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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_ | 5 #ifndef ASH_WM_WINDOW_ANIMATIONS_H_ |
| 6 #define ASH_WM_WINDOW_ANIMATIONS_H_ | 6 #define ASH_WM_WINDOW_ANIMATIONS_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include "ash/ash_export.h" | 9 #include "ash/ash_export.h" |
| 10 #include "base/time.h" | |
| 10 | 11 |
| 11 namespace aura { | 12 namespace aura { |
| 12 class Window; | 13 class Window; |
| 13 } | 14 } |
| 14 | 15 |
| 15 namespace ash { | 16 namespace ash { |
| 16 | 17 |
| 17 // A variety of canned animations for window transitions. | 18 // A variety of canned animations for window transitions. |
| 18 enum WindowVisibilityAnimationType { | 19 enum WindowVisibilityAnimationType { |
| 19 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system | 20 WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system |
| 20 // decide based on window type. | 21 // decide based on window type. |
| 21 WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in. | 22 WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in. |
| 22 WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation. | 23 WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation. |
| 23 WINDOW_VISIBILITY_ANIMATION_TYPE_FADE // Fades in/out. | 24 WINDOW_VISIBILITY_ANIMATION_TYPE_FADE // Fades in/out. |
| 24 }; | 25 }; |
| 25 | 26 |
| 27 // Type of visibility change transition that a window should animate. | |
| 28 // Default behavior is to animate both show and hide. | |
| 29 enum WindowVisibilityAnimationTransition { | |
| 30 // 0 is used as default. | |
|
Ben Goodger (Google)
2012/01/31 00:50:19
ANIMATE_NONE = 0x0,
ANIMATE_SHOW = 0x1,
ANIMATE_HI
oshima
2012/01/31 01:52:32
changed to 0x, but I can't use 0x for NONE because
| |
| 31 ANIMATE_SHOW = 1, | |
| 32 ANIMATE_HIDE = 2, | |
| 33 ANIMATE_BOTH = 3, | |
| 34 ANIMATE_NONE = 4, | |
| 35 }; | |
| 36 | |
| 26 void ASH_EXPORT SetWindowVisibilityAnimationType( | 37 void ASH_EXPORT SetWindowVisibilityAnimationType( |
| 27 aura::Window* window, | 38 aura::Window* window, |
| 28 WindowVisibilityAnimationType type); | 39 WindowVisibilityAnimationType type); |
| 29 | 40 |
| 41 void ASH_EXPORT SetWindowVisibilityAnimationTransition( | |
| 42 aura::Window* window, | |
| 43 WindowVisibilityAnimationTransition phrase); | |
|
Ben Goodger (Google)
2012/01/31 00:50:19
phase
oshima
2012/01/31 01:52:32
chagned to "transition"
| |
| 44 | |
| 45 void ASH_EXPORT SetWindowVisibilityAnimationDuration( | |
|
Ben Goodger (Google)
2012/01/31 00:50:19
What do you use this for?
oshima
2012/01/31 01:52:32
to set the login screen's animation duration which
| |
| 46 aura::Window* window, | |
| 47 const base::TimeDelta& duration); | |
| 48 | |
| 30 namespace internal { | 49 namespace internal { |
| 31 | 50 |
| 32 void AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible); | 51 // Returns false if the |window| didn't animate. |
| 52 bool AnimateOnChildWindowVisibilityChanged(aura::Window* window, bool visible); | |
| 33 | 53 |
| 34 } // namespace internal | 54 } // namespace internal |
| 35 } // namespace ash | 55 } // namespace ash |
| 36 | 56 |
| 37 | 57 |
| 38 #endif // ASH_WM_WINDOW_ANIMATIONS_H_ | 58 #endif // ASH_WM_WINDOW_ANIMATIONS_H_ |
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