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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_POWER_BUTTON_CONTROLLER_H_ | 5 #ifndef ASH_WM_POWER_BUTTON_CONTROLLER_H_ |
6 #define ASH_WM_POWER_BUTTON_CONTROLLER_H_ | 6 #define ASH_WM_POWER_BUTTON_CONTROLLER_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "ash/ash_export.h" | 9 #include "ash/ash_export.h" |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
11 #include "base/memory/scoped_ptr.h" | 11 #include "base/memory/scoped_ptr.h" |
12 #include "base/time.h" | 12 #include "base/time.h" |
13 #include "base/timer.h" | 13 #include "base/timer.h" |
14 #include "ui/aura/root_window_observer.h" | 14 #include "ui/aura/root_window_observer.h" |
15 | 15 |
16 namespace gfx { | 16 namespace gfx { |
17 class Size; | 17 class Size; |
18 } | 18 } |
19 | 19 |
20 namespace ui { | 20 namespace ui { |
21 class Layer; | 21 class Layer; |
22 class LayerDelegate; | |
23 } | 22 } |
24 | 23 |
25 namespace ash { | 24 namespace ash { |
26 | 25 |
27 // Performs system-related functions on behalf of PowerButtonController. | 26 // Performs system-related functions on behalf of PowerButtonController. |
28 class ASH_EXPORT PowerButtonControllerDelegate { | 27 class ASH_EXPORT PowerButtonControllerDelegate { |
29 public: | 28 public: |
30 PowerButtonControllerDelegate() {} | 29 PowerButtonControllerDelegate() {} |
31 virtual ~PowerButtonControllerDelegate() {} | 30 virtual ~PowerButtonControllerDelegate() {} |
32 | 31 |
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147 void OnStartingLock(); | 146 void OnStartingLock(); |
148 | 147 |
149 // Called when the power or lock buttons are pressed or released. | 148 // Called when the power or lock buttons are pressed or released. |
150 void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp); | 149 void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp); |
151 void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp); | 150 void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp); |
152 | 151 |
153 // aura::RootWindowObserver overrides: | 152 // aura::RootWindowObserver overrides: |
154 virtual void OnRootWindowResized(const gfx::Size& new_size) OVERRIDE; | 153 virtual void OnRootWindowResized(const gfx::Size& new_size) OVERRIDE; |
155 | 154 |
156 private: | 155 private: |
157 class BackgroundLayerDelegate; | |
158 | |
159 // Requests that the screen be locked and starts |lock_fail_timer_|. | 156 // Requests that the screen be locked and starts |lock_fail_timer_|. |
160 void OnLockTimeout(); | 157 void OnLockTimeout(); |
161 | 158 |
162 // Aborts the pre-lock animation. | 159 // Aborts the pre-lock animation. |
163 void OnLockFailTimeout(); | 160 void OnLockFailTimeout(); |
164 | 161 |
165 // Displays the pre-shutdown animation and starts |shutdown_timer_|. | 162 // Displays the pre-shutdown animation and starts |shutdown_timer_|. |
166 void OnLockToShutdownTimeout(); | 163 void OnLockToShutdownTimeout(); |
167 | 164 |
168 // Displays the shutdown animation and starts |real_shutdown_timer_|. | 165 // Displays the shutdown animation and starts |real_shutdown_timer_|. |
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196 bool shutting_down_; | 193 bool shutting_down_; |
197 | 194 |
198 // Should we start |shutdown_timer_| when we receive notification that the | 195 // Should we start |shutdown_timer_| when we receive notification that the |
199 // screen has been locked? | 196 // screen has been locked? |
200 bool should_start_shutdown_timer_after_lock_; | 197 bool should_start_shutdown_timer_after_lock_; |
201 | 198 |
202 // Was a command-line switch set telling us that we're running on hardware | 199 // Was a command-line switch set telling us that we're running on hardware |
203 // that misreports power button releases? | 200 // that misreports power button releases? |
204 bool has_legacy_power_button_; | 201 bool has_legacy_power_button_; |
205 | 202 |
206 // Responsible for painting |background_layer_|. | |
207 scoped_ptr<BackgroundLayerDelegate> background_layer_delegate_; | |
208 | |
209 // Layer that's stacked under all of the root window's children to provide a | 203 // Layer that's stacked under all of the root window's children to provide a |
210 // black background when we're scaling all of the other windows down. | 204 // black background when we're scaling all of the other windows down. |
211 scoped_ptr<ui::Layer> background_layer_; | 205 scoped_ptr<ui::Layer> background_layer_; |
212 | 206 |
213 // Started when the user first presses the power button while in a | 207 // Started when the user first presses the power button while in a |
214 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the | 208 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the |
215 // screen. | 209 // screen. |
216 base::OneShotTimer<PowerButtonController> lock_timer_; | 210 base::OneShotTimer<PowerButtonController> lock_timer_; |
217 | 211 |
218 // Started when we request that the screen be locked. When it fires, we | 212 // Started when we request that the screen be locked. When it fires, we |
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237 // |background_layer_|, as the desktop background is now covering the whole | 231 // |background_layer_|, as the desktop background is now covering the whole |
238 // screen. | 232 // screen. |
239 base::OneShotTimer<PowerButtonController> hide_background_layer_timer_; | 233 base::OneShotTimer<PowerButtonController> hide_background_layer_timer_; |
240 | 234 |
241 DISALLOW_COPY_AND_ASSIGN(PowerButtonController); | 235 DISALLOW_COPY_AND_ASSIGN(PowerButtonController); |
242 }; | 236 }; |
243 | 237 |
244 } // namespace ash | 238 } // namespace ash |
245 | 239 |
246 #endif // ASH_WM_POWER_BUTTON_CONTROLLER_H_ | 240 #endif // ASH_WM_POWER_BUTTON_CONTROLLER_H_ |
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