Index: content/common/gpu/gpu_memory_manager.cc |
diff --git a/content/common/gpu/gpu_memory_manager.cc b/content/common/gpu/gpu_memory_manager.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3495731f8fdba90fc7cf353068ca81f527f32f5b |
--- /dev/null |
+++ b/content/common/gpu/gpu_memory_manager.cc |
@@ -0,0 +1,224 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/common/gpu/gpu_memory_manager.h" |
+ |
+#if defined(ENABLE_GPU) |
+ |
+#include "content/common/gpu/gpu_channel_manager.h" |
+#include "content/common/gpu/gpu_channel.h" |
+#include "content/common/gpu/gpu_command_buffer_stub.h" |
+ |
+#include <vector> |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// Local helpers |
+ |
+namespace { |
+ |
+/* |
+ * A RenderWidgetDescriptor is used to combine the information various stubs |
+ * receive, in order to best infer the RenderWidget's current state. |
+ */ |
+class RenderWidgetDescriptor { |
+public: |
+ RenderWidgetDescriptor(int render_widget_id, |
nduca
2012/01/27 10:10:13
This comment applies to this entire patch. but we
|
+ bool visible, |
+ int64 last_used_time, |
+ GpuCommandBufferStub* stub) |
+ : render_widget_id_(render_widget_id) |
+ , visible_(visible) |
+ , last_used_time_(last_used_time) |
+ , stubs_(1,stub) { |
+ } |
+ |
+public: |
+ int render_widget_id() const { return render_widget_id_; } |
+ bool visible() const { return visible_; } |
+ int64 last_used_time() const { return last_used_time_; } |
+ std::vector<GpuCommandBufferStub*> const& stubs() const { return stubs_; } |
+ |
+ // This is a helper function to learn from another descriptor for the same |
nduca
2012/01/27 10:10:13
??? when do you merge? This feels like some seriou
mmocny
2012/01/27 19:51:33
This is a convenience function which I will move o
|
+ // RenderWidget, thus creating a single more accurate one. |
+ void merge(RenderWidgetDescriptor const& other) { |
+ DCHECK(render_widget_id_ == other.render_widget_id_); |
+ // Check if this RWD has staler data than other: |
+ if ((last_used_time_ == GpuCommandBufferStub::kUnknownLastUsedTime) || |
+ (other.last_used_time_ != GpuCommandBufferStub::kUnknownLastUsedTime && |
+ last_used_time_ < other.last_used_time_)) { |
+ visible_ = other.visible_; |
+ last_used_time_ = other.last_used_time_; |
+ } |
+ // Either way, merge stubs |
+ stubs_.insert(stubs_.end(), other.stubs_.begin(), other.stubs_.end()); |
+ // TODO(mmocny): DCHECK(confirm-no-duplicates) |
+ // This is currently certain to be true, but should state assumptions |
+ // since this assumption isn't enforced |
+ } |
+ |
+private: |
+ int render_widget_id_; |
+ |
+ bool visible_; |
+ int64 last_used_time_; |
+ |
+ std::vector<GpuCommandBufferStub*> stubs_; |
+}; |
+ |
+/* |
+ * Used to sort RenderWidgetDescriptors into most-to-least "important" order |
+ */ |
+struct RenderWidgetDescriptorSorter { |
+ bool operator()(RenderWidgetDescriptor* lhs, RenderWidgetDescriptor* rhs) { |
+ if (lhs->visible() != rhs->visible()) // Visible RWD first |
+ return lhs->visible(); |
+ else if (lhs->visible()) // Use id as tiebreaker when both are visible |
+ return lhs->render_widget_id() < rhs->render_widget_id(); |
+ |
+ DCHECK(lhs->last_used_time() != GpuCommandBufferStub::kUnknownLastUsedTime); |
+ DCHECK(rhs->last_used_time() != GpuCommandBufferStub::kUnknownLastUsedTime); |
+ // Last-used-time order for non visible ones |
+ return lhs->last_used_time() > rhs->last_used_time(); |
+ } |
+}; |
nduca
2012/01/27 10:10:13
Unit tests, or file a bug and write unit tests aft
mmocny
2012/01/27 19:51:33
This should be easy to test.
On 2012/01/27 10:10:
|
+ |
+/* |
+ * GetGpuCommandBufferStubs |
+ */ |
+std::vector<GpuCommandBufferStub*> GetGpuCommandBufferStubs( |
+ GpuChannelManager* channel_manager) { |
+ std::vector<GpuCommandBufferStub*> ret; |
+ |
+ std::vector<GpuChannel*> channels = channel_manager->GetChannels(); |
+ |
+ for (std::vector<GpuChannel*>::const_iterator channel_it = channels.begin(); |
+ channel_it != channels.end(); ++channel_it ) { |
+ GpuChannel* channel = *channel_it; |
+ std::vector<GpuCommandBufferStub*> stubs = channel->GetCommandBuffers(); |
+ ret.insert(ret.end(), stubs.begin(), stubs.end()); |
+ } |
+ return ret; |
+} |
+ |
+/* |
+ * ComputeRenderWidgetDescriptorsFromStubs |
+ */ |
+std::vector<RenderWidgetDescriptor*> ComputeRenderWidgetDescriptorsFromStubs( |
nduca
2012/01/27 10:10:13
Why are you doing this? Why not just get a vector
mmocny
2012/01/27 19:51:33
I promise there was a method to this madness but I
|
+ std::vector<GpuCommandBufferStub*> stubs) { |
+ std::vector<RenderWidgetDescriptor*> ret; |
+ |
+ for (std::vector<GpuCommandBufferStub*>::iterator gcbs_it = stubs.begin(); |
+ gcbs_it != stubs.end(); ++gcbs_it) { |
+ GpuCommandBufferStub* stub = *gcbs_it; |
+ std::vector<int> render_widget_ids = stub->render_widget_ids(); |
+ |
+ for (std::vector<int>::iterator rwids_it = render_widget_ids.begin(); |
+ rwids_it != render_widget_ids.end(); ++rwids_it) { |
+ RenderWidgetDescriptor* rwd = new RenderWidgetDescriptor(*rwids_it, |
+ stub->visible(), stub->last_used_time(), stub); |
+ |
+ // Try to find existing Render Widget |
+ for (std::vector<RenderWidgetDescriptor*>::iterator rwds_it = ret.begin(); |
+ rwds_it != ret.end(); ++rwds_it) { |
+ if ((*rwds_it)->render_widget_id() == *rwids_it) { |
+ (*rwds_it)->merge(*rwd); |
+ rwd = NULL; |
+ break; |
+ } |
+ } |
+ if (rwd) |
+ ret.push_back(rwd); |
+ } |
+ } |
+ |
+ return ret; |
+} |
+ |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// Constructors/Destructors |
+ |
+GpuMemoryManager::GpuMemoryManager(GpuChannelManager* channel_manager) |
+ : channel_manager_(channel_manager) { |
+ |
+} |
+ |
+GpuMemoryManager::~GpuMemoryManager() { |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+ |
+void GpuMemoryManager::Manage() const { |
+ // Compute RenderWidgetDescriptors from GpuCommandBufferStubs |
+ std::vector<GpuCommandBufferStub*> stubs = GetGpuCommandBufferStubs( |
+ channel_manager_); |
+ std::vector<RenderWidgetDescriptor*> render_widget_descriptors = |
+ ComputeRenderWidgetDescriptorsFromStubs(stubs); |
+ |
+ // Sort them in {visibility,last_used_time} order using custom sorter |
+ std::sort(render_widget_descriptors.begin(), render_widget_descriptors.end(), |
+ RenderWidgetDescriptorSorter()); |
+ |
+ // TODO(mmocny): What follows is vastly simplified logic based on counts, |
+ // should consider actual memory usage and availability. |
+ |
+ // Separate into three sets, identified by render_widget_id |
+ // 1. all_buffers: Every visible RenderWidget must have all buffers. |
+ // 2. front_buffers: Invisible RenderWidgets can have a frontbuffer if the |
+ // the total count is under some soft limit. |
+ // 3. no_buffers: The rest should drop all buffers. |
+ // TODO(mmocny): all_buffers takes up ~3 times more memory than front_buffers. |
+ // Couldn't we have 3 front_buffer per each all_buffer? |
+ std::set<int> all_buffers, front_buffers, no_buffers; |
+ static const size_t kMaxFrontBufferSoftLimit = 8; |
+ |
+ for (std::vector<RenderWidgetDescriptor*>::iterator rwds_it = |
+ render_widget_descriptors.begin(); |
+ rwds_it != render_widget_descriptors.end(); ++rwds_it) { |
+ RenderWidgetDescriptor* rwd = *rwds_it; |
+ if (rwd->visible()) |
+ all_buffers.insert(rwd->render_widget_id()); |
+ else if ((all_buffers.size() + front_buffers.size()) < |
+ kMaxFrontBufferSoftLimit) |
+ front_buffers.insert(rwd->render_widget_id()); |
+ else |
+ no_buffers.insert(rwd->render_widget_id()); |
+ } |
+ |
+ // Now, go through the command buffer stubs, and match their render widgets |
+ // up to the buckets we divided. Since they may be associated with |
+ // RenderWidgets in various buckets, the most visible one takes priority |
+ for (std::vector<GpuCommandBufferStub*>::const_iterator it = stubs.begin(); |
+ it != stubs.end(); ++it) { |
+ GpuCommandBufferStub* stub = *it; |
+ GpuMemoryAllocation allocation; |
+ std::vector<int> render_widget_ids = stub->render_widget_ids(); |
+ if (std::find_first_of(all_buffers.begin(), all_buffers.end(), |
+ render_widget_ids.begin(), render_widget_ids.end()) != |
+ all_buffers.end()) { |
+ allocation.gpuResourceSizeInBytes = |
+ GpuMemoryAllocation::kResourceSizeForegroundTab; |
+ allocation.hasFrontbuffer = true; |
+ allocation.hasBackbuffer = true; |
+ } else if (std::find_first_of(front_buffers.begin(), front_buffers.end(), |
+ render_widget_ids.begin(), render_widget_ids.end()) != |
+ front_buffers.end()) { |
+ allocation.gpuResourceSizeInBytes = |
+ GpuMemoryAllocation::kResourceSizeBackgroundTab; |
+ allocation.hasFrontbuffer = true; |
+ allocation.hasBackbuffer = false; |
+ } else { |
+ allocation.gpuResourceSizeInBytes = |
+ GpuMemoryAllocation::kResourceSizeHibernatedTab; |
+ allocation.hasFrontbuffer = false; |
+ allocation.hasBackbuffer = false; |
+ } |
+ stub->SetMemoryAllocation(allocation); |
+ } |
+} |
+ |
nduca
2012/01/27 10:10:13
No tests? That is scary.
It loosk like we dont ha
Ken Russell (switch to Gerrit)
2012/01/27 19:21:24
+1 to testing this from the start.
I haven't been
mmocny
2012/01/27 19:51:33
ok.
On 2012/01/27 10:10:13, nduca wrote:
|
+//////////////////////////////////////////////////////////////////////////////// |
+ |
+#endif |