Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * libjingle | 2 * libjingle |
| 3 * Copyright 2004--2005, Google Inc. | 3 * Copyright 2004--2005, Google Inc. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions are met: | 6 * modification, are permitted provided that the following conditions are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright notice, | 8 * 1. Redistributions of source code must retain the above copyright notice, |
| 9 * this list of conditions and the following disclaimer. | 9 * this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright notice, | 10 * 2. Redistributions in binary form must reproduce the above copyright notice, |
| (...skipping 26 matching lines...) Expand all Loading... | |
| 37 #include "talk/base/logging.h" | 37 #include "talk/base/logging.h" |
| 38 #include "talk/base/messagequeue.h" | 38 #include "talk/base/messagequeue.h" |
| 39 #include "talk/base/physicalsocketserver.h" | 39 #include "talk/base/physicalsocketserver.h" |
| 40 | 40 |
| 41 | 41 |
| 42 namespace talk_base { | 42 namespace talk_base { |
| 43 | 43 |
| 44 const uint32 kMaxMsgLatency = 150; // 150 ms | 44 const uint32 kMaxMsgLatency = 150; // 150 ms |
| 45 | 45 |
| 46 //------------------------------------------------------------------ | 46 //------------------------------------------------------------------ |
| 47 // DummySocketServer | |
| 48 | |
| 49 class DummySocketServer : public talk_base::SocketServer { | |
|
Sergey Ulanov
2012/02/28 07:14:32
May be better to call it NullSocketServer
Ronghua Wu (Left Chromium)
2012/02/28 17:50:47
Done.
| |
| 50 virtual bool Wait(int cms, bool process_io) OVERRIDE { | |
| 51 return false; | |
|
Sergey Ulanov
2012/02/28 07:14:32
That doesn't look right. I think that message queu
Ronghua Wu (Left Chromium)
2012/02/28 17:50:47
Done.
| |
| 52 } | |
| 53 | |
| 54 virtual void WakeUp() OVERRIDE { | |
|
Sergey Ulanov
2012/02/28 07:14:32
This should signal event that Wait() waits on.
Ronghua Wu (Left Chromium)
2012/02/28 17:50:47
Done.
| |
| 55 } | |
| 56 | |
| 57 virtual talk_base::Socket* CreateSocket(int type) OVERRIDE { | |
| 58 return NULL; | |
| 59 } | |
| 60 | |
| 61 // Returns a new socket for nonblocking communication. The type can be | |
| 62 // SOCK_DGRAM and SOCK_STREAM. | |
|
Sergey Ulanov
2012/02/28 07:14:32
s/and/or/
Ronghua Wu (Left Chromium)
2012/02/28 17:50:47
Done.
| |
| 63 virtual talk_base::AsyncSocket* CreateAsyncSocket(int type) OVERRIDE { | |
| 64 return NULL; | |
| 65 } | |
| 66 }; | |
| 67 | |
| 68 //------------------------------------------------------------------ | |
| 47 // MessageQueueManager | 69 // MessageQueueManager |
| 48 | 70 |
| 49 MessageQueueManager* MessageQueueManager::instance_; | 71 MessageQueueManager* MessageQueueManager::instance_; |
| 50 | 72 |
| 51 MessageQueueManager* MessageQueueManager::Instance() { | 73 MessageQueueManager* MessageQueueManager::Instance() { |
| 52 // Note: This is not thread safe, but it is first called before threads are | 74 // Note: This is not thread safe, but it is first called before threads are |
| 53 // spawned. | 75 // spawned. |
| 54 if (!instance_) | 76 if (!instance_) |
| 55 instance_ = new MessageQueueManager; | 77 instance_ = new MessageQueueManager; |
| 56 return instance_; | 78 return instance_; |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 98 ASSERT(!crit_.CurrentThreadIsOwner()); // See note above. | 120 ASSERT(!crit_.CurrentThreadIsOwner()); // See note above. |
| 99 CritScope cs(&crit_); | 121 CritScope cs(&crit_); |
| 100 std::vector<MessageQueue *>::iterator iter; | 122 std::vector<MessageQueue *>::iterator iter; |
| 101 for (iter = message_queues_.begin(); iter != message_queues_.end(); iter++) | 123 for (iter = message_queues_.begin(); iter != message_queues_.end(); iter++) |
| 102 (*iter)->Clear(handler); | 124 (*iter)->Clear(handler); |
| 103 } | 125 } |
| 104 | 126 |
| 105 //------------------------------------------------------------------ | 127 //------------------------------------------------------------------ |
| 106 // MessageQueue | 128 // MessageQueue |
| 107 | 129 |
| 108 MessageQueue::MessageQueue(SocketServer* ss) | 130 MessageQueue::MessageQueue() { |
| 109 : ss_(ss), fStop_(false), fPeekKeep_(false), active_(false), | 131 // Currently, MessageQueue holds a socket server, and is the base class for |
| 110 dmsgq_next_num_(0) { | 132 // Thread. It seems like it makes more sense for Thread to hold the socket |
| 111 if (!ss_) { | 133 // server, and provide it to the MessageQueue, since the Thread controls |
| 112 // Currently, MessageQueue holds a socket server, and is the base class for | 134 // the I/O model, and MQ is agnostic to those details. Anyway, this causes |
| 113 // Thread. It seems like it makes more sense for Thread to hold the socket | 135 // messagequeue_unittest to depend on network libraries... yuck. |
|
Sergey Ulanov
2012/02/28 07:14:32
mark this as TODO?
| |
| 114 // server, and provide it to the MessageQueue, since the Thread controls | 136 default_ss_.reset(new PhysicalSocketServer()); |
| 115 // the I/O model, and MQ is agnostic to those details. Anyway, this causes | 137 Construct(); |
| 116 // messagequeue_unittest to depend on network libraries... yuck. | 138 } |
| 117 default_ss_.reset(new PhysicalSocketServer()); | 139 |
| 118 ss_ = default_ss_.get(); | 140 MessageQueue::MessageQueue(SocketServer* ss) { |
| 141 if (!ss) { | |
| 142 default_ss_.reset(new DummySocketServer()); | |
| 119 } | 143 } |
| 144 Construct(); | |
| 145 } | |
| 146 | |
| 147 void MessageQueue::Construct() { | |
| 148 fStop_ = false; | |
| 149 fPeekKeep_ = false; | |
| 150 active_ = false; | |
| 151 dmsgq_next_num_ = 0; | |
| 152 ss_ = default_ss_.get(); | |
|
Sergey Ulanov
2012/02/28 07:14:32
Why not set this in the constructor? That way you
Ronghua Wu (Left Chromium)
2012/02/28 17:50:47
If a socket server is passed from external, the Me
Sergey Ulanov
2012/02/28 21:54:01
In that case it's better to rename owned_ss_ (to b
| |
| 120 ss_->SetMessageQueue(this); | 153 ss_->SetMessageQueue(this); |
| 121 } | 154 } |
| 122 | 155 |
| 123 MessageQueue::~MessageQueue() { | 156 MessageQueue::~MessageQueue() { |
| 124 // The signal is done from here to ensure | 157 // The signal is done from here to ensure |
| 125 // that it always gets called when the queue | 158 // that it always gets called when the queue |
| 126 // is going away. | 159 // is going away. |
| 127 SignalQueueDestroyed(); | 160 SignalQueueDestroyed(); |
| 128 if (active_) { | 161 if (active_) { |
| 129 MessageQueueManager::Instance()->Remove(this); | 162 MessageQueueManager::Instance()->Remove(this); |
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| 374 | 407 |
| 375 void MessageQueue::EnsureActive() { | 408 void MessageQueue::EnsureActive() { |
| 376 ASSERT(crit_.CurrentThreadIsOwner()); | 409 ASSERT(crit_.CurrentThreadIsOwner()); |
| 377 if (!active_) { | 410 if (!active_) { |
| 378 active_ = true; | 411 active_ = true; |
| 379 MessageQueueManager::Instance()->Add(this); | 412 MessageQueueManager::Instance()->Add(this); |
| 380 } | 413 } |
| 381 } | 414 } |
| 382 | 415 |
| 383 } // namespace talk_base | 416 } // namespace talk_base |
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