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| 1 Copyright (c) 2011, the Dart project authors. Please see the AUTHORS file | |
| 2 for details. All rights reserved. Use of this source code is governed by a | |
| 3 BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 Dartcombat is a sample game which illustrates how to use isolate communication | |
| 6 and futures. | |
| 7 | |
| 8 Building and running: | |
| 9 | |
| 10 1. go to the top-level directory of the project: | |
| 11 $ cd dart/ | |
| 12 | |
| 13 2. build the dartc compiler: | |
| 14 $ ./tools/build.py --arch=ia32 | |
| 15 | |
| 16 3. run the htmlconverter tool, that converts the dart code to javascript: | |
| 17 $ python ./client/tools/htmlconverter.py \ | |
| 18 client/samples/dartcombat/dartcombat.html -o out/ | |
| 19 | |
| 20 4. open the generated file in a browser: | |
| 21 $ google-chrome out/client/samples/dartcombat/dartcombat-js.html | |
| 22 | |
| 23 Using dartcombat: | |
| 24 | |
| 25 Dartcombat works as follows: | |
| 26 - screen: The screen shows 4 grids. On the left is what player1 knows (his board | |
| 27 in detail, and his partial knowledge of player2's board), on the right is what | |
| 28 player2 knows. | |
| 29 | |
| 30 - setup: You can place boats on the top boards by clicking and dragging the | |
| 31 mouse. | |
| 32 | |
| 33 - shooting: You can shoot by clicking on the bottom grids. To highlight isolate | |
| 34 communication and futures, we made each click a supershoot: if a boat is hit, | |
| 35 the player will automatically scan all cells around the initial shot, and | |
| 36 progresively hit the boat and sink it. | |
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