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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
| 6 | 6 |
| 7 #include "base/compiler_specific.h" | 7 #include "base/compiler_specific.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/message_loop.h" | 9 #include "base/message_loop.h" |
| 10 #include "base/stl_util.h" |
| 11 #include "base/time.h" |
| 10 #include "ui/aura/client/aura_constants.h" | 12 #include "ui/aura/client/aura_constants.h" |
| 11 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
| 12 #include "ui/aura/window_observer.h" | 14 #include "ui/aura/window_observer.h" |
| 13 #include "ui/gfx/compositor/layer_animation_observer.h" | 15 #include "ui/gfx/compositor/layer_animation_observer.h" |
| 14 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" | 16 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" |
| 15 | 17 |
| 16 namespace ash { | 18 namespace ash { |
| 17 namespace internal { | 19 namespace internal { |
| 18 const char kWindowVisibilityAnimationTypeKey[] = | 20 const char kWindowVisibilityAnimationTypeKey[] = |
| 19 "WindowVisibilityAnimationType"; | 21 "WindowVisibilityAnimationType"; |
| 22 |
| 23 const char kWindowVisibilityAnimationDurationKey[] = |
| 24 "WindowVisibilityAnimationDuration"; |
| 25 |
| 26 const char kWindowVisibilityAnimationTransitionKey[] = |
| 27 "WindowVisibilityAnimationTransition"; |
| 20 } // namespace internal | 28 } // namespace internal |
| 21 | 29 |
| 22 void SetWindowVisibilityAnimationType(aura::Window* window, | 30 void SetWindowVisibilityAnimationType(aura::Window* window, |
| 23 WindowVisibilityAnimationType type) { | 31 WindowVisibilityAnimationType type) { |
| 24 window->SetIntProperty(internal::kWindowVisibilityAnimationTypeKey, type); | 32 window->SetIntProperty(internal::kWindowVisibilityAnimationTypeKey, type); |
| 25 } | 33 } |
| 26 | 34 |
| 35 void SetWindowVisibilityAnimationTransition( |
| 36 aura::Window* window, |
| 37 WindowVisibilityAnimationTransition transition) { |
| 38 window->SetIntProperty(internal::kWindowVisibilityAnimationTransitionKey, |
| 39 transition); |
| 40 } |
| 41 |
| 42 void SetWindowVisibilityAnimationDuration(aura::Window* window, |
| 43 const base::TimeDelta& duration) { |
| 44 window->SetIntProperty(internal::kWindowVisibilityAnimationDurationKey, |
| 45 static_cast<int>(duration.ToInternalValue())); |
| 46 } |
| 47 |
| 48 bool HasWindowVisibilityAnimationTransition( |
| 49 aura::Window* window, |
| 50 WindowVisibilityAnimationTransition transition) { |
| 51 int prop = window->GetIntProperty( |
| 52 internal::kWindowVisibilityAnimationTransitionKey); |
| 53 return !prop || (prop & transition) != 0; |
| 54 } |
| 55 |
| 27 namespace internal { | 56 namespace internal { |
| 28 namespace { | 57 namespace { |
| 29 | 58 |
| 30 const float kWindowAnimation_HideOpacity = 0.f; | 59 const float kWindowAnimation_HideOpacity = 0.f; |
| 31 const float kWindowAnimation_ShowOpacity = 1.f; | 60 const float kWindowAnimation_ShowOpacity = 1.f; |
| 32 const float kWindowAnimation_TranslateFactor = -0.025f; | 61 const float kWindowAnimation_TranslateFactor = -0.025f; |
| 33 const float kWindowAnimation_ScaleFactor = 1.05f; | 62 const float kWindowAnimation_ScaleFactor = 1.05f; |
| 34 | 63 |
| 35 const float kWindowAnimation_Vertical_TranslateY = 15.f; | 64 const float kWindowAnimation_Vertical_TranslateY = 15.f; |
| 36 | 65 |
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| 60 // so that it can continue animating it until the animation completes. | 89 // so that it can continue animating it until the animation completes. |
| 61 // Regardless of whether or not the window is destroyed, this object deletes | 90 // Regardless of whether or not the window is destroyed, this object deletes |
| 62 // itself when the animation completes. | 91 // itself when the animation completes. |
| 63 class HidingWindowAnimationObserver : public ui::ImplicitAnimationObserver, | 92 class HidingWindowAnimationObserver : public ui::ImplicitAnimationObserver, |
| 64 public aura::WindowObserver { | 93 public aura::WindowObserver { |
| 65 public: | 94 public: |
| 66 explicit HidingWindowAnimationObserver(aura::Window* window) | 95 explicit HidingWindowAnimationObserver(aura::Window* window) |
| 67 : window_(window) { | 96 : window_(window) { |
| 68 window_->AddObserver(this); | 97 window_->AddObserver(this); |
| 69 } | 98 } |
| 70 virtual ~HidingWindowAnimationObserver() {} | 99 virtual ~HidingWindowAnimationObserver() { |
| 100 STLDeleteElements(&layers_); |
| 101 } |
| 71 | 102 |
| 72 private: | 103 private: |
| 73 // Overridden from ui::ImplicitAnimationObserver: | 104 // Overridden from ui::ImplicitAnimationObserver: |
| 74 virtual void OnImplicitAnimationsCompleted() OVERRIDE { | 105 virtual void OnImplicitAnimationsCompleted() OVERRIDE { |
| 75 // Restore the correct visibility value (overridden for the duration of the | 106 // Restore the correct visibility value (overridden for the duration of the |
| 76 // animation in AnimateHideWindow()). | 107 // animation in AnimateHideWindow()). |
| 77 layer()->SetVisible(false); | 108 layer()->SetVisible(false); |
| 78 // Window may have been destroyed by this point. | 109 // Window may have been destroyed by this point. |
| 79 if (window_) | 110 if (window_) |
| 80 window_->RemoveObserver(this); | 111 window_->RemoveObserver(this); |
| 81 MessageLoop::current()->DeleteSoon(FROM_HERE, this); | 112 MessageLoop::current()->DeleteSoon(FROM_HERE, this); |
| 82 } | 113 } |
| 83 | 114 |
| 84 // Overridden from aura::WindowObserver: | 115 // Overridden from aura::WindowObserver: |
| 85 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { | 116 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { |
| 86 DCHECK_EQ(window, window_); | 117 DCHECK_EQ(window, window_); |
| 87 layer_.reset(window_->AcquireLayer()); | 118 DCHECK(layers_.empty()); |
| 119 AcquireAllLayers(window_); |
| 88 window_->RemoveObserver(this); | 120 window_->RemoveObserver(this); |
| 89 window_ = NULL; | 121 window_ = NULL; |
| 90 } | 122 } |
| 91 | 123 |
| 92 ui::Layer* layer() { return window_ ? window_->layer() : layer_.get(); } | 124 void AcquireAllLayers(aura::Window* window) { |
| 125 ui::Layer* layer = window->AcquireLayer(); |
| 126 DCHECK(layer); |
| 127 layers_.push_back(layer); |
| 128 for (aura::Window::Windows::const_iterator it = window->children().begin(); |
| 129 it != window->children().end(); |
| 130 ++it) |
| 131 AcquireAllLayers(*it); |
| 132 } |
| 133 |
| 134 ui::Layer* layer() { return window_ ? window_->layer() : layers_[0]; } |
| 93 | 135 |
| 94 aura::Window* window_; | 136 aura::Window* window_; |
| 95 scoped_ptr<ui::Layer> layer_; | 137 std::vector<ui::Layer*> layers_; |
| 96 | 138 |
| 97 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserver); | 139 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserver); |
| 98 }; | 140 }; |
| 99 | 141 |
| 100 // Shows a window using an animation, animating its opacity from 0.f to 1.f, and | 142 // Shows a window using an animation, animating its opacity from 0.f to 1.f, and |
| 101 // its transform from |start_transform| to |end_transform|. | 143 // its transform from |start_transform| to |end_transform|. |
| 102 void AnimateShowWindowCommon(aura::Window* window, | 144 void AnimateShowWindowCommon(aura::Window* window, |
| 103 const ui::Transform& start_transform, | 145 const ui::Transform& start_transform, |
| 104 const ui::Transform& end_transform) { | 146 const ui::Transform& end_transform) { |
| 105 window->layer()->set_delegate(window); | 147 window->layer()->set_delegate(window); |
| 106 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 148 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
| 107 window->layer()->SetTransform(start_transform); | 149 window->layer()->SetTransform(start_transform); |
| 108 | 150 |
| 109 { | 151 { |
| 110 // Property sets within this scope will be implicitly animated. | 152 // Property sets within this scope will be implicitly animated. |
| 111 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 153 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| 154 int duration = |
| 155 window->GetIntProperty(internal::kWindowVisibilityAnimationDurationKey); |
| 156 if (duration > 0) { |
| 157 settings.SetTransitionDuration( |
| 158 base::TimeDelta::FromInternalValue(duration)); |
| 159 } |
| 160 |
| 112 window->layer()->SetTransform(end_transform); | 161 window->layer()->SetTransform(end_transform); |
| 113 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity); | 162 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity); |
| 114 } | 163 } |
| 115 } | 164 } |
| 116 | 165 |
| 117 // Hides a window using an animation, animating its opacity from 1.f to 0.f, and | 166 // Hides a window using an animation, animating its opacity from 1.f to 0.f, and |
| 118 // its transform to |end_transform|. | 167 // its transform to |end_transform|. |
| 119 void AnimateHideWindowCommon(aura::Window* window, | 168 void AnimateHideWindowCommon(aura::Window* window, |
| 120 const ui::Transform& end_transform) { | 169 const ui::Transform& end_transform) { |
| 121 window->layer()->set_delegate(NULL); | 170 window->layer()->set_delegate(NULL); |
| 122 | 171 |
| 123 // Property sets within this scope will be implicitly animated. | 172 // Property sets within this scope will be implicitly animated. |
| 124 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 173 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| 125 settings.AddImplicitObserver(new HidingWindowAnimationObserver(window)); | 174 settings.AddImplicitObserver(new HidingWindowAnimationObserver(window)); |
| 175 int duration = |
| 176 window->GetIntProperty(internal::kWindowVisibilityAnimationDurationKey); |
| 177 if (duration > 0) { |
| 178 settings.SetTransitionDuration( |
| 179 base::TimeDelta::FromInternalValue(duration)); |
| 180 } |
| 126 | 181 |
| 127 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 182 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
| 128 window->layer()->SetTransform(end_transform); | 183 window->layer()->SetTransform(end_transform); |
| 129 } | 184 } |
| 130 | 185 |
| 131 // Show/Hide windows using a shrink animation. | 186 // Show/Hide windows using a shrink animation. |
| 132 void AnimateShowWindow_Drop(aura::Window* window) { | 187 void AnimateShowWindow_Drop(aura::Window* window) { |
| 133 ui::Transform transform; | 188 ui::Transform transform; |
| 134 transform.ConcatScale(kWindowAnimation_ScaleFactor, | 189 transform.ConcatScale(kWindowAnimation_ScaleFactor, |
| 135 kWindowAnimation_ScaleFactor); | 190 kWindowAnimation_ScaleFactor); |
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| 164 | 219 |
| 165 // Show/Hide windows using a fade. | 220 // Show/Hide windows using a fade. |
| 166 void AnimateShowWindow_Fade(aura::Window* window) { | 221 void AnimateShowWindow_Fade(aura::Window* window) { |
| 167 AnimateShowWindowCommon(window, ui::Transform(), ui::Transform()); | 222 AnimateShowWindowCommon(window, ui::Transform(), ui::Transform()); |
| 168 } | 223 } |
| 169 | 224 |
| 170 void AnimateHideWindow_Fade(aura::Window* window) { | 225 void AnimateHideWindow_Fade(aura::Window* window) { |
| 171 AnimateHideWindowCommon(window, ui::Transform()); | 226 AnimateHideWindowCommon(window, ui::Transform()); |
| 172 } | 227 } |
| 173 | 228 |
| 174 void AnimateShowWindow(aura::Window* window) { | 229 bool AnimateShowWindow(aura::Window* window) { |
| 230 if (!HasWindowVisibilityAnimationTransition(window, ANIMATE_SHOW)) |
| 231 return false; |
| 232 |
| 175 switch (GetWindowVisibilityAnimationType(window)) { | 233 switch (GetWindowVisibilityAnimationType(window)) { |
| 176 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP: | 234 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP: |
| 177 AnimateShowWindow_Drop(window); | 235 AnimateShowWindow_Drop(window); |
| 178 break; | 236 return true; |
| 179 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL: | 237 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL: |
| 180 AnimateShowWindow_Vertical(window); | 238 AnimateShowWindow_Vertical(window); |
| 181 break; | 239 return true; |
| 182 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE: | 240 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE: |
| 183 AnimateShowWindow_Fade(window); | 241 AnimateShowWindow_Fade(window); |
| 184 break; | 242 return true; |
| 185 default: | 243 default: |
| 186 NOTREACHED(); | 244 NOTREACHED(); |
| 187 break; | 245 return false; |
| 188 } | 246 } |
| 189 } | 247 } |
| 190 | 248 |
| 191 void AnimateHideWindow(aura::Window* window) { | 249 bool AnimateHideWindow(aura::Window* window) { |
| 250 if (!HasWindowVisibilityAnimationTransition(window, ANIMATE_HIDE)) |
| 251 return false; |
| 252 |
| 192 switch (GetWindowVisibilityAnimationType(window)) { | 253 switch (GetWindowVisibilityAnimationType(window)) { |
| 193 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP: | 254 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP: |
| 194 AnimateHideWindow_Drop(window); | 255 AnimateHideWindow_Drop(window); |
| 195 break; | 256 return true; |
| 196 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL: | 257 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL: |
| 197 AnimateHideWindow_Vertical(window); | 258 AnimateHideWindow_Vertical(window); |
| 198 break; | 259 return true; |
| 199 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE: | 260 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE: |
| 200 AnimateHideWindow_Fade(window); | 261 AnimateHideWindow_Fade(window); |
| 201 break; | 262 return true; |
| 202 default: | 263 default: |
| 203 NOTREACHED(); | 264 NOTREACHED(); |
| 204 break; | 265 return false; |
| 205 } | 266 } |
| 206 } | 267 } |
| 207 | 268 |
| 208 } // namespace | 269 } // namespace |
| 209 | 270 |
| 210 //////////////////////////////////////////////////////////////////////////////// | 271 //////////////////////////////////////////////////////////////////////////////// |
| 211 // WindowAnimation, public: | 272 // WindowAnimation, public: |
| 212 | 273 |
| 213 void AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) { | 274 bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) { |
| 214 if (window->GetIntProperty(aura::client::kAnimationsDisabledKey) == 1) | 275 if (window->GetIntProperty(aura::client::kAnimationsDisabledKey) == 1) |
| 215 return; | 276 return false; |
| 216 if (visible) { | 277 if (visible) { |
| 217 AnimateShowWindow(window); | 278 return AnimateShowWindow(window); |
| 218 } else { | 279 } else { |
| 219 // Don't start hiding the window again if it's already being hidden. | 280 // Don't start hiding the window again if it's already being hidden. |
| 220 if (window->layer()->GetTargetOpacity() != 0.0f) | 281 return window->layer()->GetTargetOpacity() != 0.0f && |
| 221 AnimateHideWindow(window); | 282 AnimateHideWindow(window); |
| 222 } | 283 } |
| 223 } | 284 } |
| 224 | 285 |
| 225 } // namespace internal | 286 } // namespace internal |
| 226 } // namespace ash | 287 } // namespace ash |
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