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Unified Diff: client/samples/swarm/App.dart

Issue 9314024: Final CL to kill off client/samples . (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 8 years, 11 months ago
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Index: client/samples/swarm/App.dart
===================================================================
--- client/samples/swarm/App.dart (revision 3770)
+++ client/samples/swarm/App.dart (working copy)
@@ -1,109 +0,0 @@
-// Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-/**
- * The base class that should be extended by all HTML applications.
- *
- * It should both be easy to use for users coming over from JavaScript, but
- * also offer a clear notion of OO encapsulation.
- *
- * This class or something similar belongs in the standard DOM library.
- */
-class App {
-
- App() {}
-
- /** Begins executing code in this [App]. */
- void run() {
- // If the script is async, by the time we get here the DOM content may
- // already be loaded, so waiting on the DOMContentLoaded event is a no-op.
- // Guard against this by checking whether the document readiness state has
- // gotten as far as "interactive". (We believe the transition to
- // "interactive" is when the DOMContentLoaded event fires, but haven't
- // found that specified; if that's not true it leaves a race bug.)
- if (document.readyState == "interactive" ||
- document.readyState == "complete" ||
- document.readyState == "loaded") {
- // We use setTimeout to insure that onLoad is always called in an async
- // manner even if the document is already loaded.
- window.setTimeout(() => onLoad(), 0);
- } else {
- window.on.contentLoaded.add(
- // TODO(sigmund): Consider eliminating the call to "wrap", for
- // instance, modify event listeners to always wrap, or extend DOM code
- // to intercept the beginning & end of each event loop
- EventBatch.wrap((Event event) => onLoad()));
- }
- }
-
- /**
- * Called when the DOM is fully loaded but potentially before resources.
- *
- * For most apps, any startup code should be in this method. Be sure to call
- * the superclass implementation.
- */
- void onLoad() {
- // Prevent the default browser behavior of scrolling the window.
- document.on.touchMove.add((Event event) => event.preventDefault());
-
- // Swap and reload the cache if ready
- if (!swapAndReloadCache()) {
- // Otherwise wait until an update to the cache is ready
- window.applicationCache.on.updateReady.add(
- (e) => swapAndReloadCache());
- }
- }
-
- /**
- * Erase the static splash screen.
- *
- * Assumption: if a splash screen exists, an element #appSplash contains it.
- */
- void eraseSplashScreen() {
- final splash = document.query("#appSplash");
- // Delete it if found, but it's okay for it not to be -- maybe
- // somebody just didn't want to use our splash mechanism.
- if (splash !== null) {
- splash.remove();
- }
- }
-
- /**
- * Swaps and reloads the app cache if an update is ready. Returns false if
- * an update is not ready.
- */
- bool swapAndReloadCache() {
- DOMApplicationCache appCache = window.applicationCache;
- if (appCache.status !== DOMApplicationCache.UPDATEREADY) {
- return false;
- }
-
- print('App cache update ready, now swapping...');
- window.applicationCache.swapCache();
- print('App cache swapped, now reloading page...');
- window.location.reload();
- return true;
- }
-
- /** Returns true if we are running as a packaged application. */
- static bool get isPackaged() {
- return window.location.protocol == 'chrome-extension:';
- }
-
- /**
- * Gets the server URL. This is needed when we are loaded from a packaged
- * Chrome app.
- */
- static String serverUrl(String url) {
- if (isPackaged) {
- // TODO(jmesserly): Several problems with this:
- // * How do we authenticate against the server?
- // * How do we talk to a server other than thump?
- assert(url.startsWith('/'));
- return 'http://thump.googleplex.com' + url;
- } else {
- return url;
- }
- }
-}
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