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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
| 7 |
| 8 #include "base/string_piece.h" |
| 9 |
| 10 namespace WebKit { |
| 11 class WebGamepad; |
| 12 } |
| 13 |
| 14 namespace content { |
| 15 |
| 16 typedef void (*GamepadStandardMappingFunction)( |
| 17 const WebKit::WebGamepad& original, |
| 18 WebKit::WebGamepad* mapped); |
| 19 |
| 20 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( |
| 21 const base::StringPiece& vendor_id, |
| 22 const base::StringPiece& product_id); |
| 23 |
| 24 // This defines our canonical mapping order for gamepad-like devices. If these |
| 25 // items cannot all be satisfied, it is a case-by-case judgement as to whether |
| 26 // it is better to leave the device unmapped, or to partially map it. In |
| 27 // general, err towards leaving it *unmapped* so that content can handle |
| 28 // appropriately. |
| 29 |
| 30 enum CanonicalButtonIndex { |
| 31 kButtonPrimary, |
| 32 kButtonSecondary, |
| 33 kButtonTertiary, |
| 34 kButtonQuaternary, |
| 35 kButtonLeftShoulder, |
| 36 kButtonRightShoulder, |
| 37 kButtonLeftTrigger, |
| 38 kButtonRightTrigger, |
| 39 kButtonBackSelect, |
| 40 kButtonStart, |
| 41 kButtonLeftThumbstick, |
| 42 kButtonRightThumbstick, |
| 43 kButtonDpadUp, |
| 44 kButtonDpadDown, |
| 45 kButtonDpadLeft, |
| 46 kButtonDpadRight, |
| 47 kButtonMeta, |
| 48 kNumButtons |
| 49 }; |
| 50 |
| 51 enum CanonicalAxisIndex { |
| 52 kAxisLeftStickX, |
| 53 kAxisLeftStickY, |
| 54 kAxisRightStickX, |
| 55 kAxisRightStickY, |
| 56 kNumAxes |
| 57 }; |
| 58 |
| 59 } // namespace content |
| 60 |
| 61 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ |
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