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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 6 |
| 7 #include "content/common/gamepad_hardware_buffer.h" |
| 8 |
| 9 namespace content { |
| 10 |
| 11 namespace { |
| 12 |
| 13 float AxisToButton(float input) { |
| 14 return (input + 1.f) / 2.f; |
| 15 } |
| 16 |
| 17 void MapperXbox360Gamepad( |
| 18 const WebKit::WebGamepad& input, |
| 19 WebKit::WebGamepad* mapped) { |
| 20 *mapped = input; |
| 21 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); |
| 22 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); |
| 23 mapped->buttons[kButtonBackSelect] = input.buttons[9]; |
| 24 mapped->buttons[kButtonStart] = input.buttons[8]; |
| 25 mapped->buttons[kButtonLeftThumbstick] = input.buttons[6]; |
| 26 mapped->buttons[kButtonRightThumbstick] = input.buttons[7]; |
| 27 mapped->buttons[kButtonDpadUp] = input.buttons[11]; |
| 28 mapped->buttons[kButtonDpadDown] = input.buttons[12]; |
| 29 mapped->buttons[kButtonDpadLeft] = input.buttons[13]; |
| 30 mapped->buttons[kButtonDpadRight] = input.buttons[14]; |
| 31 mapped->buttons[kButtonMeta] = input.buttons[10]; |
| 32 mapped->axes[kAxisRightStickX] = input.axes[3]; |
| 33 mapped->axes[kAxisRightStickY] = input.axes[4]; |
| 34 mapped->buttonsLength = kNumButtons; |
| 35 mapped->axesLength = kNumAxes; |
| 36 } |
| 37 |
| 38 void MapperPlaystationSixAxis( |
| 39 const WebKit::WebGamepad& input, |
| 40 WebKit::WebGamepad* mapped) { |
| 41 *mapped = input; |
| 42 mapped->buttons[kButtonPrimary] = input.buttons[14]; |
| 43 mapped->buttons[kButtonSecondary] = input.buttons[13]; |
| 44 mapped->buttons[kButtonTertiary] = input.buttons[15]; |
| 45 mapped->buttons[kButtonQuaternary] = input.buttons[12]; |
| 46 mapped->buttons[kButtonLeftShoulder] = input.buttons[10]; |
| 47 mapped->buttons[kButtonRightShoulder] = input.buttons[11]; |
| 48 mapped->buttons[kButtonLeftTrigger] = input.buttons[8]; |
| 49 mapped->buttons[kButtonRightTrigger] = input.buttons[9]; |
| 50 mapped->buttons[kButtonBackSelect] = input.buttons[0]; |
| 51 mapped->buttons[kButtonStart] = input.buttons[3]; |
| 52 mapped->buttons[kButtonLeftThumbstick] = input.buttons[1]; |
| 53 mapped->buttons[kButtonRightThumbstick] = input.buttons[2]; |
| 54 mapped->buttons[kButtonDpadUp] = input.buttons[4]; |
| 55 mapped->buttons[kButtonDpadDown] = input.buttons[6]; |
| 56 mapped->buttons[kButtonDpadLeft] = input.buttons[7]; |
| 57 mapped->buttons[kButtonDpadRight] = input.buttons[5]; |
| 58 mapped->buttons[kButtonMeta] = input.buttons[16]; |
| 59 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 60 |
| 61 mapped->buttonsLength = kNumButtons; |
| 62 mapped->axesLength = kNumAxes; |
| 63 } |
| 64 |
| 65 void MapperMacallyIshock( |
| 66 const WebKit::WebGamepad& input, |
| 67 WebKit::WebGamepad* mapped) { |
| 68 *mapped = input; |
| 69 mapped->buttons[kButtonPrimary] = input.buttons[1]; |
| 70 mapped->buttons[kButtonSecondary] = input.buttons[2]; |
| 71 mapped->buttons[kButtonTertiary] = input.buttons[0]; |
| 72 mapped->axes[kAxisRightStickY] = input.axes[5]; |
| 73 |
| 74 // Dpad is mapped as a direction on one axis, where -1 is up and it |
| 75 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) |
| 76 // number when nothing is depressed, except on start up, sometimes it's 0.0 |
| 77 // for no data, rather than the large number. |
| 78 float dir = input.axes[9]; |
| 79 if (dir == 0.0f) { |
| 80 mapped->buttons[kButtonDpadUp] = 0.f; |
| 81 mapped->buttons[kButtonDpadDown] = 0.f; |
| 82 mapped->buttons[kButtonDpadLeft] = 0.f; |
| 83 mapped->buttons[kButtonDpadRight] = 0.f; |
| 84 } else { |
| 85 mapped->buttons[kButtonDpadUp] = (dir >= -1.f && dir < -0.7f) || |
| 86 (dir >= .95f && dir <= 1.f); |
| 87 mapped->buttons[kButtonDpadRight] = dir >= -.75f && dir < -.1f; |
| 88 mapped->buttons[kButtonDpadDown] = dir >= -.2f && dir < .45f; |
| 89 mapped->buttons[kButtonDpadLeft] = dir >= .4f && dir <= 1.f; |
| 90 } |
| 91 |
| 92 mapped->buttonsLength = kNumButtons - 1; /* no meta */ |
| 93 mapped->axesLength = kNumAxes; |
| 94 } |
| 95 |
| 96 |
| 97 struct MappingData { |
| 98 const char* const vendor_id; |
| 99 const char* const product_id; |
| 100 GamepadStandardMappingFunction function; |
| 101 } AvailableMappings[] = { |
| 102 // http://www.linux-usb.org/usb.ids |
| 103 { "045e", "028e", MapperXbox360Gamepad }, // Xbox 360 Controller |
| 104 { "045e", "028f", MapperXbox360Gamepad }, // Xbox 360 Wireless Controller |
| 105 { "054c", "0268", MapperPlaystationSixAxis }, // Playstation SIXAXIS |
| 106 { "2222", "0060", MapperMacallyIshock }, // Macally iShockX, analog mode |
| 107 }; |
| 108 |
| 109 } // namespace |
| 110 |
| 111 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| 112 const base::StringPiece& vendor_id, |
| 113 const base::StringPiece& product_id) { |
| 114 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { |
| 115 MappingData& item = AvailableMappings[i]; |
| 116 if (vendor_id == item.vendor_id && product_id == item.product_id) |
| 117 return item.function; |
| 118 } |
| 119 return NULL; |
| 120 } |
| 121 |
| 122 } // namespace content |
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