| Index: ui/gfx/canvas.h | 
| =================================================================== | 
| --- ui/gfx/canvas.h	(revision 117895) | 
| +++ ui/gfx/canvas.h	(working copy) | 
| @@ -19,7 +19,6 @@ | 
|  | 
| namespace ui { | 
| class Transform; | 
| -typedef unsigned int TextureID; | 
| } | 
|  | 
| namespace gfx { | 
| @@ -215,9 +214,6 @@ | 
| // Apply transformation on the canvas. | 
| virtual void Transform(const ui::Transform& transform) = 0; | 
|  | 
| -  // Create a texture ID that can be used for accelerated drawing. | 
| -  virtual ui::TextureID GetTextureID() = 0; | 
| - | 
| // TODO(beng): remove this once we don't need to use any skia-specific methods | 
| //             through this interface. | 
| // A quick and dirty way to obtain the underlying SkCanvas. | 
|  |