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Side by Side Diff: ash/wm/power_button_controller.h

Issue 9289036: aura: Add Layer::LAYER_SOLID_COLOR to compositor. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: update WorkspaceManagerTest Created 8 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_POWER_BUTTON_CONTROLLER_H_ 5 #ifndef ASH_WM_POWER_BUTTON_CONTROLLER_H_
6 #define ASH_WM_POWER_BUTTON_CONTROLLER_H_ 6 #define ASH_WM_POWER_BUTTON_CONTROLLER_H_
7 #pragma once 7 #pragma once
8 8
9 #include "ash/ash_export.h" 9 #include "ash/ash_export.h"
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 #include "base/memory/scoped_ptr.h" 11 #include "base/memory/scoped_ptr.h"
12 #include "base/time.h" 12 #include "base/time.h"
13 #include "base/timer.h" 13 #include "base/timer.h"
14 #include "ui/aura/root_window_observer.h" 14 #include "ui/aura/root_window_observer.h"
15 15
16 namespace gfx { 16 namespace gfx {
17 class Size; 17 class Size;
18 } 18 }
19 19
20 namespace ui { 20 namespace ui {
21 class Layer; 21 class Layer;
22 class LayerDelegate;
23 } 22 }
24 23
25 namespace ash { 24 namespace ash {
26 25
27 // Performs system-related functions on behalf of PowerButtonController. 26 // Performs system-related functions on behalf of PowerButtonController.
28 class ASH_EXPORT PowerButtonControllerDelegate { 27 class ASH_EXPORT PowerButtonControllerDelegate {
29 public: 28 public:
30 PowerButtonControllerDelegate() {} 29 PowerButtonControllerDelegate() {}
31 virtual ~PowerButtonControllerDelegate() {} 30 virtual ~PowerButtonControllerDelegate() {}
32 31
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147 void OnStartingLock(); 146 void OnStartingLock();
148 147
149 // Called when the power or lock buttons are pressed or released. 148 // Called when the power or lock buttons are pressed or released.
150 void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp); 149 void OnPowerButtonEvent(bool down, const base::TimeTicks& timestamp);
151 void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp); 150 void OnLockButtonEvent(bool down, const base::TimeTicks& timestamp);
152 151
153 // aura::RootWindowObserver overrides: 152 // aura::RootWindowObserver overrides:
154 virtual void OnRootWindowResized(const gfx::Size& new_size) OVERRIDE; 153 virtual void OnRootWindowResized(const gfx::Size& new_size) OVERRIDE;
155 154
156 private: 155 private:
157 class BackgroundLayerDelegate;
158
159 // Requests that the screen be locked and starts |lock_fail_timer_|. 156 // Requests that the screen be locked and starts |lock_fail_timer_|.
160 void OnLockTimeout(); 157 void OnLockTimeout();
161 158
162 // Aborts the pre-lock animation. 159 // Aborts the pre-lock animation.
163 void OnLockFailTimeout(); 160 void OnLockFailTimeout();
164 161
165 // Displays the pre-shutdown animation and starts |shutdown_timer_|. 162 // Displays the pre-shutdown animation and starts |shutdown_timer_|.
166 void OnLockToShutdownTimeout(); 163 void OnLockToShutdownTimeout();
167 164
168 // Displays the shutdown animation and starts |real_shutdown_timer_|. 165 // Displays the shutdown animation and starts |real_shutdown_timer_|.
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196 bool shutting_down_; 193 bool shutting_down_;
197 194
198 // Should we start |shutdown_timer_| when we receive notification that the 195 // Should we start |shutdown_timer_| when we receive notification that the
199 // screen has been locked? 196 // screen has been locked?
200 bool should_start_shutdown_timer_after_lock_; 197 bool should_start_shutdown_timer_after_lock_;
201 198
202 // Was a command-line switch set telling us that we're running on hardware 199 // Was a command-line switch set telling us that we're running on hardware
203 // that misreports power button releases? 200 // that misreports power button releases?
204 bool has_legacy_power_button_; 201 bool has_legacy_power_button_;
205 202
206 // Responsible for painting |background_layer_|.
207 scoped_ptr<BackgroundLayerDelegate> background_layer_delegate_;
208
209 // Layer that's stacked under all of the root window's children to provide a 203 // Layer that's stacked under all of the root window's children to provide a
210 // black background when we're scaling all of the other windows down. 204 // black background when we're scaling all of the other windows down.
211 scoped_ptr<ui::Layer> background_layer_; 205 scoped_ptr<ui::Layer> background_layer_;
212 206
213 // Started when the user first presses the power button while in a 207 // Started when the user first presses the power button while in a
214 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the 208 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the
215 // screen. 209 // screen.
216 base::OneShotTimer<PowerButtonController> lock_timer_; 210 base::OneShotTimer<PowerButtonController> lock_timer_;
217 211
218 // Started when we request that the screen be locked. When it fires, we 212 // Started when we request that the screen be locked. When it fires, we
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237 // |background_layer_|, as the desktop background is now covering the whole 231 // |background_layer_|, as the desktop background is now covering the whole
238 // screen. 232 // screen.
239 base::OneShotTimer<PowerButtonController> hide_background_layer_timer_; 233 base::OneShotTimer<PowerButtonController> hide_background_layer_timer_;
240 234
241 DISALLOW_COPY_AND_ASSIGN(PowerButtonController); 235 DISALLOW_COPY_AND_ASSIGN(PowerButtonController);
242 }; 236 };
243 237
244 } // namespace ash 238 } // namespace ash
245 239
246 #endif // ASH_WM_POWER_BUTTON_CONTROLLER_H_ 240 #endif // ASH_WM_POWER_BUTTON_CONTROLLER_H_
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