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Unified Diff: ui/aura/gestures/gesture_recognizer_unittest.cc

Issue 9452024: Gestures are now possible using touch events with any ids (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Ignore events which haven't been preceded by a press. Fix pinch. Created 8 years, 10 months ago
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Index: ui/aura/gestures/gesture_recognizer_unittest.cc
diff --git a/ui/aura/gestures/gesture_recognizer_unittest.cc b/ui/aura/gestures/gesture_recognizer_unittest.cc
index 518f3dd3324e45de48ecc8bb76b60367096d3092..3ee9ac595d77bab17a347a0d83d6a366bb2a5ff2 100644
--- a/ui/aura/gestures/gesture_recognizer_unittest.cc
+++ b/ui/aura/gestures/gesture_recognizer_unittest.cc
@@ -75,7 +75,7 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
float scroll_x() const { return scroll_x_; }
float scroll_y() const { return scroll_y_; }
- unsigned int touch_id() const { return touch_id_; }
+ int touch_id() const { return touch_id_; }
virtual ui::GestureStatus OnGestureEvent(GestureEvent* gesture) OVERRIDE {
switch (gesture->type()) {
@@ -135,7 +135,7 @@ class GestureEventConsumeDelegate : public TestWindowDelegate {
float scroll_x_;
float scroll_y_;
- unsigned int touch_id_;
+ int touch_id_;
DISALLOW_COPY_AND_ASSIGN(GestureEventConsumeDelegate);
};
@@ -241,7 +241,7 @@ class TestOneShotGestureSequenceTimer
class TimerTestGestureSequence : public GestureSequence {
public:
- TimerTestGestureSequence(RootWindow* root_window)
+ explicit TimerTestGestureSequence(RootWindow* root_window)
: GestureSequence(root_window) {
}
@@ -257,7 +257,7 @@ class TimerTestGestureSequence : public GestureSequence {
class TestGestureRecognizer : public GestureRecognizerAura {
public:
- TestGestureRecognizer(RootWindow* root_window)
+ explicit TestGestureRecognizer(RootWindow* root_window)
: GestureRecognizerAura(root_window) {
}
@@ -276,6 +276,7 @@ void SendScrollEvents(RootWindow* root_window,
base::TimeDelta time_start,
int dx,
int dy,
+ int touch_id,
int time_step,
int num_steps,
GestureEventConsumeDelegate* delegate) {
@@ -285,22 +286,23 @@ void SendScrollEvents(RootWindow* root_window,
for (int i = 0; i < num_steps; i++) {
delegate->Reset();
- TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), 0);
- Event::TestApi test_move(&move);
- test_move.set_time_stamp(time);
- root_window->DispatchTouchEvent(&move);
x += dx;
y += dy;
time = time + base::TimeDelta::FromMilliseconds(time_step);
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), touch_id);
+ Event::TestApi test_move(&move);
+ test_move.set_time_stamp(time);
+ root_window->DispatchTouchEvent(&move);
}
}
void SendScrollEvent(RootWindow* root_window,
int x,
int y,
+ int touch_id,
GestureEventConsumeDelegate* delegate) {
delegate->Reset();
- TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), 0);
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(x, y), touch_id);
root_window->DispatchTouchEvent(&move);
}
@@ -316,12 +318,13 @@ TEST_F(GestureRecognizerTest, GestureEventTap) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 2;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -334,7 +337,7 @@ TEST_F(GestureRecognizerTest, GestureEventTap) {
// Make sure there is enough delay before the touch is released so that it is
// recognized as a tap.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -353,12 +356,13 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 5;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -371,7 +375,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
// should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures.
// The first movement is diagonal, to ensure that we have a free scroll,
// and not a rail scroll.
- SendScrollEvent(root_window(), 130, 230, delegate.get());
+ SendScrollEvent(root_window(), 130, 230, kTouchId, delegate.get());
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
EXPECT_FALSE(delegate->double_tap());
@@ -384,7 +388,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
delegate->scroll_begin_position().ToString());
// Move some more to generate a few more scroll updates.
- SendScrollEvent(root_window(), 110, 211, delegate.get());
+ SendScrollEvent(root_window(), 110, 211, kTouchId, delegate.get());
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
EXPECT_FALSE(delegate->double_tap());
@@ -394,7 +398,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
EXPECT_EQ(-20, delegate->scroll_x());
EXPECT_EQ(-19, delegate->scroll_y());
- SendScrollEvent(root_window(), 140, 215, delegate.get());
+ SendScrollEvent(root_window(), 140, 215, kTouchId, delegate.get());
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
EXPECT_FALSE(delegate->double_tap());
@@ -406,7 +410,7 @@ TEST_F(GestureRecognizerTest, GestureEventScroll) {
// Release the touch. This should end the scroll.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -425,6 +429,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPress) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 2;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -439,7 +444,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPress) {
root_window()->SetGestureRecognizerForTesting(gesture_recognizer);
- TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press1);
EXPECT_TRUE(delegate->tap_down());
@@ -449,10 +454,10 @@ TEST_F(GestureRecognizerTest, GestureEventLongPress) {
// Wait until the timer runs out
gesture_sequence->ForceTimeout();
EXPECT_TRUE(delegate->long_press());
- EXPECT_EQ(0u, delegate->touch_id());
+ EXPECT_EQ(0, delegate->touch_id());
delegate->Reset();
- TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&release1);
EXPECT_FALSE(delegate->long_press());
}
@@ -463,6 +468,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByScroll) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 6;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -477,7 +483,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByScroll) {
root_window()->SetGestureRecognizerForTesting(gesture_recognizer);
- TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press1);
EXPECT_TRUE(delegate->tap_down());
@@ -485,13 +491,13 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByScroll) {
EXPECT_FALSE(delegate->long_press());
// Scroll around, to cancel the long press
- SendScrollEvent(root_window(), 130, 230, delegate.get());
+ SendScrollEvent(root_window(), 130, 230, kTouchId, delegate.get());
// Wait until the timer runs out
gesture_sequence->ForceTimeout();
EXPECT_FALSE(delegate->long_press());
delegate->Reset();
- TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&release1);
EXPECT_FALSE(delegate->long_press());
}
@@ -502,6 +508,8 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 300;
const int kWindowHeight = 400;
+ const int kTouchId1 = 8;
+ const int kTouchId2 = 2;
gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -515,7 +523,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
root_window()->SetGestureRecognizerForTesting(gesture_recognizer);
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root_window()->DispatchTouchEvent(&press);
EXPECT_TRUE(delegate->tap_down());
@@ -524,7 +532,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
// Pinch, to cancel the long press
delegate->Reset();
- TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1);
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId2);
root_window()->DispatchTouchEvent(&press2);
EXPECT_TRUE(delegate->tap_down());
EXPECT_TRUE(delegate->pinch_begin());
@@ -536,7 +544,7 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
EXPECT_FALSE(delegate->long_press());
delegate->Reset();
- TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
root_window()->DispatchTouchEvent(&release1);
EXPECT_FALSE(delegate->long_press());
}
@@ -546,20 +554,21 @@ TEST_F(GestureRecognizerTest, GestureEventLongPressCancelledByPinch) {
TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) {
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
+ const int kTouchId = 7;
gfx::Rect bounds(0, 0, 1000, 1000);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), kTouchId);
root_window()->DispatchTouchEvent(&press);
// Move the touch-point horizontally enough that it is considered a
// horizontal scroll.
- SendScrollEvent(root_window(), 20, 1, delegate.get());
+ SendScrollEvent(root_window(), 20, 1, kTouchId, delegate.get());
EXPECT_EQ(0, delegate->scroll_y());
EXPECT_EQ(20, delegate->scroll_x());
- SendScrollEvent(root_window(), 25, 6, delegate.get());
+ SendScrollEvent(root_window(), 25, 6, kTouchId, delegate.get());
EXPECT_TRUE(delegate->scroll_update());
EXPECT_EQ(5, delegate->scroll_x());
// y shouldn't change, as we're on a horizontal rail.
@@ -568,10 +577,10 @@ TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) {
// Send enough information that a velocity can be calculated for the gesture,
// and we can break the rail
SendScrollEvents(root_window(), 1, 1, press.time_stamp(),
- 1, 100, 1, kBufferedPoints, delegate.get());
+ 1, 100, kTouchId, 1, kBufferedPoints, delegate.get());
- SendScrollEvent(root_window(), 0, 0, delegate.get());
- SendScrollEvent(root_window(), 5, 5, delegate.get());
+ SendScrollEvent(root_window(), 0, 0, kTouchId, delegate.get());
+ SendScrollEvent(root_window(), 5, 5, kTouchId, delegate.get());
// The rail should be broken
EXPECT_TRUE(delegate->scroll_update());
@@ -584,20 +593,21 @@ TEST_F(GestureRecognizerTest, GestureEventHorizontalRailScroll) {
TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) {
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
+ const int kTouchId = 7;
gfx::Rect bounds(0, 0, 1000, 1000);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(0, 0), kTouchId);
root_window()->DispatchTouchEvent(&press);
// Move the touch-point vertically enough that it is considered a
// vertical scroll.
- SendScrollEvent(root_window(), 1, 20, delegate.get());
+ SendScrollEvent(root_window(), 1, 20, kTouchId, delegate.get());
EXPECT_EQ(0, delegate->scroll_x());
EXPECT_EQ(20, delegate->scroll_y());
- SendScrollEvent(root_window(), 6, 25, delegate.get());
+ SendScrollEvent(root_window(), 6, 25, kTouchId, delegate.get());
EXPECT_TRUE(delegate->scroll_update());
EXPECT_EQ(5, delegate->scroll_y());
// x shouldn't change, as we're on a vertical rail.
@@ -606,10 +616,10 @@ TEST_F(GestureRecognizerTest, GestureEventVerticalRailScroll) {
// Send enough information that a velocity can be calculated for the gesture,
// and we can break the rail
SendScrollEvents(root_window(), 1, 1, press.time_stamp(),
- 100, 1, 1, kBufferedPoints, delegate.get());
+ 100, 1, kTouchId, 1, kBufferedPoints, delegate.get());
- SendScrollEvent(root_window(), 0, 0, delegate.get());
- SendScrollEvent(root_window(), 5, 5, delegate.get());
+ SendScrollEvent(root_window(), 0, 0, kTouchId, delegate.get());
+ SendScrollEvent(root_window(), 5, 5, kTouchId, delegate.get());
// The rail should be broken
EXPECT_TRUE(delegate->scroll_update());
@@ -623,12 +633,13 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId = 3;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -640,7 +651,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// Make sure there is enough delay before the touch is released so that it is
// recognized as a tap.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -655,7 +666,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// Now, do a scroll gesture. Delay it sufficiently so that it doesn't trigger
// a double-tap.
delegate->Reset();
- TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId);
Event::TestApi test_release1(&press1);
test_release1.set_time_stamp(release.time_stamp() +
base::TimeDelta::FromMilliseconds(1000));
@@ -672,7 +683,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// The first movement is diagonal, to ensure that we have a free scroll,
// and not a rail scroll.
delegate->Reset();
- TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 230), 0);
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 230), kTouchId);
root_window()->DispatchTouchEvent(&move);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -685,7 +696,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// Move some more to generate a few more scroll updates.
delegate->Reset();
- TouchEvent move1(ui::ET_TOUCH_MOVED, gfx::Point(110, 211), 0);
+ TouchEvent move1(ui::ET_TOUCH_MOVED, gfx::Point(110, 211), kTouchId);
root_window()->DispatchTouchEvent(&move1);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -697,7 +708,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
EXPECT_EQ(-19, delegate->scroll_y());
delegate->Reset();
- TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(140, 215), 0);
+ TouchEvent move2(ui::ET_TOUCH_MOVED, gfx::Point(140, 215), kTouchId);
root_window()->DispatchTouchEvent(&move2);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -710,7 +721,7 @@ TEST_F(GestureRecognizerTest, GestureTapFollowedByScroll) {
// Release the touch. This should end the scroll.
delegate->Reset();
- TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId);
root_window()->DispatchTouchEvent(&release1);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -729,7 +740,7 @@ TEST_F(GestureRecognizerTest, GestureTapSyntheticMouse) {
gfx::Rect(0, 0, 123, 45), NULL));
delegate->Reset();
- GestureEvent tap(ui::ET_GESTURE_TAP, 20, 20, 0, base::Time::Now(), 0, 0);
+ GestureEvent tap(ui::ET_GESTURE_TAP, 20, 20, 0, base::Time::Now(), 0, 6);
root_window()->DispatchGestureEvent(&tap);
EXPECT_TRUE(delegate->mouse_enter());
EXPECT_TRUE(delegate->mouse_press());
@@ -753,6 +764,8 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
new QueueTouchEventDelegate(root_window()));
const int kWindowWidth = 123;
const int kWindowHeight = 45;
+ const int kTouchId1 = 6;
+ const int kTouchId2 = 4;
gfx::Rect bounds(100, 200, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> queue(CreateTestWindowWithDelegate(
queued_delegate.get(), -1234, bounds, NULL));
@@ -761,7 +774,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
// Touch down on the window. This should not generate any gesture event.
queued_delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root_window()->DispatchTouchEvent(&press);
EXPECT_FALSE(queued_delegate->tap());
EXPECT_FALSE(queued_delegate->tap_down());
@@ -773,7 +786,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
// Introduce some delay before the touch is released so that it is recognized
// as a tap. However, this still should not create any gesture events.
queued_delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -792,7 +805,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -2345, gfx::Rect(0, 0, 50, 50), NULL));
delegate->Reset();
- TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), 0);
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), kTouchId2);
root_window()->DispatchTouchEvent(&press2);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -801,7 +814,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
EXPECT_FALSE(delegate->scroll_update());
EXPECT_FALSE(delegate->scroll_end());
- TouchEvent release2(ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), 0);
+ TouchEvent release2(ui::ET_TOUCH_RELEASED, gfx::Point(10, 20), kTouchId2);
root_window()->DispatchTouchEvent(&release2);
// Process the first queued event.
@@ -827,7 +840,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
// Start all over. Press on the first window, then press again on the second
// window. The second press should still go to the first window.
queued_delegate->Reset();
- TouchEvent press3(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press3(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root_window()->DispatchTouchEvent(&press3);
EXPECT_FALSE(queued_delegate->tap());
EXPECT_FALSE(queued_delegate->tap_down());
@@ -838,7 +851,7 @@ TEST_F(GestureRecognizerTest, AsynchronousGestureRecognition) {
queued_delegate->Reset();
delegate->Reset();
- TouchEvent press4(ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), 1);
+ TouchEvent press4(ui::ET_TOUCH_PRESSED, gfx::Point(10, 20), kTouchId2);
root_window()->DispatchTouchEvent(&press4);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -881,6 +894,8 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
new GestureEventConsumeDelegate());
const int kWindowWidth = 300;
const int kWindowHeight = 400;
+ const int kTouchId1 = 5;
+ const int kTouchId2 = 3;
gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -888,7 +903,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
aura::RootWindow* root = root_window();
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -900,7 +915,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Move the touch-point enough so that it is considered as a scroll. This
// should generate both SCROLL_BEGIN and SCROLL_UPDATE gestures.
delegate->Reset();
- TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 201), 0);
+ TouchEvent move(ui::ET_TOUCH_MOVED, gfx::Point(130, 201), kTouchId1);
root->DispatchTouchEvent(&move);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -911,7 +926,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Press the second finger. It should cause both a tap-down and pinch-begin.
delegate->Reset();
- TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1);
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId2);
root->DispatchTouchEvent(&press2);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -923,7 +938,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Move the first finger.
delegate->Reset();
- TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(95, 201), 0);
+ TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(95, 201), kTouchId1);
root->DispatchTouchEvent(&move3);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -936,7 +951,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Now move the second finger.
delegate->Reset();
- TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), 1);
+ TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), kTouchId2);
root->DispatchTouchEvent(&move4);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -949,7 +964,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Release the first finger. This should end pinch.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -964,7 +979,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
// Move the second finger. This should still generate a scroll.
delegate->Reset();
- TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), 1);
+ TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), kTouchId2);
root->DispatchTouchEvent(&move5);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -976,11 +991,53 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromScroll) {
EXPECT_FALSE(delegate->pinch_update());
}
+TEST_F(GestureRecognizerTest, GestureEventPinchFromScrollFromPinch) {
+scoped_ptr<GestureEventConsumeDelegate> delegate(
+ new GestureEventConsumeDelegate());
+ const int kWindowWidth = 300;
+ const int kWindowHeight = 400;
+ const int kTouchId1 = 5;
+ const int kTouchId2 = 3;
+ gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight);
+ scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
+ delegate.get(), -1234, bounds, NULL));
+
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
+ root_window()->DispatchTouchEvent(&press);
+ delegate->Reset();
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId2);
+ root_window()->DispatchTouchEvent(&press2);
+ EXPECT_TRUE(delegate->pinch_begin());
+
+ SendScrollEvent(root_window(), 130, 230, kTouchId1, delegate.get());
+ EXPECT_TRUE(delegate->pinch_update());
+
+ // Pinch has started, now release the second finger
+ delegate->Reset();
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
+ root_window()->DispatchTouchEvent(&release);
+ EXPECT_TRUE(delegate->pinch_end());
+
+ SendScrollEvent(root_window(), 130, 230, kTouchId2, delegate.get());
+ EXPECT_TRUE(delegate->scroll_update());
+
+ // Pinch again
+ delegate->Reset();
+ TouchEvent press3(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId1);
+ root_window()->DispatchTouchEvent(&press3);
+ EXPECT_TRUE(delegate->pinch_begin());
+
+ SendScrollEvent(root_window(), 130, 230, kTouchId1, delegate.get());
+ EXPECT_TRUE(delegate->pinch_update());
+}
+
TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
scoped_ptr<GestureEventConsumeDelegate> delegate(
new GestureEventConsumeDelegate());
const int kWindowWidth = 300;
const int kWindowHeight = 400;
+ const int kTouchId1 = 3;
+ const int kTouchId2 = 5;
gfx::Rect bounds(5, 5, kWindowWidth, kWindowHeight);
scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
delegate.get(), -1234, bounds, NULL));
@@ -988,7 +1045,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
aura::RootWindow* root = root_window();
delegate->Reset();
- TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), 0);
+ TouchEvent press(ui::ET_TOUCH_PRESSED, gfx::Point(101, 201), kTouchId1);
root->DispatchTouchEvent(&press);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -1000,7 +1057,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Press the second finger. It should cause a tap-down, scroll-begin and
// pinch-begin.
delegate->Reset();
- TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), 1);
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(10, 10), kTouchId2);
root->DispatchTouchEvent(&press2);
EXPECT_FALSE(delegate->tap());
EXPECT_TRUE(delegate->tap_down());
@@ -1012,7 +1069,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Move the first finger.
delegate->Reset();
- TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(65, 201), 0);
+ TouchEvent move3(ui::ET_TOUCH_MOVED, gfx::Point(65, 201), kTouchId1);
root->DispatchTouchEvent(&move3);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -1025,7 +1082,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Now move the second finger.
delegate->Reset();
- TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), 1);
+ TouchEvent move4(ui::ET_TOUCH_MOVED, gfx::Point(55, 15), kTouchId2);
root->DispatchTouchEvent(&move4);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -1038,7 +1095,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Release the first finger. This should end pinch.
delegate->Reset();
- TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 0);
+ TouchEvent release(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), kTouchId1);
Event::TestApi test_release(&release);
test_release.set_time_stamp(press.time_stamp() +
base::TimeDelta::FromMilliseconds(50));
@@ -1053,7 +1110,7 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
// Move the second finger. This should still generate a scroll.
delegate->Reset();
- TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), 1);
+ TouchEvent move5(ui::ET_TOUCH_MOVED, gfx::Point(25, 10), kTouchId2);
root->DispatchTouchEvent(&move5);
EXPECT_FALSE(delegate->tap());
EXPECT_FALSE(delegate->tap_down());
@@ -1065,5 +1122,48 @@ TEST_F(GestureRecognizerTest, GestureEventPinchFromTap) {
EXPECT_FALSE(delegate->pinch_update());
}
+TEST_F(GestureRecognizerTest, GestureEventPinchScrollOnlyWhenBothFingersMove) {
+ scoped_ptr<GestureEventConsumeDelegate> delegate(
+ new GestureEventConsumeDelegate());
+ const int kWindowWidth = 1000;
+ const int kWindowHeight = 1000;
+ const int kTouchId1 = 3;
+ const int kTouchId2 = 5;
+ gfx::Rect bounds(0, 0, kWindowWidth, kWindowHeight);
+ scoped_ptr<aura::Window> window(CreateTestWindowWithDelegate(
+ delegate.get(), -1234, bounds, NULL));
+
+ delegate->Reset();
+ TouchEvent press1(ui::ET_TOUCH_PRESSED, gfx::Point(100, 100), kTouchId1);
+
+ root_window()->DispatchTouchEvent(&press1);
+
+ delegate->Reset();
+ TouchEvent press2(ui::ET_TOUCH_PRESSED, gfx::Point(110, 110), kTouchId2);
+ root_window()->DispatchTouchEvent(&press2);
+
+ SendScrollEvents(root_window(), 100, 100, press1.time_stamp(),
+ 1, 10, kTouchId1, 1, kBufferedPoints, delegate.get());
+
+ SendScrollEvents(root_window(), 110, 110, press1.time_stamp() +
+ base::TimeDelta::FromMilliseconds(1000),
+ 1, 10, kTouchId2, 1, kBufferedPoints, delegate.get());
+ // At no point were both fingers moving at the same time,
+ // so no scrolling should have occurred
+
+ EXPECT_EQ(0, delegate->scroll_x());
+ EXPECT_EQ(0, delegate->scroll_y());
+}
+
+TEST_F(GestureRecognizerTest, GestureEventIgnoresDisconnectedEvents) {
+ scoped_ptr<GestureEventConsumeDelegate> delegate(
+ new GestureEventConsumeDelegate());
+
+ TouchEvent release1(ui::ET_TOUCH_RELEASED, gfx::Point(101, 201), 6);
+ root_window()->DispatchTouchEvent(&release1);
+ EXPECT_FALSE(delegate->tap());
+ EXPECT_FALSE(delegate->tap_down());
+}
+
} // namespace test
} // namespace aura

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