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Unified Diff: ui/gfx/selection_model.h

Issue 9390022: Simplify handling of BiDi cursor movement (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: address comments Created 8 years, 9 months ago
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Index: ui/gfx/selection_model.h
diff --git a/ui/gfx/selection_model.h b/ui/gfx/selection_model.h
index 4ef3ca0f1f9014c6374602b9ad84aec4696b304d..1e891d4607626433d82d854c8575e5278393b366 100644
--- a/ui/gfx/selection_model.h
+++ b/ui/gfx/selection_model.h
@@ -6,12 +6,30 @@
#define UI_GFX_SELECTION_MODEL_H_
#pragma once
-#include <stdlib.h>
+#include <iosfwd>
+#include "ui/base/range/range.h"
#include "ui/base/ui_export.h"
namespace gfx {
+// VisualCursorDirection and LogicalCursorDirection represent directions of
+// motion of the cursor in BiDi text. The combinations that make sense are:
+//
+// base::i18n::TextDirection VisualCursorDirection LogicalCursorDirection
+// LEFT_TO_RIGHT CURSOR_LEFT CURSOR_BACKWARD
+// LEFT_TO_RIGHT CURSOR_RIGHT CURSOR_FORWARD
+// RIGHT_TO_LEFT CURSOR_RIGHT CURSOR_BACKWARD
+// RIGHT_TO_LEFT CURSOR_LEFT CURSOR_FORWARD
+enum VisualCursorDirection {
+ CURSOR_LEFT,
+ CURSOR_RIGHT
+};
+enum LogicalCursorDirection {
+ CURSOR_BACKWARD,
+ CURSOR_FORWARD
+};
+
// TODO(xji): publish bidi-editing guide line and replace the place holder.
// SelectionModel is used to represent the logical selection and visual
// position of cursor.
@@ -42,56 +60,57 @@ namespace gfx {
// pointing to right of 'D'.
xji 2012/03/08 20:30:02 This paragraph probably need re-write since you ar
benrg 2012/03/08 21:22:03 Well, the cursor is bound to the trailing side of
class UI_EXPORT SelectionModel {
public:
- enum CaretPlacement {
- LEADING,
- TRAILING,
- };
-
+ // Create a default SelectionModel to be overwritten later.
SelectionModel();
- explicit SelectionModel(size_t pos);
- SelectionModel(size_t end, size_t pos, CaretPlacement status);
- SelectionModel(size_t start, size_t end, size_t pos, CaretPlacement status);
-
- virtual ~SelectionModel();
-
- size_t selection_start() const { return selection_start_; }
- size_t selection_end() const { return selection_end_; }
- size_t caret_pos() const { return caret_pos_; }
- CaretPlacement caret_placement() const { return caret_placement_; }
-
- bool Equals(const SelectionModel& sel) const;
+ // Create a SelectionModel representing a caret |position| without a
+ // selection. The |affinity| is meaningful only when the caret is positioned
+ // between bidi runs that are not visually contiguous: in that case, it
+ // indicates the run to which the caret is attached for display purposes.
+ SelectionModel(size_t position, LogicalCursorDirection affinity);
+ // Create a SelectionModel representing a selection (which may be empty).
+ // The caret position is the end of the range.
+ SelectionModel(ui::Range selection, LogicalCursorDirection affinity);
+
+ const ui::Range& selection() const { return selection_; }
+ size_t caret_pos() const { return selection_.end(); }
+ LogicalCursorDirection caret_affinity() const { return caret_affinity_; }
+
+ bool operator==(const SelectionModel& sel) const;
+ bool operator!=(const SelectionModel& sel) { return !(*this == sel); }
private:
friend class RenderText;
- void Init(size_t start, size_t end, size_t pos, CaretPlacement status);
-
- void set_selection_start(size_t pos) { selection_start_ = pos; }
- void set_selection_end(size_t pos) { selection_end_ = pos; }
- void set_caret_pos(size_t pos) { caret_pos_ = pos; }
- void set_caret_placement(CaretPlacement placement) {
- caret_placement_ = placement;
- }
-
- // Logical selection start. If there is non-empty selection, if
- // selection_start_ is less than selection_end_, the selection starts visually
- // at the leading edge of the selection_start_. If selection_start_ is greater
- // than selection_end_, the selection starts visually at the trailing edge of
- // selection_start_'s previous grapheme. So, we do not need extra information
- // for visual bounding.
- size_t selection_start_;
-
- // The logical cursor position that next character will be inserted into.
- // It is also the end of the selection.
- size_t selection_end_;
-
- // The following two fields are used to guide cursor visual position.
- // The index of the character that cursor is visually attached to.
- size_t caret_pos_;
- // The visual placement of the cursor, relative to its associated character.
- CaretPlacement caret_placement_;
+ // TODO(benrg): This setter is available only to RenderText and should
+ // perhaps be removed. Code generally should not set the selection start
+ // without considering the effect on the caret affinity.
+ void set_selection_start(size_t pos) { selection_.set_start(pos); }
+
+ // Logical selection. The logical caret position is the end of the selection.
+ ui::Range selection_;
+
+ // The logical direction from the caret position (selection_.end()) to the
+ // character it is attached to for display purposes. This matters only when
+ // the surrounding characters are not visually contiguous, which happens only
+ // in bidi text (and only at bidi run boundaries). The text is treated as
+ // though it was surrounded on both sides by runs in the dominant text
+ // direction. For example, supposing the dominant direction is LTR and the
+ // logical text is "abcDEF", where DEF is right-to-left text, the visual
+ // cursor will display as follows:
+ // caret position CURSOR_BACKWARD affinity CURSOR_FORWARD affinity
+ // 0 |abcFED |abcFED
+ // 1 a|bcFED a|bcFED
+ // 2 ab|cFED ab|cFED
+ // 3 abc|FED abcFED|
+ // 4 abcFE|D abcFE|D
+ // 5 abcF|ED abcF|ED
+ // 6 abc|FED abcFED|
+ LogicalCursorDirection caret_affinity_;
};
+UI_EXPORT std::ostream& operator<<(std::ostream& out,
+ const SelectionModel& sel);
+
} // namespace gfx
#endif // UI_GFX_SELECTION_MODEL_H_

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