Index: ui/aura/gestures/velocity_calculator.cc |
diff --git a/ui/aura/gestures/velocity_calculator.cc b/ui/aura/gestures/velocity_calculator.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..11f198d809ee214c8f9c23206809355bf387dd4c |
--- /dev/null |
+++ b/ui/aura/gestures/velocity_calculator.cc |
@@ -0,0 +1,89 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/aura/gestures/velocity_calculator.h" |
+ |
+namespace aura { |
+ |
+VelocityCalculator::VelocityCalculator(int buffer_size) |
+ : index_(0) |
+ , num_valid_entries_(0) |
+ , buffer_size_(buffer_size) |
+ , x_velocity_(0) |
+ , y_velocity_(0) { |
+ buffer_ = new Point[buffer_size]; |
+} |
+ |
+VelocityCalculator::~VelocityCalculator() { |
+ delete buffer_; |
+} |
+ |
+void VelocityCalculator::PointSeen(int x, int y, int64 time) { |
+ buffer_[index_].x = x; |
+ buffer_[index_].y = y; |
+ buffer_[index_].time = time; |
+ |
+ index_ = (index_ + 1) % buffer_size_; |
+ if (num_valid_entries_ < buffer_size_) |
+ ++num_valid_entries_; |
+ |
+ UpdateVelocity(); |
sadrul
2012/02/02 20:34:01
I kind of liked the way you did it in the first pa
|
+} |
+ |
+float VelocityCalculator::VelocitySquared() const { |
+ return x_velocity_ * x_velocity_ + y_velocity_ * y_velocity_; |
+} |
+ |
+void VelocityCalculator::UpdateVelocity() { |
+ // We don't have enough data to make a good estimate of the velocity. |
+ if (num_valid_entries_ < buffer_size_) |
+ return; |
+ |
+ // Where A_i = A[i] - mean(A) |
+ // x velocity = sum_i(x_i * t_i) / sum_i(t_i * t_i) |
+ // This is an Ordinary Least Squares Regression |
+ |
+ float mean_x = 0; |
+ float mean_y = 0; |
+ int64 mean_time = 0; |
+ |
+ for (size_t i = 0; i < buffer_size_; ++i) { |
+ mean_x += buffer_[i].x; |
+ mean_y += buffer_[i].y; |
+ mean_time += buffer_[i].time; |
+ } |
+ |
+ mean_x /= buffer_size_; |
rjkroege
2012/02/02 20:24:17
compute the reciprocal once and then multiply?
|
+ mean_y /= buffer_size_; |
+ |
+ // The loss in accuracy due to rounding is insignificant compared to |
+ // the error due to the resolution of the timer |
+ mean_time /= buffer_size_; |
+ |
+ float xt = 0; // sum_i(x_i * t_i) |
+ float yt = 0; // sum_i(y_i * t_i) |
+ int64 tt = 0; // sum_i(t_i * t_i) |
+ |
+ int64 t_i; |
+ |
+ for (size_t i = 0; i < buffer_size_; ++i) { |
+ t_i = (buffer_[i].time - mean_time); |
+ xt += (buffer_[i].x - mean_x) * t_i; |
+ yt += (buffer_[i].y - mean_y) * t_i; |
+ tt += t_i * t_i; |
+ } |
+ |
+ // Convert time from microseconds to seconds |
+ x_velocity_ = xt / (tt / 1000000.0f); |
+ y_velocity_ = yt / (tt / 1000000.0f); |
+} |
+ |
+void VelocityCalculator::ClearHistory() { |
+ index_ = 0; |
+ num_valid_entries_ = 0; |
+ x_velocity_ = 0; |
+ y_velocity_ = 0; |
+} |
+ |
+} // namespace aura |