_approval_) | 178 |
| 187 return true; | 179 bool ClientSession::ShouldIgnoreInput() const { |
| 188 // Otherwise, ignore remote mouse events if the local mouse moved recently. | 180 DCHECK(CalledOnValidThread()); |
| 181 | |
| 182 // Ignore remote events if the local mouse moved recently. | |
| 189 int64 millis = (base::Time::Now() - latest_local_input_time_) | 183 int64 millis = (base::Time::Now() - latest_local_input_time_) |
| 190 .InMilliseconds(); | 184 .InMilliseconds(); |
| 191 if (millis < kRemoteBlockTimeoutMillis) | 185 if (millis < kRemoteBlockTimeoutMillis) |
| 192 return true; | 186 return true; |
| 193 return false; | 187 return false; |
|
Jamie
2012/03/15 18:38:56
Presumably you could get rid of ShouldIgnoreInput
Wez
2012/03/15 22:25:29
This moved into RemoteInputFilter.
| |
| 194 } | 188 } |
| 195 | 189 |
| 196 bool ClientSession::ShouldIgnoreRemoteKeyboardInput( | |
| 197 const KeyEvent& event) const { | |
| 198 DCHECK(CalledOnValidThread()); | |
| 199 | |
| 200 // If the host user has not yet approved the continuation of the connection, | |
| 201 // then all remote keyboard input is ignored, except to release keys that | |
| 202 // were already pressed. | |
| 203 if (awaiting_continue_approval_) { | |
| 204 return event.pressed() || | |
| 205 (pressed_keys_.find(event.keycode()) == pressed_keys_.end()); | |
| 206 } | |
| 207 return false; | |
| 208 } | |
| 209 | |
| 210 void ClientSession::RecordKeyEvent(const KeyEvent& event) { | |
| 211 DCHECK(CalledOnValidThread()); | |
| 212 | |
| 213 if (event.pressed()) { | |
| 214 pressed_keys_.insert(event.keycode()); | |
| 215 } else { | |
| 216 pressed_keys_.erase(event.keycode()); | |
| 217 } | |
| 218 } | |
| 219 | |
| 220 void ClientSession::RecordMouseButtonState(const MouseEvent& event) { | |
| 221 DCHECK(CalledOnValidThread()); | |
| 222 | |
| 223 if (event.has_button() && event.has_button_down()) { | |
| 224 // Button values are defined in remoting/proto/event.proto. | |
| 225 if (event.button() >= 1 && event.button() < MouseEvent::BUTTON_MAX) { | |
| 226 uint32 button_change = 1 << (event.button() - 1); | |
| 227 if (event.button_down()) { | |
| 228 remote_mouse_button_state_ |= button_change; | |
| 229 } else { | |
| 230 remote_mouse_button_state_ &= ~button_change; | |
| 231 } | |
| 232 } | |
| 233 } | |
| 234 } | |
| 235 | |
| 236 void ClientSession::RestoreEventState() { | |
| 237 DCHECK(CalledOnValidThread()); | |
| 238 | |
| 239 // Undo any currently pressed keys. | |
| 240 std::set<int>::iterator i; | |
| 241 for (i = pressed_keys_.begin(); i != pressed_keys_.end(); ++i) { | |
| 242 KeyEvent key; | |
| 243 key.set_keycode(*i); | |
| 244 key.set_pressed(false); | |
| 245 input_stub_->InjectKeyEvent(key); | |
| 246 } | |
| 247 pressed_keys_.clear(); | |
| 248 | |
| 249 // Undo any currently pressed mouse buttons. | |
| 250 for (int i = 1; i < MouseEvent::BUTTON_MAX; i++) { | |
| 251 if (remote_mouse_button_state_ & (1 << (i - 1))) { | |
| 252 MouseEvent mouse; | |
| 253 // TODO(wez): Shouldn't [need to] set position here. | |
| 254 mouse.set_x(remote_mouse_pos_.x()); | |
| 255 mouse.set_y(remote_mouse_pos_.y()); | |
| 256 mouse.set_button((MouseEvent::MouseButton)i); | |
| 257 mouse.set_button_down(false); | |
| 258 input_stub_->InjectMouseEvent(mouse); | |
| 259 } | |
| 260 } | |
| 261 remote_mouse_button_state_ = 0; | |
| 262 } | |
| 263 | |
| 264 } // namespace remoting | 190 } // namespace remoting |
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