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Side by Side Diff: ui/base/accelerators/accelerator.h

Issue 9370017: Move IME shortcut keys from X to Aura [part 1 of 3]. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: review fix Created 8 years, 10 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This class describe a keyboard accelerator (or keyboard shortcut). 5 // This class describe a keyboard accelerator (or keyboard shortcut).
6 // Keyboard accelerators are registered with the FocusManager. 6 // Keyboard accelerators are registered with the FocusManager.
7 // It has a copy constructor and assignment operator so that it can be copied. 7 // It has a copy constructor and assignment operator so that it can be copied.
8 // It also defines the < operator so that it can be used as a key in a std::map. 8 // It also defines the < operator so that it can be used as a key in a std::map.
9 // 9 //
10 10
11 #ifndef UI_BASE_ACCELERATORS_ACCELERATOR_H_ 11 #ifndef UI_BASE_ACCELERATORS_ACCELERATOR_H_
12 #define UI_BASE_ACCELERATORS_ACCELERATOR_H_ 12 #define UI_BASE_ACCELERATORS_ACCELERATOR_H_
13 #pragma once 13 #pragma once
14 14
15 #include "base/string16.h" 15 #include "base/string16.h"
16 #include "ui/base/keycodes/keyboard_codes.h" 16 #include "ui/base/keycodes/keyboard_codes.h"
17 #include "ui/base/events.h" 17 #include "ui/base/events.h"
18 #include "ui/base/ui_export.h" 18 #include "ui/base/ui_export.h"
19 19
20 namespace ui { 20 namespace ui {
21 21
22 // This is a cross-platform base class for accelerator keys used in menus. It is 22 // This is a cross-platform base class for accelerator keys used in menus. It is
23 // meant to be subclassed for concrete toolkit implementations. 23 // meant to be subclassed for concrete toolkit implementations.
24 class UI_EXPORT Accelerator { 24 class UI_EXPORT Accelerator {
25 public: 25 public:
26 Accelerator() : key_code_(ui::VKEY_UNKNOWN), modifiers_(0) {} 26 Accelerator()
27 : key_code_(ui::VKEY_UNKNOWN), type_(ui::ET_KEY_PRESSED), modifiers_(0) {}
27 28
28 Accelerator(ui::KeyboardCode keycode, int modifiers) 29 Accelerator(ui::KeyboardCode keycode, int modifiers)
29 : key_code_(keycode), 30 : key_code_(keycode),
31 type_(ui::ET_KEY_PRESSED),
30 modifiers_(modifiers) {} 32 modifiers_(modifiers) {}
31 33
32 Accelerator(const Accelerator& accelerator) { 34 Accelerator(const Accelerator& accelerator) {
33 key_code_ = accelerator.key_code_; 35 key_code_ = accelerator.key_code_;
36 type_ = accelerator.type_;
34 modifiers_ = accelerator.modifiers_; 37 modifiers_ = accelerator.modifiers_;
35 } 38 }
36 39
37 Accelerator(ui::KeyboardCode keycode, 40 Accelerator(ui::KeyboardCode keycode,
38 bool shift_pressed, bool ctrl_pressed, bool alt_pressed) 41 bool shift_pressed, bool ctrl_pressed, bool alt_pressed)
39 : key_code_(keycode), 42 : key_code_(keycode),
43 type_(ui::ET_KEY_PRESSED),
40 modifiers_(0) { 44 modifiers_(0) {
41 if (shift_pressed) 45 if (shift_pressed)
42 modifiers_ |= ui::EF_SHIFT_DOWN; 46 modifiers_ |= ui::EF_SHIFT_DOWN;
43 if (ctrl_pressed) 47 if (ctrl_pressed)
44 modifiers_ |= ui::EF_CONTROL_DOWN; 48 modifiers_ |= ui::EF_CONTROL_DOWN;
45 if (alt_pressed) 49 if (alt_pressed)
46 modifiers_ |= ui::EF_ALT_DOWN; 50 modifiers_ |= ui::EF_ALT_DOWN;
47 } 51 }
48 52
49 virtual ~Accelerator() {} 53 virtual ~Accelerator() {}
50 54
51 Accelerator& operator=(const Accelerator& accelerator) { 55 Accelerator& operator=(const Accelerator& accelerator) {
52 if (this != &accelerator) { 56 if (this != &accelerator) {
53 key_code_ = accelerator.key_code_; 57 key_code_ = accelerator.key_code_;
58 type_ = accelerator.type_;
54 modifiers_ = accelerator.modifiers_; 59 modifiers_ = accelerator.modifiers_;
55 } 60 }
56 return *this; 61 return *this;
57 } 62 }
58 63
59 // We define the < operator so that the KeyboardShortcut can be used as a key 64 // We define the < operator so that the KeyboardShortcut can be used as a key
60 // in a std::map. 65 // in a std::map.
61 bool operator <(const Accelerator& rhs) const { 66 bool operator <(const Accelerator& rhs) const {
62 if (key_code_ != rhs.key_code_) 67 if (key_code_ != rhs.key_code_)
63 return key_code_ < rhs.key_code_; 68 return key_code_ < rhs.key_code_;
69 if (type_ != rhs.type_)
70 return type_ < rhs.type_;
64 return modifiers_ < rhs.modifiers_; 71 return modifiers_ < rhs.modifiers_;
65 } 72 }
66 73
67 bool operator ==(const Accelerator& rhs) const { 74 bool operator ==(const Accelerator& rhs) const {
68 return (key_code_ == rhs.key_code_) && (modifiers_ == rhs.modifiers_); 75 return (key_code_ == rhs.key_code_) &&
76 (type_ == rhs.type_) && (modifiers_ == rhs.modifiers_);
69 } 77 }
70 78
71 bool operator !=(const Accelerator& rhs) const { 79 bool operator !=(const Accelerator& rhs) const {
72 return !(*this == rhs); 80 return !(*this == rhs);
73 } 81 }
74 82
75 ui::KeyboardCode key_code() const { return key_code_; } 83 ui::KeyboardCode key_code() const { return key_code_; }
76 84
85 ui::EventType type() const { return type_; }
86
87 // Sets the event type if the accelerator should be processed on an event
88 // other than ui::ET_KEY_PRESSED.
89 void set_type(ui::EventType type) { type_ = type; }
90
77 int modifiers() const { return modifiers_; } 91 int modifiers() const { return modifiers_; }
78 92
79 bool IsShiftDown() const { 93 bool IsShiftDown() const {
80 return (modifiers_ & ui::EF_SHIFT_DOWN) == ui::EF_SHIFT_DOWN; 94 return (modifiers_ & ui::EF_SHIFT_DOWN) == ui::EF_SHIFT_DOWN;
81 } 95 }
82 96
83 bool IsCtrlDown() const { 97 bool IsCtrlDown() const {
84 return (modifiers_ & ui::EF_CONTROL_DOWN) == ui::EF_CONTROL_DOWN; 98 return (modifiers_ & ui::EF_CONTROL_DOWN) == ui::EF_CONTROL_DOWN;
85 } 99 }
86 100
87 bool IsAltDown() const { 101 bool IsAltDown() const {
88 return (modifiers_ & ui::EF_ALT_DOWN) == ui::EF_ALT_DOWN; 102 return (modifiers_ & ui::EF_ALT_DOWN) == ui::EF_ALT_DOWN;
89 } 103 }
90 104
91 // Returns a string with the localized shortcut if any. 105 // Returns a string with the localized shortcut if any.
92 string16 GetShortcutText() const; 106 string16 GetShortcutText() const;
93 107
94 protected: 108 protected:
95 // The keycode (VK_...). 109 // The keycode (VK_...).
96 ui::KeyboardCode key_code_; 110 ui::KeyboardCode key_code_;
97 111
112 // The event type (usually ui::ET_KEY_PRESSED).
113 ui::EventType type_;
114
98 // The state of the Shift/Ctrl/Alt keys (platform-dependent). 115 // The state of the Shift/Ctrl/Alt keys (platform-dependent).
99 int modifiers_; 116 int modifiers_;
100 }; 117 };
101 118
102 // An interface that classes that want to register for keyboard accelerators 119 // An interface that classes that want to register for keyboard accelerators
103 // should implement. 120 // should implement.
104 class UI_EXPORT AcceleratorTarget { 121 class UI_EXPORT AcceleratorTarget {
105 public: 122 public:
106 // Should return true if the accelerator was processed. 123 // Should return true if the accelerator was processed.
107 virtual bool AcceleratorPressed(const Accelerator& accelerator) = 0; 124 virtual bool AcceleratorPressed(const Accelerator& accelerator) = 0;
(...skipping 17 matching lines...) Expand all
125 virtual bool GetAcceleratorForCommandId(int command_id, 142 virtual bool GetAcceleratorForCommandId(int command_id,
126 ui::Accelerator* accelerator) = 0; 143 ui::Accelerator* accelerator) = 0;
127 144
128 protected: 145 protected:
129 virtual ~AcceleratorProvider() {} 146 virtual ~AcceleratorProvider() {}
130 }; 147 };
131 148
132 } // namespace ui 149 } // namespace ui
133 150
134 #endif // UI_BASE_ACCELERATORS_ACCELERATOR_H_ 151 #endif // UI_BASE_ACCELERATORS_ACCELERATOR_H_
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