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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_standard_mappings_linux.h" | 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 6 | 6 |
| 7 #include "content/common/gamepad_hardware_buffer.h" | 7 #include "content/common/gamepad_hardware_buffer.h" |
| 8 | 8 |
| 9 namespace content { | 9 namespace content { |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 // This defines our canonical mapping order for gamepad-like devices. If these | |
| 14 // items cannot all be satisfied, it is a case-by-case judgement as to whether | |
| 15 // it is better to leave the device unmapped, or to partially map it. In | |
| 16 // general, err towards leaving it *unmapped* so that content can handle | |
| 17 // appropriately. | |
| 18 | |
| 19 enum CanonicalButtonIndex { | |
| 20 kButtonPrimary, | |
| 21 kButtonSecondary, | |
| 22 kButtonTertiary, | |
| 23 kButtonQuaternary, | |
| 24 kButtonLeftShoulder, | |
| 25 kButtonRightShoulder, | |
| 26 kButtonLeftTrigger, | |
| 27 kButtonRightTrigger, | |
| 28 kButtonBackSelect, | |
| 29 kButtonStart, | |
| 30 kButtonLeftThumbstick, | |
| 31 kButtonRightThumbstick, | |
| 32 kButtonDpadUp, | |
| 33 kButtonDpadDown, | |
| 34 kButtonDpadLeft, | |
| 35 kButtonDpadRight, | |
| 36 kButtonMeta, | |
| 37 kNumButtons | |
| 38 }; | |
| 39 | |
| 40 enum CanonicalAxisIndex { | |
| 41 kAxisLeftStickX, | |
| 42 kAxisLeftStickY, | |
| 43 kAxisRightStickX, | |
| 44 kAxisRightStickY, | |
| 45 kNumAxes | |
| 46 }; | |
| 47 | |
| 48 float AxisToButton(float input) { | 13 float AxisToButton(float input) { |
| 49 return (input + 1.f) / 2.f; | 14 return (input + 1.f) / 2.f; |
| 50 } | 15 } |
| 51 | 16 |
| 52 float AxisNegativeAsButton(float input) { | 17 float AxisNegativeAsButton(float input) { |
| 53 return (input < -0.5f) ? 1.f : 0.f; | 18 return (input < -0.5f) ? 1.f : 0.f; |
| 54 } | 19 } |
| 55 | 20 |
| 56 float AxisPositiveAsButton(float input) { | 21 float AxisPositiveAsButton(float input) { |
| 57 return (input > 0.5f) ? 1.f : 0.f; | 22 return (input > 0.5f) ? 1.f : 0.f; |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 135 { "045e", "028f", MapperXInputStyleGamepad }, // Xbox 360 Wireless Controller | 100 { "045e", "028f", MapperXInputStyleGamepad }, // Xbox 360 Wireless Controller |
| 136 { "046d", "c21d", MapperXInputStyleGamepad }, // Logitech F310 | 101 { "046d", "c21d", MapperXInputStyleGamepad }, // Logitech F310 |
| 137 { "046d", "c21e", MapperXInputStyleGamepad }, // Logitech F510 | 102 { "046d", "c21e", MapperXInputStyleGamepad }, // Logitech F510 |
| 138 { "046d", "c21f", MapperXInputStyleGamepad }, // Logitech F710 | 103 { "046d", "c21f", MapperXInputStyleGamepad }, // Logitech F710 |
| 139 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS | 104 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS |
| 140 { "0925", "8866", MapperMP8866 }, // WiseGroup MP-8866 | 105 { "0925", "8866", MapperMP8866 }, // WiseGroup MP-8866 |
| 141 }; | 106 }; |
| 142 | 107 |
| 143 } // namespace | 108 } // namespace |
| 144 | 109 |
| 145 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( | 110 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
|
jam
2012/01/24 18:27:04
this code is now used on mac, so the file should b
| |
| 146 const base::StringPiece& vendor_id, | 111 const base::StringPiece& vendor_id, |
| 147 const base::StringPiece& product_id) { | 112 const base::StringPiece& product_id) { |
| 148 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { | 113 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 149 MappingData& item = AvailableMappings[i]; | 114 MappingData& item = AvailableMappings[i]; |
| 150 if (vendor_id == item.vendor_id && product_id == item.product_id) | 115 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 151 return item.function; | 116 return item.function; |
| 152 } | 117 } |
| 153 return NULL; | 118 return NULL; |
| 154 } | 119 } |
| 155 | 120 |
| 156 } // namespace content | 121 } // namespace content |
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