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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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133 | 133 |
134 { | 134 { |
135 base::AutoLock lock(is_paused_lock_); | 135 base::AutoLock lock(is_paused_lock_); |
136 if (is_paused_) | 136 if (is_paused_) |
137 return; | 137 return; |
138 } | 138 } |
139 | 139 |
140 MessageLoop::current()->PostDelayedTask( | 140 MessageLoop::current()->PostDelayedTask( |
141 FROM_HERE, | 141 FROM_HERE, |
142 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()), | 142 base::Bind(&GamepadProvider::DoPoll, weak_factory_.GetWeakPtr()), |
143 base::TimeDelta::FromMilliseconds(kDesiredSamplingIntervalMs)); | 143 kDesiredSamplingIntervalMs); |
144 } | 144 } |
145 | 145 |
146 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 146 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
147 void* mem = gamepad_shared_memory_.memory(); | 147 void* mem = gamepad_shared_memory_.memory(); |
148 DCHECK(mem); | 148 DCHECK(mem); |
149 return static_cast<GamepadHardwareBuffer*>(mem); | 149 return static_cast<GamepadHardwareBuffer*>(mem); |
150 } | 150 } |
151 | 151 |
152 } // namespace content | 152 } // namespace content |
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