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| 1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 /** Entrypoint to set up the dartcombat sample. */ | |
| 6 void setUpGame() { | |
| 7 setupUI(); | |
| 8 createPlayers(); | |
| 9 } | |
| 10 | |
| 11 /** Sets up the UI creating the board for each player. */ | |
| 12 void setupUI() { | |
| 13 // Note: we set up the UI programatically to make testing easier. | |
| 14 var div = new Element.tag("div"); | |
| 15 div.innerHTML = """ | |
| 16 <div class='hbox'> | |
| 17 <div class='vbox'> | |
| 18 Player 1 board: | |
| 19 <div class='own' id='p1own'></div> | |
| 20 Known of enemy's board: | |
| 21 <div class='enemy' id='p1enemy'></div> | |
| 22 </div> | |
| 23 <div style='width:20%'></div> | |
| 24 <div class='vbox'> | |
| 25 Player 2 board: | |
| 26 <div class='own' id='p2own'></div> | |
| 27 Known of enemy's board: | |
| 28 <div class='enemy' id='p2enemy'></div> | |
| 29 </div> | |
| 30 </div> | |
| 31 """; | |
| 32 document.body.nodes.add(div); | |
| 33 } | |
| 34 | |
| 35 /** Create and connect players. */ | |
| 36 void createPlayers() { | |
| 37 Player player1 = new Player(); | |
| 38 player1.setup(window, 1); | |
| 39 | |
| 40 Player player2 = new Player(); | |
| 41 player2.setup(window, 2); | |
| 42 | |
| 43 player2.portToPlayer.then((SendPort port) { | |
| 44 player1.enemy = new FlakyProxy(port).sendPort; | |
| 45 }); | |
| 46 | |
| 47 player1.portToPlayer.then((SendPort port) { | |
| 48 player2.enemy = new FlakyProxy(port).sendPort; | |
| 49 }); | |
| 50 } | |
| 51 | |
| 52 /** | |
| 53 * Create and connect players, providing a port for communicating progress to | |
| 54 * the test. | |
| 55 */ | |
| 56 void createPlayersForTest(SendPort testPort) { | |
| 57 Player player1 = new Player(); | |
| 58 Player player2 = new Player(); | |
| 59 | |
| 60 player1._portForTest = testPort; | |
| 61 player2._portForTest = testPort; | |
| 62 | |
| 63 player1.setup(window, 1); | |
| 64 player2.setup(window, 2); | |
| 65 | |
| 66 player2.portToPlayer.then((SendPort port) { player1.enemy = port; }); | |
| 67 player1.portToPlayer.then((SendPort port) { player2.enemy = port; }); | |
| 68 } | |
| 69 | |
| 70 /** | |
| 71 * A proxy between ports that randomly drops messages to simulate isolates | |
| 72 * across the network. | |
| 73 */ | |
| 74 class FlakyProxy { | |
| 75 ReceivePort proxy; | |
| 76 | |
| 77 SendPort _target; | |
| 78 | |
| 79 SendPort get sendPort() => proxy.toSendPort(); | |
| 80 | |
| 81 FlakyProxy(this._target) { | |
| 82 proxy = new ReceivePort(); | |
| 83 | |
| 84 proxy.receive((message, SendPort reply) { | |
| 85 window.setTimeout(() { | |
| 86 if (randomlyFail()) { | |
| 87 reply.send(const [false, "There was an error"], null); | |
| 88 } else { | |
| 89 _target.send(message, reply); | |
| 90 } | |
| 91 }, 200); | |
| 92 }); | |
| 93 } | |
| 94 | |
| 95 // TODO(sigmund): introduce UI to control flakiness, then do: | |
| 96 // => Math.random() > 0.9; | |
| 97 bool randomlyFail() => false; | |
| 98 } | |
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