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Side by Side Diff: content/common/gpu/client/gpu_channel_host.cc

Issue 9340012: Move gpu client files to content_common, in content/common/gpu/client (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove unneeded enums Created 8 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/gpu_channel_host.h" 5 #include "content/common/gpu/client/gpu_channel_host.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/message_loop.h" 8 #include "base/message_loop.h"
9 #include "base/message_loop_proxy.h" 9 #include "base/message_loop_proxy.h"
10 #include "content/common/child_thread.h" 10 #include "content/common/child_thread.h"
11 #include "content/common/gpu/client/command_buffer_proxy.h"
11 #include "content/common/gpu/gpu_messages.h" 12 #include "content/common/gpu/gpu_messages.h"
12 #include "content/renderer/gpu/command_buffer_proxy.h"
13 #include "googleurl/src/gurl.h" 13 #include "googleurl/src/gurl.h"
14 #include "ipc/ipc_sync_message_filter.h" 14 #include "ipc/ipc_sync_message_filter.h"
15 15
16 GpuChannelHostFactory* GpuChannelHostFactory::instance_ = NULL; 16 GpuChannelHostFactory* GpuChannelHostFactory::instance_ = NULL;
17 17
18 GpuChannelHostFactory::~GpuChannelHostFactory() { 18 GpuChannelHostFactory::~GpuChannelHostFactory() {
19 DCHECK(!instance_); 19 DCHECK(!instance_);
20 } 20 }
21 21
22 using base::AutoLock; 22 using base::AutoLock;
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
102 GpuChannelHost::GpuChannelHost(GpuChannelHostFactory* factory) 102 GpuChannelHost::GpuChannelHost(GpuChannelHostFactory* factory)
103 : factory_(factory), 103 : factory_(factory),
104 state_(kUnconnected) { 104 state_(kUnconnected) {
105 } 105 }
106 106
107 GpuChannelHost::~GpuChannelHost() { 107 GpuChannelHost::~GpuChannelHost() {
108 } 108 }
109 109
110 void GpuChannelHost::Connect( 110 void GpuChannelHost::Connect(
111 const IPC::ChannelHandle& channel_handle, 111 const IPC::ChannelHandle& channel_handle,
112 base::ProcessHandle renderer_process_for_gpu) { 112 base::ProcessHandle client_process_for_gpu) {
113 DCHECK(factory_->IsMainThread()); 113 DCHECK(factory_->IsMainThread());
114 // Open a channel to the GPU process. We pass NULL as the main listener here 114 // Open a channel to the GPU process. We pass NULL as the main listener here
115 // since we need to filter everything to route it to the right thread. 115 // since we need to filter everything to route it to the right thread.
116 channel_.reset(new IPC::SyncChannel( 116 channel_.reset(new IPC::SyncChannel(
117 channel_handle, IPC::Channel::MODE_CLIENT, NULL, 117 channel_handle, IPC::Channel::MODE_CLIENT, NULL,
118 factory_->GetIOLoopProxy(), true, 118 factory_->GetIOLoopProxy(), true,
119 factory_->GetShutDownEvent())); 119 factory_->GetShutDownEvent()));
120 120
121 sync_filter_ = new IPC::SyncMessageFilter( 121 sync_filter_ = new IPC::SyncMessageFilter(
122 factory_->GetShutDownEvent()); 122 factory_->GetShutDownEvent());
123 123
124 channel_->AddFilter(sync_filter_.get()); 124 channel_->AddFilter(sync_filter_.get());
125 125
126 channel_filter_ = new MessageFilter(this); 126 channel_filter_ = new MessageFilter(this);
127 127
128 // Install the filter last, because we intercept all leftover 128 // Install the filter last, because we intercept all leftover
129 // messages. 129 // messages.
130 channel_->AddFilter(channel_filter_.get()); 130 channel_->AddFilter(channel_filter_.get());
131 131
132 // It is safe to send IPC messages before the channel completes the connection 132 // It is safe to send IPC messages before the channel completes the connection
133 // and receives the hello message from the GPU process. The messages get 133 // and receives the hello message from the GPU process. The messages get
134 // cached. 134 // cached.
135 state_ = kConnected; 135 state_ = kConnected;
136 136
137 // Notify the GPU process of our process handle. This gives it the ability 137 // Notify the GPU process of our process handle. This gives it the ability
138 // to map renderer handles into the GPU process. 138 // to map client handles into the GPU process.
139 Send(new GpuChannelMsg_Initialize(renderer_process_for_gpu)); 139 Send(new GpuChannelMsg_Initialize(client_process_for_gpu));
140 } 140 }
141 141
142 void GpuChannelHost::set_gpu_info(const content::GPUInfo& gpu_info) { 142 void GpuChannelHost::set_gpu_info(const content::GPUInfo& gpu_info) {
143 gpu_info_ = gpu_info; 143 gpu_info_ = gpu_info;
144 } 144 }
145 145
146 const content::GPUInfo& GpuChannelHost::gpu_info() const { 146 const content::GPUInfo& GpuChannelHost::gpu_info() const {
147 return gpu_info_; 147 return gpu_info_;
148 } 148 }
149 149
(...skipping 159 matching lines...) Expand 10 before | Expand all | Expand 10 after
309 &result))) { 309 &result))) {
310 return false; 310 return false;
311 } 311 }
312 return result; 312 return result;
313 } 313 }
314 314
315 void GpuChannelHost::ForciblyCloseChannel() { 315 void GpuChannelHost::ForciblyCloseChannel() {
316 Send(new GpuChannelMsg_CloseChannel()); 316 Send(new GpuChannelMsg_CloseChannel());
317 SetStateLost(); 317 SetStateLost();
318 } 318 }
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