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Side by Side Diff: content/browser/gamepad/platform_data_fetcher_mac.h

Issue 9270015: Add Mac gamepad input remapper (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix linux Created 8 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_MAC_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_MAC_H_
6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_MAC_H_ 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_MAC_H_
7 7
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 9
10 #include "base/compiler_specific.h" 10 #include "base/compiler_specific.h"
11 #include "base/mac/scoped_cftyperef.h" 11 #include "base/mac/scoped_cftyperef.h"
12 #include "content/browser/gamepad/data_fetcher.h" 12 #include "content/browser/gamepad/data_fetcher.h"
13 #include "content/browser/gamepad/gamepad_standard_mappings.h"
13 #include "content/common/gamepad_hardware_buffer.h" 14 #include "content/common/gamepad_hardware_buffer.h"
14 15
15 #include <CoreFoundation/CoreFoundation.h> 16 #include <CoreFoundation/CoreFoundation.h>
16 #include <IOKit/hid/IOHIDManager.h> 17 #include <IOKit/hid/IOHIDManager.h>
17 18
18 #if defined(__OBJC__) 19 #if defined(__OBJC__)
19 @class NSArray; 20 @class NSArray;
20 #else 21 #else
21 class NSArray; 22 class NSArray;
22 #endif 23 #endif
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
59 WebKit::WebGamepads data_; 60 WebKit::WebGamepads data_;
60 61
61 // Side-band data that's not passed to the consumer, but we need to maintain 62 // Side-band data that's not passed to the consumer, but we need to maintain
62 // to update data_. 63 // to update data_.
63 struct AssociatedData { 64 struct AssociatedData {
64 IOHIDDeviceRef device_ref; 65 IOHIDDeviceRef device_ref;
65 IOHIDElementRef button_elements[WebKit::WebGamepad::buttonsLengthCap]; 66 IOHIDElementRef button_elements[WebKit::WebGamepad::buttonsLengthCap];
66 IOHIDElementRef axis_elements[WebKit::WebGamepad::buttonsLengthCap]; 67 IOHIDElementRef axis_elements[WebKit::WebGamepad::buttonsLengthCap];
67 CFIndex axis_minimums[WebKit::WebGamepad::axesLengthCap]; 68 CFIndex axis_minimums[WebKit::WebGamepad::axesLengthCap];
68 CFIndex axis_maximums[WebKit::WebGamepad::axesLengthCap]; 69 CFIndex axis_maximums[WebKit::WebGamepad::axesLengthCap];
70 // Function to map from device data to standard layout, if available. May
71 // be null if no mapping is available.
72 GamepadStandardMappingFunction mapper;
69 }; 73 };
70 AssociatedData associated_[WebKit::WebGamepads::itemsLengthCap]; 74 AssociatedData associated_[WebKit::WebGamepads::itemsLengthCap];
71 }; 75 };
72 76
73 } // namespace content 77 } // namespace content
74 78
75 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_MAC_H_ 79 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_MAC_H_
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