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Side by Side Diff: ui/gfx/selection_model.h

Issue 9390022: Simplify handling of BiDi cursor movement (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: comments Created 8 years, 10 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_SELECTION_MODEL_H_ 5 #ifndef UI_GFX_SELECTION_MODEL_H_
6 #define UI_GFX_SELECTION_MODEL_H_ 6 #define UI_GFX_SELECTION_MODEL_H_
7 #pragma once 7 #pragma once
8 8
9 #include <stdlib.h> 9 #include <iosfwd>
10 10
11 #include "ui/base/range/range.h"
11 #include "ui/base/ui_export.h" 12 #include "ui/base/ui_export.h"
12 13
13 namespace gfx { 14 namespace gfx {
14 15
15 // TODO(xji): publish bidi-editing guide line and replace the place holder. 16 // VisualCursorDirection and LogicalCursorDirection represent directions of
16 // SelectionModel is used to represent the logical selection and visual 17 // motion of the cursor in BiDi text. The combinations that make sense are:
17 // position of cursor.
18 // 18 //
19 // For bi-directional text, the mapping between visual position and logical 19 // base::i18n::TextDirection VisualCursorDirection LogicalCursorDirection
20 // position is not one-to-one. For example, logical text "abcDEF" where capital 20 // LEFT_TO_RIGHT CURSOR_LEFT CURSOR_BACKWARD
21 // letters stand for Hebrew, the visual display is "abcFED". According to the 21 // LEFT_TO_RIGHT CURSOR_RIGHT CURSOR_FORWARD
22 // bidi editing guide (http://bidi-editing-guideline): 22 // RIGHT_TO_LEFT CURSOR_RIGHT CURSOR_BACKWARD
23 // 1. If pointing to the right half of the cell of a LTR character, the current 23 // RIGHT_TO_LEFT CURSOR_LEFT CURSOR_FORWARD
24 // position must be set after this character and the caret must be displayed 24 enum VisualCursorDirection {
25 // after this character. 25 CURSOR_LEFT,
26 // 2. If pointing to the right half of the cell of a RTL character, the current 26 CURSOR_RIGHT
27 // position must be set before this character and the caret must be displayed 27 };
28 // before this character. 28 enum LogicalCursorDirection {
29 // 29 CURSOR_BACKWARD,
30 // Pointing to the right half of 'c' and pointing to the right half of 'D' both 30 CURSOR_FORWARD
31 // set the logical cursor position to 3. But the cursor displayed visually at 31 };
32 // different places: 32
33 // Pointing to the right half of 'c' displays the cursor right of 'c' as
34 // "abc|FED".
35 // Pointing to the right half of 'D' displays the cursor right of 'D' as
36 // "abcFED|".
37 // So, besides the logical selection start point and end point, we need extra
38 // information to specify to which character and on which edge of the character
39 // the visual cursor is bound to. For example, the visual cursor is bound to
40 // the trailing side of the 2nd character 'c' when pointing to right half of
41 // 'c'. And it is bound to the leading edge of the 3rd character 'D' when
42 // pointing to right of 'D'.
43 class UI_EXPORT SelectionModel { 33 class UI_EXPORT SelectionModel {
44 public: 34 public:
45 enum CaretPlacement { 35 // Create a default SelectionModel to be overwritten later.
46 LEADING, 36 SelectionModel();
47 TRAILING, 37 // Create a SelectionModel representing a caret |position| without a
48 }; 38 // selection. The |affinity| is meaningful only when the caret is positioned
39 // between bidi runs that are not visually contiguous: in that case, it
40 // indicates the run to which the caret is attached for display purposes.
41 SelectionModel(size_t position, LogicalCursorDirection affinity);
42 // Create a SelectionModel representing a selection (which may be empty).
43 // The caret position is the end of the range.
44 SelectionModel(ui::Range selection, LogicalCursorDirection affinity);
49 45
50 SelectionModel(); 46 const ui::Range& selection() const { return selection_; }
51 explicit SelectionModel(size_t pos); 47 size_t caret_pos() const { return selection_.end(); }
52 SelectionModel(size_t end, size_t pos, CaretPlacement status); 48 LogicalCursorDirection caret_affinity() const { return caret_affinity_; }
53 SelectionModel(size_t start, size_t end, size_t pos, CaretPlacement status);
54 49
55 virtual ~SelectionModel(); 50 void set_selection_start(size_t pos) { selection_.set_start(pos); }
56 51
57 size_t selection_start() const { return selection_start_; } 52 bool operator==(const SelectionModel& sel) const;
58 size_t selection_end() const { return selection_end_; } 53 bool operator!=(const SelectionModel& sel) { return !(*this == sel); }
59 size_t caret_pos() const { return caret_pos_; }
60 CaretPlacement caret_placement() const { return caret_placement_; }
61
62 bool Equals(const SelectionModel& sel) const;
63 54
64 private: 55 private:
65 friend class RenderText; 56 // Logical selection. The logical caret position is the end of the selection.
57 ui::Range selection_;
66 58
67 void Init(size_t start, size_t end, size_t pos, CaretPlacement status); 59 // The logical direction from the caret position (selection_.end()) to the
60 // character it is attached to for display purposes. This matters only when
61 // the surrounding characters are not visually contiguous, which happens only
62 // in bidi text (and only at bidi run boundaries). The text is treated as
63 // though it was surrounded on both sides by runs in the dominant text
64 // direction. For example, supposing the dominant direction is LTR and the
65 // logical text is "abcDEF", where DEF is right-to-left text, the visual
66 // cursor will display as follows:
67 // caret position CURSOR_BACKWARD affinity CURSOR_FORWARD affinity
68 // 0 |abcFED |abcFED
69 // 1 a|bcFED a|bcFED
70 // 2 ab|cFED ab|cFED
71 // 3 abc|FED abcFED|
72 // 4 abcFE|D abcFE|D
73 // 5 abcF|ED abcF|ED
74 // 6 abc|FED abcFED|
75 LogicalCursorDirection caret_affinity_;
76 };
68 77
69 void set_selection_start(size_t pos) { selection_start_ = pos; } 78 UI_EXPORT std::ostream& operator<<(std::ostream& out,
70 void set_selection_end(size_t pos) { selection_end_ = pos; } 79 const SelectionModel& sel);
71 void set_caret_pos(size_t pos) { caret_pos_ = pos; }
72 void set_caret_placement(CaretPlacement placement) {
73 caret_placement_ = placement;
74 }
75
76 // Logical selection start. If there is non-empty selection, if
77 // selection_start_ is less than selection_end_, the selection starts visually
78 // at the leading edge of the selection_start_. If selection_start_ is greater
79 // than selection_end_, the selection starts visually at the trailing edge of
80 // selection_start_'s previous grapheme. So, we do not need extra information
81 // for visual bounding.
82 size_t selection_start_;
83
84 // The logical cursor position that next character will be inserted into.
85 // It is also the end of the selection.
86 size_t selection_end_;
87
88 // The following two fields are used to guide cursor visual position.
89 // The index of the character that cursor is visually attached to.
90 size_t caret_pos_;
91 // The visual placement of the cursor, relative to its associated character.
92 CaretPlacement caret_placement_;
93 };
94 80
95 } // namespace gfx 81 } // namespace gfx
96 82
97 #endif // UI_GFX_SELECTION_MODEL_H_ 83 #endif // UI_GFX_SELECTION_MODEL_H_
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