Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(73)

Side by Side Diff: client/samples/dartcombat/setup.dart

Issue 9303020: Move all samples but swarm from client/samples/ to samples/ . (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 8 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
(Empty)
1 // Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file.
4
5 /** Entrypoint to set up the dartcombat sample. */
6 void setUpGame() {
7 setupUI();
8 createPlayers();
9 }
10
11 /** Sets up the UI creating the board for each player. */
12 void setupUI() {
13 // Note: we set up the UI programatically to make testing easier.
14 var div = new Element.tag("div");
15 div.innerHTML = """
16 <div class='hbox'>
17 <div class='vbox'>
18 Player 1 board:
19 <div class='own' id='p1own'></div>
20 Known of enemy's board:
21 <div class='enemy' id='p1enemy'></div>
22 </div>
23 <div style='width:20%'></div>
24 <div class='vbox'>
25 Player 2 board:
26 <div class='own' id='p2own'></div>
27 Known of enemy's board:
28 <div class='enemy' id='p2enemy'></div>
29 </div>
30 </div>
31 """;
32 document.body.nodes.add(div);
33 }
34
35 /** Create and connect players. */
36 void createPlayers() {
37 Player player1 = new Player();
38 player1.setup(window, 1);
39
40 Player player2 = new Player();
41 player2.setup(window, 2);
42
43 player2.portToPlayer.then((SendPort port) {
44 player1.enemy = new FlakyProxy(port).sendPort;
45 });
46
47 player1.portToPlayer.then((SendPort port) {
48 player2.enemy = new FlakyProxy(port).sendPort;
49 });
50 }
51
52 /**
53 * Create and connect players, providing a port for communicating progress to
54 * the test.
55 */
56 void createPlayersForTest(SendPort testPort) {
57 Player player1 = new Player();
58 Player player2 = new Player();
59
60 player1._portForTest = testPort;
61 player2._portForTest = testPort;
62
63 player1.setup(window, 1);
64 player2.setup(window, 2);
65
66 player2.portToPlayer.then((SendPort port) { player1.enemy = port; });
67 player1.portToPlayer.then((SendPort port) { player2.enemy = port; });
68 }
69
70 /**
71 * A proxy between ports that randomly drops messages to simulate isolates
72 * across the network.
73 */
74 class FlakyProxy {
75 ReceivePort proxy;
76
77 SendPort _target;
78
79 SendPort get sendPort() => proxy.toSendPort();
80
81 FlakyProxy(this._target) {
82 proxy = new ReceivePort();
83
84 proxy.receive((message, SendPort reply) {
85 window.setTimeout(() {
86 if (randomlyFail()) {
87 reply.send(const [false, "There was an error"], null);
88 } else {
89 _target.send(message, reply);
90 }
91 }, 200);
92 });
93 }
94
95 // TODO(sigmund): introduce UI to control flakiness, then do:
96 // => Math.random() > 0.9;
97 bool randomlyFail() => false;
98 }
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698