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Issue 92068: Move backend specific files to separate directories. (Closed)
Patch Set: Added CPPPATH flag and made all includes use same base path. Created 11 years, 8 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_SIMULATOR_IA32_H_
29 #define V8_SIMULATOR_IA32_H_
30
31
32 // Since there is no simulator for the ia32 architecture the only thing we can
33 // do is to call the entry directly.
34 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
35 entry(p0, p1, p2, p3, p4);
36
37 // Calculated the stack limit beyond which we will throw stack overflow errors.
38 // This macro must be called from a C++ method. It relies on being able to take
39 // the address of "this" to get a value on the current execution stack and then
40 // calculates the stack limit based on that value.
41 // NOTE: The check for overflow is not safe as there is no guarantee that the
42 // running thread has its stack in all memory up to address 0x00000000.
43 #define GENERATED_CODE_STACK_LIMIT(limit) \
44 (reinterpret_cast<uintptr_t>(this) >= limit ? \
45 reinterpret_cast<uintptr_t>(this) - limit : 0)
46
47 #endif // V8_SIMULATOR_IA32_H_
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