| Index: ui/gfx/canvas.h
|
| ===================================================================
|
| --- ui/gfx/canvas.h (revision 117895)
|
| +++ ui/gfx/canvas.h (working copy)
|
| @@ -19,7 +19,6 @@
|
|
|
| namespace ui {
|
| class Transform;
|
| -typedef unsigned int TextureID;
|
| }
|
|
|
| namespace gfx {
|
| @@ -215,9 +214,6 @@
|
| // Apply transformation on the canvas.
|
| virtual void Transform(const ui::Transform& transform) = 0;
|
|
|
| - // Create a texture ID that can be used for accelerated drawing.
|
| - virtual ui::TextureID GetTextureID() = 0;
|
| -
|
| // TODO(beng): remove this once we don't need to use any skia-specific methods
|
| // through this interface.
|
| // A quick and dirty way to obtain the underlying SkCanvas.
|
|
|