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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 var sprites = (function() { |
| 6 var objs; |
| 7 var width; |
| 8 var height; |
| 9 var SPRITE_SPEED = 2; |
| 10 |
| 11 var sprites = {}; |
| 12 sprites.init = function(w, h) { |
| 13 objs = []; |
| 14 width = w; |
| 15 height = h; |
| 16 }; |
| 17 sprites.add = function(img) { |
| 18 var obj = { img: img, |
| 19 x: Math.random() * (width - img.width), |
| 20 y: Math.random() * (height - img.height), |
| 21 dx: SPRITE_SPEED * (Math.random() < .5 ? -1 : 1), |
| 22 dy: SPRITE_SPEED * (Math.random() < .5 ? -1 : 1) }; |
| 23 objs.push(obj); |
| 24 }; |
| 25 sprites.draw = function(context) { |
| 26 for (var i = 0, len = objs.length; i < len; ++i) { |
| 27 var obj = objs[i]; |
| 28 |
| 29 obj.x += obj.dx; |
| 30 if ((obj.x > (width - obj.img.width)) || (obj.x < 0)) |
| 31 obj.dx *= -1; |
| 32 |
| 33 obj.y += obj.dy; |
| 34 if ((obj.y > (height - obj.img.height)) || (obj.y < 0)) |
| 35 obj.dy *= -1; |
| 36 |
| 37 context.drawImage(obj.img, obj.x, obj.y); |
| 38 }; |
| 39 }; |
| 40 return sprites; |
| 41 })(); |
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