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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_animations.h" | 5 #include "ash/wm/window_animations.h" |
6 | 6 |
7 #include "base/compiler_specific.h" | 7 #include "base/compiler_specific.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/message_loop.h" | 9 #include "base/message_loop.h" |
| 10 #include "base/stl_util.h" |
| 11 #include "base/time.h" |
10 #include "ui/aura/client/aura_constants.h" | 12 #include "ui/aura/client/aura_constants.h" |
11 #include "ui/aura/window.h" | 13 #include "ui/aura/window.h" |
12 #include "ui/aura/window_observer.h" | 14 #include "ui/aura/window_observer.h" |
13 #include "ui/gfx/compositor/layer_animation_observer.h" | 15 #include "ui/gfx/compositor/layer_animation_observer.h" |
14 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" | 16 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" |
15 | 17 |
16 namespace ash { | 18 namespace ash { |
17 namespace internal { | 19 namespace internal { |
18 const char kWindowVisibilityAnimationTypeKey[] = | 20 const char kWindowVisibilityAnimationTypeKey[] = |
19 "WindowVisibilityAnimationType"; | 21 "WindowVisibilityAnimationType"; |
| 22 |
| 23 const char kWindowVisibilityAnimationDurationKey[] = |
| 24 "WindowVisibilityAnimationDuration"; |
| 25 |
| 26 const char kWindowVisibilityAnimationTransitionKey[] = |
| 27 "WindowVisibilityAnimationTransition"; |
20 } // namespace internal | 28 } // namespace internal |
21 | 29 |
22 void SetWindowVisibilityAnimationType(aura::Window* window, | 30 void SetWindowVisibilityAnimationType(aura::Window* window, |
23 WindowVisibilityAnimationType type) { | 31 WindowVisibilityAnimationType type) { |
24 window->SetIntProperty(internal::kWindowVisibilityAnimationTypeKey, type); | 32 window->SetIntProperty(internal::kWindowVisibilityAnimationTypeKey, type); |
25 } | 33 } |
26 | 34 |
| 35 void SetWindowVisibilityAnimationTransition( |
| 36 aura::Window* window, |
| 37 WindowVisibilityAnimationTransition transition) { |
| 38 window->SetIntProperty(internal::kWindowVisibilityAnimationTransitionKey, |
| 39 transition); |
| 40 } |
| 41 |
| 42 void SetWindowVisibilityAnimationDuration(aura::Window* window, |
| 43 const base::TimeDelta& duration) { |
| 44 window->SetIntProperty(internal::kWindowVisibilityAnimationDurationKey, |
| 45 static_cast<int>(duration.ToInternalValue())); |
| 46 } |
| 47 |
| 48 bool HasWindowVisibilityAnimationTransition( |
| 49 aura::Window* window, |
| 50 WindowVisibilityAnimationTransition transition) { |
| 51 int prop = window->GetIntProperty( |
| 52 internal::kWindowVisibilityAnimationTransitionKey); |
| 53 return !prop || (prop & transition) != 0; |
| 54 } |
| 55 |
27 namespace internal { | 56 namespace internal { |
28 namespace { | 57 namespace { |
29 | 58 |
30 const float kWindowAnimation_HideOpacity = 0.f; | 59 const float kWindowAnimation_HideOpacity = 0.f; |
31 const float kWindowAnimation_ShowOpacity = 1.f; | 60 const float kWindowAnimation_ShowOpacity = 1.f; |
32 const float kWindowAnimation_TranslateFactor = -0.025f; | 61 const float kWindowAnimation_TranslateFactor = -0.025f; |
33 const float kWindowAnimation_ScaleFactor = 1.05f; | 62 const float kWindowAnimation_ScaleFactor = 1.05f; |
34 | 63 |
35 const float kWindowAnimation_Vertical_TranslateY = 15.f; | 64 const float kWindowAnimation_Vertical_TranslateY = 15.f; |
36 | 65 |
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60 // so that it can continue animating it until the animation completes. | 89 // so that it can continue animating it until the animation completes. |
61 // Regardless of whether or not the window is destroyed, this object deletes | 90 // Regardless of whether or not the window is destroyed, this object deletes |
62 // itself when the animation completes. | 91 // itself when the animation completes. |
63 class HidingWindowAnimationObserver : public ui::ImplicitAnimationObserver, | 92 class HidingWindowAnimationObserver : public ui::ImplicitAnimationObserver, |
64 public aura::WindowObserver { | 93 public aura::WindowObserver { |
65 public: | 94 public: |
66 explicit HidingWindowAnimationObserver(aura::Window* window) | 95 explicit HidingWindowAnimationObserver(aura::Window* window) |
67 : window_(window) { | 96 : window_(window) { |
68 window_->AddObserver(this); | 97 window_->AddObserver(this); |
69 } | 98 } |
70 virtual ~HidingWindowAnimationObserver() {} | 99 virtual ~HidingWindowAnimationObserver() { |
| 100 STLDeleteElements(&layers_); |
| 101 } |
71 | 102 |
72 private: | 103 private: |
73 // Overridden from ui::ImplicitAnimationObserver: | 104 // Overridden from ui::ImplicitAnimationObserver: |
74 virtual void OnImplicitAnimationsCompleted() OVERRIDE { | 105 virtual void OnImplicitAnimationsCompleted() OVERRIDE { |
75 // Restore the correct visibility value (overridden for the duration of the | 106 // Restore the correct visibility value (overridden for the duration of the |
76 // animation in AnimateHideWindow()). | 107 // animation in AnimateHideWindow()). |
77 layer()->SetVisible(false); | 108 layer()->SetVisible(false); |
78 // Window may have been destroyed by this point. | 109 // Window may have been destroyed by this point. |
79 if (window_) | 110 if (window_) |
80 window_->RemoveObserver(this); | 111 window_->RemoveObserver(this); |
81 MessageLoop::current()->DeleteSoon(FROM_HERE, this); | 112 MessageLoop::current()->DeleteSoon(FROM_HERE, this); |
82 } | 113 } |
83 | 114 |
84 // Overridden from aura::WindowObserver: | 115 // Overridden from aura::WindowObserver: |
85 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { | 116 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE { |
86 DCHECK_EQ(window, window_); | 117 DCHECK_EQ(window, window_); |
87 layer_.reset(window_->AcquireLayer()); | 118 DCHECK(layers_.empty()); |
| 119 AcquireAllLayers(window_); |
88 window_->RemoveObserver(this); | 120 window_->RemoveObserver(this); |
89 window_ = NULL; | 121 window_ = NULL; |
90 } | 122 } |
91 | 123 |
92 ui::Layer* layer() { return window_ ? window_->layer() : layer_.get(); } | 124 void AcquireAllLayers(aura::Window* window) { |
| 125 ui::Layer* layer = window->AcquireLayer(); |
| 126 DCHECK(layer); |
| 127 layers_.push_back(layer); |
| 128 for (aura::Window::Windows::const_iterator it = window->children().begin(); |
| 129 it != window->children().end(); |
| 130 ++it) |
| 131 AcquireAllLayers(*it); |
| 132 } |
| 133 |
| 134 ui::Layer* layer() { return window_ ? window_->layer() : layers_[0]; } |
93 | 135 |
94 aura::Window* window_; | 136 aura::Window* window_; |
95 scoped_ptr<ui::Layer> layer_; | 137 std::vector<ui::Layer*> layers_; |
96 | 138 |
97 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserver); | 139 DISALLOW_COPY_AND_ASSIGN(HidingWindowAnimationObserver); |
98 }; | 140 }; |
99 | 141 |
100 // Shows a window using an animation, animating its opacity from 0.f to 1.f, and | 142 // Shows a window using an animation, animating its opacity from 0.f to 1.f, and |
101 // its transform from |start_transform| to |end_transform|. | 143 // its transform from |start_transform| to |end_transform|. |
102 void AnimateShowWindowCommon(aura::Window* window, | 144 void AnimateShowWindowCommon(aura::Window* window, |
103 const ui::Transform& start_transform, | 145 const ui::Transform& start_transform, |
104 const ui::Transform& end_transform) { | 146 const ui::Transform& end_transform) { |
105 window->layer()->set_delegate(window); | 147 window->layer()->set_delegate(window); |
106 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 148 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
107 window->layer()->SetTransform(start_transform); | 149 window->layer()->SetTransform(start_transform); |
108 | 150 |
109 { | 151 { |
110 // Property sets within this scope will be implicitly animated. | 152 // Property sets within this scope will be implicitly animated. |
111 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 153 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| 154 int duration = |
| 155 window->GetIntProperty(internal::kWindowVisibilityAnimationDurationKey); |
| 156 if (duration > 0) { |
| 157 settings.SetTransitionDuration( |
| 158 base::TimeDelta::FromInternalValue(duration)); |
| 159 } |
| 160 |
112 window->layer()->SetTransform(end_transform); | 161 window->layer()->SetTransform(end_transform); |
113 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity); | 162 window->layer()->SetOpacity(kWindowAnimation_ShowOpacity); |
114 } | 163 } |
115 } | 164 } |
116 | 165 |
117 // Hides a window using an animation, animating its opacity from 1.f to 0.f, and | 166 // Hides a window using an animation, animating its opacity from 1.f to 0.f, and |
118 // its transform to |end_transform|. | 167 // its transform to |end_transform|. |
119 void AnimateHideWindowCommon(aura::Window* window, | 168 void AnimateHideWindowCommon(aura::Window* window, |
120 const ui::Transform& end_transform) { | 169 const ui::Transform& end_transform) { |
121 window->layer()->set_delegate(NULL); | 170 window->layer()->set_delegate(NULL); |
122 | 171 |
123 // Property sets within this scope will be implicitly animated. | 172 // Property sets within this scope will be implicitly animated. |
124 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | 173 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
125 settings.AddImplicitObserver(new HidingWindowAnimationObserver(window)); | 174 settings.AddImplicitObserver(new HidingWindowAnimationObserver(window)); |
| 175 int duration = |
| 176 window->GetIntProperty(internal::kWindowVisibilityAnimationDurationKey); |
| 177 if (duration > 0) { |
| 178 settings.SetTransitionDuration( |
| 179 base::TimeDelta::FromInternalValue(duration)); |
| 180 } |
126 | 181 |
127 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); | 182 window->layer()->SetOpacity(kWindowAnimation_HideOpacity); |
128 window->layer()->SetTransform(end_transform); | 183 window->layer()->SetTransform(end_transform); |
129 } | 184 } |
130 | 185 |
131 // Show/Hide windows using a shrink animation. | 186 // Show/Hide windows using a shrink animation. |
132 void AnimateShowWindow_Drop(aura::Window* window) { | 187 void AnimateShowWindow_Drop(aura::Window* window) { |
133 ui::Transform transform; | 188 ui::Transform transform; |
134 transform.ConcatScale(kWindowAnimation_ScaleFactor, | 189 transform.ConcatScale(kWindowAnimation_ScaleFactor, |
135 kWindowAnimation_ScaleFactor); | 190 kWindowAnimation_ScaleFactor); |
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164 | 219 |
165 // Show/Hide windows using a fade. | 220 // Show/Hide windows using a fade. |
166 void AnimateShowWindow_Fade(aura::Window* window) { | 221 void AnimateShowWindow_Fade(aura::Window* window) { |
167 AnimateShowWindowCommon(window, ui::Transform(), ui::Transform()); | 222 AnimateShowWindowCommon(window, ui::Transform(), ui::Transform()); |
168 } | 223 } |
169 | 224 |
170 void AnimateHideWindow_Fade(aura::Window* window) { | 225 void AnimateHideWindow_Fade(aura::Window* window) { |
171 AnimateHideWindowCommon(window, ui::Transform()); | 226 AnimateHideWindowCommon(window, ui::Transform()); |
172 } | 227 } |
173 | 228 |
174 void AnimateShowWindow(aura::Window* window) { | 229 bool AnimateShowWindow(aura::Window* window) { |
| 230 if (!HasWindowVisibilityAnimationTransition(window, ANIMATE_SHOW)) |
| 231 return false; |
| 232 |
175 switch (GetWindowVisibilityAnimationType(window)) { | 233 switch (GetWindowVisibilityAnimationType(window)) { |
176 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP: | 234 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP: |
177 AnimateShowWindow_Drop(window); | 235 AnimateShowWindow_Drop(window); |
178 break; | 236 return true; |
179 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL: | 237 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL: |
180 AnimateShowWindow_Vertical(window); | 238 AnimateShowWindow_Vertical(window); |
181 break; | 239 return true; |
182 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE: | 240 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE: |
183 AnimateShowWindow_Fade(window); | 241 AnimateShowWindow_Fade(window); |
184 break; | 242 return true; |
185 default: | 243 default: |
186 NOTREACHED(); | 244 NOTREACHED(); |
187 break; | 245 return false; |
188 } | 246 } |
189 } | 247 } |
190 | 248 |
191 void AnimateHideWindow(aura::Window* window) { | 249 bool AnimateHideWindow(aura::Window* window) { |
| 250 if (!HasWindowVisibilityAnimationTransition(window, ANIMATE_HIDE)) |
| 251 return false; |
| 252 |
192 switch (GetWindowVisibilityAnimationType(window)) { | 253 switch (GetWindowVisibilityAnimationType(window)) { |
193 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP: | 254 case WINDOW_VISIBILITY_ANIMATION_TYPE_DROP: |
194 AnimateHideWindow_Drop(window); | 255 AnimateHideWindow_Drop(window); |
195 break; | 256 return true; |
196 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL: | 257 case WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL: |
197 AnimateHideWindow_Vertical(window); | 258 AnimateHideWindow_Vertical(window); |
198 break; | 259 return true; |
199 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE: | 260 case WINDOW_VISIBILITY_ANIMATION_TYPE_FADE: |
200 AnimateHideWindow_Fade(window); | 261 AnimateHideWindow_Fade(window); |
201 break; | 262 return true; |
202 default: | 263 default: |
203 NOTREACHED(); | 264 NOTREACHED(); |
204 break; | 265 return false; |
205 } | 266 } |
206 } | 267 } |
207 | 268 |
208 } // namespace | 269 } // namespace |
209 | 270 |
210 //////////////////////////////////////////////////////////////////////////////// | 271 //////////////////////////////////////////////////////////////////////////////// |
211 // WindowAnimation, public: | 272 // WindowAnimation, public: |
212 | 273 |
213 void AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) { | 274 bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible) { |
214 if (window->GetIntProperty(aura::client::kAnimationsDisabledKey) == 1) | 275 if (window->GetIntProperty(aura::client::kAnimationsDisabledKey) == 1) |
215 return; | 276 return false; |
216 if (visible) { | 277 if (visible) { |
217 AnimateShowWindow(window); | 278 return AnimateShowWindow(window); |
218 } else { | 279 } else { |
219 // Don't start hiding the window again if it's already being hidden. | 280 // Don't start hiding the window again if it's already being hidden. |
220 if (window->layer()->GetTargetOpacity() != 0.0f) | 281 return window->layer()->GetTargetOpacity() != 0.0f && |
221 AnimateHideWindow(window); | 282 AnimateHideWindow(window); |
222 } | 283 } |
223 } | 284 } |
224 | 285 |
225 } // namespace internal | 286 } // namespace internal |
226 } // namespace ash | 287 } // namespace ash |
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