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Side by Side Diff: media/filters/audio_renderer_algorithm_base.h

Issue 9395057: Fix muted audio when playback rate != 1.0 or 0.0 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 8 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // AudioRendererAlgorithmBase buffers and transforms audio data. The owner of 5 // AudioRendererAlgorithmBase buffers and transforms audio data. The owner of
6 // this object provides audio data to the object through EnqueueBuffer() and 6 // this object provides audio data to the object through EnqueueBuffer() and
7 // requests data from the buffer via FillBuffer(). The owner also sets the 7 // requests data from the buffer via FillBuffer(). The owner also sets the
8 // playback rate, and the AudioRendererAlgorithm will stretch or compress the 8 // playback rate, and the AudioRendererAlgorithm will stretch or compress the
9 // buffered audio as necessary to match the playback rate when fulfilling 9 // buffered audio as necessary to match the playback rate when fulfilling
10 // FillBuffer() requests. AudioRendererAlgorithm can request more data to be 10 // FillBuffer() requests. AudioRendererAlgorithm can request more data to be
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
44 // Initializes this object with information about the audio stream. 44 // Initializes this object with information about the audio stream.
45 // |samples_per_second| is in Hz. |read_request_callback| is called to 45 // |samples_per_second| is in Hz. |read_request_callback| is called to
46 // request more data from the client, requests that are fulfilled through 46 // request more data from the client, requests that are fulfilled through
47 // calls to EnqueueBuffer(). 47 // calls to EnqueueBuffer().
48 void Initialize(int channels, 48 void Initialize(int channels,
49 int samples_per_second, 49 int samples_per_second,
50 int bits_per_channel, 50 int bits_per_channel,
51 float initial_playback_rate, 51 float initial_playback_rate,
52 const base::Closure& request_read_cb); 52 const base::Closure& request_read_cb);
53 53
54 // Tries to fill |length| bytes of |dest| with possibly scaled data from our 54 // Tries to fill |requested_frames| frames into |dest| with possibly scaled
55 // |audio_buffer_|. Data is scaled based on the playback rate, using a 55 // data from our |audio_buffer_|. Data is scaled based on the playback rate,
56 // variation of the Overlap-Add method to combine sample windows. 56 // using a variation of the Overlap-Add method to combine sample windows.
57 // 57 //
58 // Data from |audio_buffer_| is consumed in proportion to the playback rate. 58 // Data from |audio_buffer_| is consumed in proportion to the playback rate.
59 // FillBuffer() will fit |playback_rate_| * |length| bytes of raw data from
60 // |audio_buffer| into |length| bytes of output data in |dest| by chopping up
61 // the buffered data into windows and crossfading from one window to the next.
62 // For speeds greater than 1.0f, FillBuffer() "squish" the windows, dropping
63 // some data in between windows to meet the sped-up playback. For speeds less
64 // than 1.0f, FillBuffer() will "stretch" the window by copying and
65 // overlapping data at the window boundaries, crossfading in between.
66 // 59 //
67 // Returns the number of bytes copied into |dest|. 60 // Returns the number of frames copied into |dest|.
68 // May request more reads via |request_read_cb_| before returning. 61 // May request more reads via |request_read_cb_| before returning.
69 uint32 FillBuffer(uint8* dest, uint32 length); 62 uint32 FillBuffer(uint8* dest, uint32 requested_frames);
70 63
71 // Clears |audio_buffer_|. 64 // Clears |audio_buffer_|.
72 void FlushBuffers(); 65 void FlushBuffers();
73 66
74 // Returns the time of the next byte in our data or kNoTimestamp() if current 67 // Returns the time of the next byte in our data or kNoTimestamp() if current
75 // time is unknown. 68 // time is unknown.
76 base::TimeDelta GetTime(); 69 base::TimeDelta GetTime();
77 70
78 // Enqueues a buffer. It is called from the owner of the algorithm after a 71 // Enqueues a buffer. It is called from the owner of the algorithm after a
79 // read completes. 72 // read completes.
80 void EnqueueBuffer(Buffer* buffer_in); 73 void EnqueueBuffer(Buffer* buffer_in);
81 74
82 float playback_rate() const { return playback_rate_; } 75 float playback_rate() const { return playback_rate_; }
83 void SetPlaybackRate(float new_rate); 76 void SetPlaybackRate(float new_rate);
84 77
85 // Returns whether |audio_buffer_| is empty. 78 // Returns whether the algorithm needs more data to continue filling buffers.
79 bool NeedsMoreData();
80
81 // Returns true if |audio_buffer_| is empty.
86 bool IsQueueEmpty(); 82 bool IsQueueEmpty();
87 83
88 // Returns true if |audio_buffer_| is at or exceeds capacity. 84 // Returns true if |audio_buffer_| is at or exceeds capacity.
89 bool IsQueueFull(); 85 bool IsQueueFull();
90 86
91 // Returns the capacity of |audio_buffer_|. 87 // Returns the capacity of |audio_buffer_|.
92 uint32 QueueCapacity(); 88 uint32 QueueCapacity();
93 89
94 // Increase the capacity of |audio_buffer_| if possible. 90 // Increase the capacity of |audio_buffer_| if possible.
95 void IncreaseQueueCapacity(); 91 void IncreaseQueueCapacity();
96 92
97 // Returns the number of bytes left in |audio_buffer_|, which may be larger 93 // Returns the number of bytes left in |audio_buffer_|, which may be larger
98 // than QueueCapacity() in the event that a read callback delivered more data 94 // than QueueCapacity() in the event that a read callback delivered more data
99 // than |audio_buffer_| was intending to hold. 95 // than |audio_buffer_| was intending to hold.
100 uint32 bytes_buffered() { return audio_buffer_.forward_bytes(); } 96 uint32 bytes_buffered() { return audio_buffer_.forward_bytes(); }
101 97
102 uint32 window_size() { return window_size_; } 98 uint32 window_size() { return window_size_; }
103 99
104 private: 100 private:
105 // Advances |audio_buffer_|'s internal pointer by |bytes|. 101 // Fills |dest| with one frame of audio data at normal speed. Returns true if
106 void AdvanceBufferPosition(uint32 bytes); 102 // a frame was rendered, false otherwise.
103 bool OutputNormalPlayback(uint8* dest);
107 104
108 // Tries to copy |bytes| bytes from |audio_buffer_| to |dest|. 105 // Fills |dest| with one frame of audio data at faster than normal speed.
109 // Returns the number of bytes successfully copied. 106 // Returns true if a frame was rendered, false otherwise.
110 uint32 CopyFromAudioBuffer(uint8* dest, uint32 bytes); 107 //
108 // When the audio playback is > 1.0, we use a variant of Overlap-Add to squish
109 // audio output while preserving pitch. Essentially, we play a bit of audio
110 // data at normal speed, then we "fast forward" by dropping the next bit of
111 // audio data, and then we stich the pieces together by crossfading from one
112 // audio chunk to the next.
113 bool OutputFasterPlayback(uint8* dest);
114
115 // Fills |dest| with one frame of audio data at slower than normal speed.
116 // Returns true if a frame was rendered, false otherwise.
117 //
118 // When the audio playback is > 1.0, we use a variant of Overlap-Add to
acolwell GONE FROM CHROMIUM 2012/02/22 07:51:40 is < 1.0 ?
vrk (LEFT CHROMIUM) 2012/02/23 20:33:06 Whoops, yes! Done.
119 // stretch audio output while preserving pitch. This works by outputting a
120 // segment of audio data at normal speed. The next audio segment then starts
121 // by repeating some of the audio data from the previous audio segment.
122 // Segments are stiched together by crossfading from one audio chunk to the
123 // next.
124 bool OutputSlowerPlayback(uint8* dest);
125
126 // Resets the window state to the start of a new window.
127 void ResetWindow();
128
129 // Copies a raw frame from |audio_buffer_| into |dest| without progressing
130 // |audio_buffer_|'s internal "current" cursor. Optionally peeks at a forward
131 // byte |offset|.
132 void PeekRawFrame(uint8* dest);
acolwell GONE FROM CHROMIUM 2012/02/22 07:51:40 nit: Rename to CopyWithoutAdvance or something sim
vrk (LEFT CHROMIUM) 2012/02/23 20:33:06 Much better name, thanks! Done.
133 void PeekRawFrame(uint8* dest, uint32 offset);
134
135 // Copies a raw frame from |audio_buffer_| into |dest| and progresses the
136 // |audio_buffer_| forward.
137 void ReadRawFrame(uint8* dest);
acolwell GONE FROM CHROMIUM 2012/02/22 07:51:40 nit: Rename to CopyWithAdvance to be more descript
vrk (LEFT CHROMIUM) 2012/02/23 20:33:06 Done.
138
139 // Moves the |audio_buffer_| forward by one frame.
140 void DropFrame();
141
142 // Does a linear crossfade from |intro| into |outtro| for one frame.
143 // Assumes pointers are valid and are at least size of |bytes_per_frame_|.
144 void OutputCrossfadedFrame(uint8* outtro, const uint8* intro);
145 template <class Type>
146 void CrossfadeFrame(Type* outtro, const Type* intro);
111 147
112 // Aligns |value| to a channel and sample boundary. 148 // Aligns |value| to a channel and sample boundary.
acolwell GONE FROM CHROMIUM 2012/02/22 07:51:40 nit: How about "Round |*value| down to the nearest
vrk (LEFT CHROMIUM) 2012/02/23 20:33:06 Done.
113 void AlignToSampleBoundary(uint32* value); 149 void AlignToFrameBoundary(uint32* value);
114
115 // Attempts to write |length| bytes of muted audio into |dest|.
116 uint32 MuteBuffer(uint8* dest, uint32 length);
117 150
118 // Number of channels in audio stream. 151 // Number of channels in audio stream.
119 int channels_; 152 int channels_;
120 153
121 // Sample rate of audio stream. 154 // Sample rate of audio stream.
122 int samples_per_second_; 155 int samples_per_second_;
123 156
124 // Byte depth of audio. 157 // Byte depth of audio.
125 int bytes_per_channel_; 158 int bytes_per_channel_;
126 159
127 // Used by algorithm to scale output. 160 // Used by algorithm to scale output.
128 float playback_rate_; 161 float playback_rate_;
129 162
130 // Used to request more data. 163 // Used to request more data.
131 base::Closure request_read_cb_; 164 base::Closure request_read_cb_;
132 165
133 // Buffered audio data. 166 // Buffered audio data.
134 SeekableBuffer audio_buffer_; 167 SeekableBuffer audio_buffer_;
135 168
136 // Length for crossfade in bytes. 169 // Length for crossfade in bytes.
137 uint32 crossfade_size_; 170 uint32 bytes_in_crossfade_;
171
172 // Length of frame in bytes.
173 uint32 bytes_per_frame_;
174
175 // The current location in the audio window, between 0 and |window_size_|.
176 // When |index_into_window_| reaches |window_size_|, the window resets.
177 // Indexed by byte.
178 uint32 index_into_window_;
179
180 // The frame number in the crossfade.
181 uint32 crossfade_frame_number_;
182
183 // True if the audio should be muted.
184 bool muted_;
185
186 bool needs_more_data_;
187
188 // Temporary buffer to hold crossfade data.
189 scoped_array<uint8> crossfade_buffer_;
138 190
139 // Window size, in bytes (calculated from audio properties). 191 // Window size, in bytes (calculated from audio properties).
140 uint32 window_size_; 192 uint32 window_size_;
141 193
142 DISALLOW_COPY_AND_ASSIGN(AudioRendererAlgorithmBase); 194 DISALLOW_COPY_AND_ASSIGN(AudioRendererAlgorithmBase);
143 }; 195 };
144 196
145 } // namespace media 197 } // namespace media
146 198
147 #endif // MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_BASE_H_ 199 #endif // MEDIA_FILTERS_AUDIO_RENDERER_ALGORITHM_BASE_H_
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