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Issue 92068: Move backend specific files to separate directories. (Closed)
Patch Set: Added CPPPATH flag and made all includes use same base path. Created 11 years, 8 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_CODEGEN_IA32_H_
29 #define V8_CODEGEN_IA32_H_
30
31 namespace v8 { namespace internal {
32
33 // Forward declarations
34 class DeferredCode;
35 class RegisterAllocator;
36 class RegisterFile;
37
38 enum InitState { CONST_INIT, NOT_CONST_INIT };
39 enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
40
41
42 // -------------------------------------------------------------------------
43 // Reference support
44
45 // A reference is a C++ stack-allocated object that keeps an ECMA
46 // reference on the execution stack while in scope. For variables
47 // the reference is empty, indicating that it isn't necessary to
48 // store state on the stack for keeping track of references to those.
49 // For properties, we keep either one (named) or two (indexed) values
50 // on the execution stack to represent the reference.
51
52 class Reference BASE_EMBEDDED {
53 public:
54 // The values of the types is important, see size().
55 enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
56 Reference(CodeGenerator* cgen, Expression* expression);
57 ~Reference();
58
59 Expression* expression() const { return expression_; }
60 Type type() const { return type_; }
61 void set_type(Type value) {
62 ASSERT(type_ == ILLEGAL);
63 type_ = value;
64 }
65
66 // The size the reference takes up on the stack.
67 int size() const { return (type_ == ILLEGAL) ? 0 : type_; }
68
69 bool is_illegal() const { return type_ == ILLEGAL; }
70 bool is_slot() const { return type_ == SLOT; }
71 bool is_property() const { return type_ == NAMED || type_ == KEYED; }
72
73 // Return the name. Only valid for named property references.
74 Handle<String> GetName();
75
76 // Generate code to push the value of the reference on top of the
77 // expression stack. The reference is expected to be already on top of
78 // the expression stack, and it is left in place with its value above it.
79 void GetValue(TypeofState typeof_state);
80
81 // Like GetValue except that the slot is expected to be written to before
82 // being read from again. Thae value of the reference may be invalidated,
83 // causing subsequent attempts to read it to fail.
84 void TakeValue(TypeofState typeof_state);
85
86 // Generate code to store the value on top of the expression stack in the
87 // reference. The reference is expected to be immediately below the value
88 // on the expression stack. The stored value is left in place (with the
89 // reference intact below it) to support chained assignments.
90 void SetValue(InitState init_state);
91
92 private:
93 CodeGenerator* cgen_;
94 Expression* expression_;
95 Type type_;
96 };
97
98
99 // -------------------------------------------------------------------------
100 // Control destinations.
101
102 // A control destination encapsulates a pair of jump targets and a
103 // flag indicating which one is the preferred fall-through. The
104 // preferred fall-through must be unbound, the other may be already
105 // bound (ie, a backward target).
106 //
107 // The true and false targets may be jumped to unconditionally or
108 // control may split conditionally. Unconditional jumping and
109 // splitting should be emitted in tail position (as the last thing
110 // when compiling an expression) because they can cause either label
111 // to be bound or the non-fall through to be jumped to leaving an
112 // invalid virtual frame.
113 //
114 // The labels in the control destination can be extracted and
115 // manipulated normally without affecting the state of the
116 // destination.
117
118 class ControlDestination BASE_EMBEDDED {
119 public:
120 ControlDestination(JumpTarget* true_target,
121 JumpTarget* false_target,
122 bool true_is_fall_through)
123 : true_target_(true_target),
124 false_target_(false_target),
125 true_is_fall_through_(true_is_fall_through),
126 is_used_(false) {
127 ASSERT(true_is_fall_through ? !true_target->is_bound()
128 : !false_target->is_bound());
129 }
130
131 // Accessors for the jump targets. Directly jumping or branching to
132 // or binding the targets will not update the destination's state.
133 JumpTarget* true_target() const { return true_target_; }
134 JumpTarget* false_target() const { return false_target_; }
135
136 // True if the the destination has been jumped to unconditionally or
137 // control has been split to both targets. This predicate does not
138 // test whether the targets have been extracted and manipulated as
139 // raw jump targets.
140 bool is_used() const { return is_used_; }
141
142 // True if the destination is used and the true target (respectively
143 // false target) was the fall through. If the target is backward,
144 // "fall through" included jumping unconditionally to it.
145 bool true_was_fall_through() const {
146 return is_used_ && true_is_fall_through_;
147 }
148
149 bool false_was_fall_through() const {
150 return is_used_ && !true_is_fall_through_;
151 }
152
153 // Emit a branch to one of the true or false targets, and bind the
154 // other target. Because this binds the fall-through target, it
155 // should be emitted in tail position (as the last thing when
156 // compiling an expression).
157 void Split(Condition cc) {
158 ASSERT(!is_used_);
159 if (true_is_fall_through_) {
160 false_target_->Branch(NegateCondition(cc));
161 true_target_->Bind();
162 } else {
163 true_target_->Branch(cc);
164 false_target_->Bind();
165 }
166 is_used_ = true;
167 }
168
169 // Emit an unconditional jump in tail position, to the true target
170 // (if the argument is true) or the false target. The "jump" will
171 // actually bind the jump target if it is forward, jump to it if it
172 // is backward.
173 void Goto(bool where) {
174 ASSERT(!is_used_);
175 JumpTarget* target = where ? true_target_ : false_target_;
176 if (target->is_bound()) {
177 target->Jump();
178 } else {
179 target->Bind();
180 }
181 is_used_ = true;
182 true_is_fall_through_ = where;
183 }
184
185 // Mark this jump target as used as if Goto had been called, but
186 // without generating a jump or binding a label (the control effect
187 // should have already happened). This is used when the left
188 // subexpression of the short-circuit boolean operators are
189 // compiled.
190 void Use(bool where) {
191 ASSERT(!is_used_);
192 ASSERT((where ? true_target_ : false_target_)->is_bound());
193 is_used_ = true;
194 true_is_fall_through_ = where;
195 }
196
197 // Swap the true and false targets but keep the same actual label as
198 // the fall through. This is used when compiling negated
199 // expressions, where we want to swap the targets but preserve the
200 // state.
201 void Invert() {
202 JumpTarget* temp_target = true_target_;
203 true_target_ = false_target_;
204 false_target_ = temp_target;
205
206 true_is_fall_through_ = !true_is_fall_through_;
207 }
208
209 private:
210 // True and false jump targets.
211 JumpTarget* true_target_;
212 JumpTarget* false_target_;
213
214 // Before using the destination: true if the true target is the
215 // preferred fall through, false if the false target is. After
216 // using the destination: true if the true target was actually used
217 // as the fall through, false if the false target was.
218 bool true_is_fall_through_;
219
220 // True if the Split or Goto functions have been called.
221 bool is_used_;
222 };
223
224
225 // -------------------------------------------------------------------------
226 // Code generation state
227
228 // The state is passed down the AST by the code generator (and back up, in
229 // the form of the state of the jump target pair). It is threaded through
230 // the call stack. Constructing a state implicitly pushes it on the owning
231 // code generator's stack of states, and destroying one implicitly pops it.
232 //
233 // The code generator state is only used for expressions, so statements have
234 // the initial state.
235
236 class CodeGenState BASE_EMBEDDED {
237 public:
238 // Create an initial code generator state. Destroying the initial state
239 // leaves the code generator with a NULL state.
240 explicit CodeGenState(CodeGenerator* owner);
241
242 // Create a code generator state based on a code generator's current
243 // state. The new state may or may not be inside a typeof, and has its
244 // own control destination.
245 CodeGenState(CodeGenerator* owner,
246 TypeofState typeof_state,
247 ControlDestination* destination);
248
249 // Destroy a code generator state and restore the owning code generator's
250 // previous state.
251 ~CodeGenState();
252
253 // Accessors for the state.
254 TypeofState typeof_state() const { return typeof_state_; }
255 ControlDestination* destination() const { return destination_; }
256
257 private:
258 // The owning code generator.
259 CodeGenerator* owner_;
260
261 // A flag indicating whether we are compiling the immediate subexpression
262 // of a typeof expression.
263 TypeofState typeof_state_;
264
265 // A control destination in case the expression has a control-flow
266 // effect.
267 ControlDestination* destination_;
268
269 // The previous state of the owning code generator, restored when
270 // this state is destroyed.
271 CodeGenState* previous_;
272 };
273
274
275
276
277 // -------------------------------------------------------------------------
278 // CodeGenerator
279
280 class CodeGenerator: public AstVisitor {
281 public:
282 // Takes a function literal, generates code for it. This function should only
283 // be called by compiler.cc.
284 static Handle<Code> MakeCode(FunctionLiteral* fun,
285 Handle<Script> script,
286 bool is_eval);
287
288 #ifdef ENABLE_LOGGING_AND_PROFILING
289 static bool ShouldGenerateLog(Expression* type);
290 #endif
291
292 static void SetFunctionInfo(Handle<JSFunction> fun,
293 int length,
294 int function_token_position,
295 int start_position,
296 int end_position,
297 bool is_expression,
298 bool is_toplevel,
299 Handle<Script> script,
300 Handle<String> inferred_name);
301
302 // Accessors
303 MacroAssembler* masm() { return masm_; }
304
305 VirtualFrame* frame() const { return frame_; }
306
307 bool has_valid_frame() const { return frame_ != NULL; }
308
309 // Set the virtual frame to be new_frame, with non-frame register
310 // reference counts given by non_frame_registers. The non-frame
311 // register reference counts of the old frame are returned in
312 // non_frame_registers.
313 void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
314
315 void DeleteFrame();
316
317 RegisterAllocator* allocator() const { return allocator_; }
318
319 CodeGenState* state() { return state_; }
320 void set_state(CodeGenState* state) { state_ = state; }
321
322 void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
323
324 bool in_spilled_code() const { return in_spilled_code_; }
325 void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; }
326
327 private:
328 // Construction/Destruction
329 CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
330 virtual ~CodeGenerator() { delete masm_; }
331
332 // Accessors
333 Scope* scope() const { return scope_; }
334
335 // Clearing and generating deferred code.
336 void ClearDeferred();
337 void ProcessDeferred();
338
339 bool is_eval() { return is_eval_; }
340
341 // State
342 TypeofState typeof_state() const { return state_->typeof_state(); }
343 ControlDestination* destination() const { return state_->destination(); }
344
345 // Track loop nesting level.
346 int loop_nesting() const { return loop_nesting_; }
347 void IncrementLoopNesting() { loop_nesting_++; }
348 void DecrementLoopNesting() { loop_nesting_--; }
349
350
351 // Node visitors.
352 void VisitStatements(ZoneList<Statement*>* statements);
353
354 #define DEF_VISIT(type) \
355 void Visit##type(type* node);
356 NODE_LIST(DEF_VISIT)
357 #undef DEF_VISIT
358
359 // Visit a statement and then spill the virtual frame if control flow can
360 // reach the end of the statement (ie, it does not exit via break,
361 // continue, return, or throw). This function is used temporarily while
362 // the code generator is being transformed.
363 void VisitAndSpill(Statement* statement);
364
365 // Visit a list of statements and then spill the virtual frame if control
366 // flow can reach the end of the list.
367 void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
368
369 // Main code generation function
370 void GenCode(FunctionLiteral* fun);
371
372 // Generate the return sequence code. Should be called no more than
373 // once per compiled function, immediately after binding the return
374 // target (which can not be done more than once).
375 void GenerateReturnSequence(Result* return_value);
376
377 // The following are used by class Reference.
378 void LoadReference(Reference* ref);
379 void UnloadReference(Reference* ref);
380
381 Operand ContextOperand(Register context, int index) const {
382 return Operand(context, Context::SlotOffset(index));
383 }
384
385 Operand SlotOperand(Slot* slot, Register tmp);
386
387 Operand ContextSlotOperandCheckExtensions(Slot* slot,
388 Result tmp,
389 JumpTarget* slow);
390
391 // Expressions
392 Operand GlobalObject() const {
393 return ContextOperand(esi, Context::GLOBAL_INDEX);
394 }
395
396 void LoadCondition(Expression* x,
397 TypeofState typeof_state,
398 ControlDestination* destination,
399 bool force_control);
400 void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF);
401 void LoadGlobal();
402 void LoadGlobalReceiver();
403
404 // Generate code to push the value of an expression on top of the frame
405 // and then spill the frame fully to memory. This function is used
406 // temporarily while the code generator is being transformed.
407 void LoadAndSpill(Expression* expression,
408 TypeofState typeof_state = NOT_INSIDE_TYPEOF);
409
410 // Read a value from a slot and leave it on top of the expression stack.
411 void LoadFromSlot(Slot* slot, TypeofState typeof_state);
412 Result LoadFromGlobalSlotCheckExtensions(Slot* slot,
413 TypeofState typeof_state,
414 JumpTarget* slow);
415
416 // Store the value on top of the expression stack into a slot, leaving the
417 // value in place.
418 void StoreToSlot(Slot* slot, InitState init_state);
419
420 // Special code for typeof expressions: Unfortunately, we must
421 // be careful when loading the expression in 'typeof'
422 // expressions. We are not allowed to throw reference errors for
423 // non-existing properties of the global object, so we must make it
424 // look like an explicit property access, instead of an access
425 // through the context chain.
426 void LoadTypeofExpression(Expression* x);
427
428 // Translate the value on top of the frame into control flow to the
429 // control destination.
430 void ToBoolean(ControlDestination* destination);
431
432 void GenericBinaryOperation(
433 Token::Value op,
434 SmiAnalysis* type,
435 OverwriteMode overwrite_mode);
436
437 // If possible, combine two constant smi values using op to produce
438 // a smi result, and push it on the virtual frame, all at compile time.
439 // Returns true if it succeeds. Otherwise it has no effect.
440 bool FoldConstantSmis(Token::Value op, int left, int right);
441
442 // Emit code to perform a binary operation on a constant
443 // smi and a likely smi. Consumes the Result *operand.
444 void ConstantSmiBinaryOperation(Token::Value op,
445 Result* operand,
446 Handle<Object> constant_operand,
447 SmiAnalysis* type,
448 bool reversed,
449 OverwriteMode overwrite_mode);
450
451 // Emit code to perform a binary operation on two likely smis.
452 // The code to handle smi arguments is produced inline.
453 // Consumes the Results *left and *right.
454 void LikelySmiBinaryOperation(Token::Value op,
455 Result* left,
456 Result* right,
457 OverwriteMode overwrite_mode);
458
459 void Comparison(Condition cc,
460 bool strict,
461 ControlDestination* destination);
462
463 // To prevent long attacker-controlled byte sequences, integer constants
464 // from the JavaScript source are loaded in two parts if they are larger
465 // than 16 bits.
466 static const int kMaxSmiInlinedBits = 16;
467 bool IsUnsafeSmi(Handle<Object> value);
468 // Load an integer constant x into a register target using
469 // at most 16 bits of user-controlled data per assembly operation.
470 void LoadUnsafeSmi(Register target, Handle<Object> value);
471
472 void CallWithArguments(ZoneList<Expression*>* arguments, int position);
473
474 void CheckStack();
475
476 bool CheckForInlineRuntimeCall(CallRuntime* node);
477 Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node);
478 void ProcessDeclarations(ZoneList<Declaration*>* declarations);
479
480 Handle<Code> ComputeCallInitialize(int argc);
481 Handle<Code> ComputeCallInitializeInLoop(int argc);
482
483 // Declare global variables and functions in the given array of
484 // name/value pairs.
485 void DeclareGlobals(Handle<FixedArray> pairs);
486
487 // Instantiate the function boilerplate.
488 void InstantiateBoilerplate(Handle<JSFunction> boilerplate);
489
490 // Support for type checks.
491 void GenerateIsSmi(ZoneList<Expression*>* args);
492 void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
493 void GenerateIsArray(ZoneList<Expression*>* args);
494
495 // Support for arguments.length and arguments[?].
496 void GenerateArgumentsLength(ZoneList<Expression*>* args);
497 void GenerateArgumentsAccess(ZoneList<Expression*>* args);
498
499 // Support for accessing the value field of an object (used by Date).
500 void GenerateValueOf(ZoneList<Expression*>* args);
501 void GenerateSetValueOf(ZoneList<Expression*>* args);
502
503 // Fast support for charCodeAt(n).
504 void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
505
506 // Fast support for object equality testing.
507 void GenerateObjectEquals(ZoneList<Expression*>* args);
508
509 void GenerateLog(ZoneList<Expression*>* args);
510
511
512 // Methods and constants for fast case switch statement support.
513 //
514 // Only allow fast-case switch if the range of labels is at most
515 // this factor times the number of case labels.
516 // Value is derived from comparing the size of code generated by the normal
517 // switch code for Smi-labels to the size of a single pointer. If code
518 // quality increases this number should be decreased to match.
519 static const int kFastSwitchMaxOverheadFactor = 5;
520
521 // Minimal number of switch cases required before we allow jump-table
522 // optimization.
523 static const int kFastSwitchMinCaseCount = 5;
524
525 // The limit of the range of a fast-case switch, as a factor of the number
526 // of cases of the switch. Each platform should return a value that
527 // is optimal compared to the default code generated for a switch statement
528 // on that platform.
529 int FastCaseSwitchMaxOverheadFactor();
530
531 // The minimal number of cases in a switch before the fast-case switch
532 // optimization is enabled. Each platform should return a value that
533 // is optimal compared to the default code generated for a switch statement
534 // on that platform.
535 int FastCaseSwitchMinCaseCount();
536
537 // Allocate a jump table and create code to jump through it.
538 // Should call GenerateFastCaseSwitchCases to generate the code for
539 // all the cases at the appropriate point.
540 void GenerateFastCaseSwitchJumpTable(SwitchStatement* node,
541 int min_index,
542 int range,
543 Label* fail_label,
544 Vector<Label*> case_targets,
545 Vector<Label> case_labels);
546
547 // Generate the code for cases for the fast case switch.
548 // Called by GenerateFastCaseSwitchJumpTable.
549 void GenerateFastCaseSwitchCases(SwitchStatement* node,
550 Vector<Label> case_labels,
551 VirtualFrame* start_frame);
552
553 // Fast support for constant-Smi switches.
554 void GenerateFastCaseSwitchStatement(SwitchStatement* node,
555 int min_index,
556 int range,
557 int default_index);
558
559 // Fast support for constant-Smi switches. Tests whether switch statement
560 // permits optimization and calls GenerateFastCaseSwitch if it does.
561 // Returns true if the fast-case switch was generated, and false if not.
562 bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node);
563
564 // Methods used to indicate which source code is generated for. Source
565 // positions are collected by the assembler and emitted with the relocation
566 // information.
567 void CodeForFunctionPosition(FunctionLiteral* fun);
568 void CodeForReturnPosition(FunctionLiteral* fun);
569 void CodeForStatementPosition(Node* node);
570 void CodeForSourcePosition(int pos);
571
572 #ifdef DEBUG
573 // True if the registers are valid for entry to a block. There should be
574 // no frame-external references to eax, ebx, ecx, edx, or edi.
575 bool HasValidEntryRegisters();
576 #endif
577
578 bool is_eval_; // Tells whether code is generated for eval.
579 Handle<Script> script_;
580 List<DeferredCode*> deferred_;
581
582 // Assembler
583 MacroAssembler* masm_; // to generate code
584
585 // Code generation state
586 Scope* scope_;
587 VirtualFrame* frame_;
588 RegisterAllocator* allocator_;
589 CodeGenState* state_;
590 int loop_nesting_;
591
592 // Jump targets.
593 // The target of the return from the function.
594 BreakTarget function_return_;
595
596 // True if the function return is shadowed (ie, jumping to the target
597 // function_return_ does not jump to the true function return, but rather
598 // to some unlinking code).
599 bool function_return_is_shadowed_;
600
601 // True when we are in code that expects the virtual frame to be fully
602 // spilled. Some virtual frame function are disabled in DEBUG builds when
603 // called from spilled code, because they do not leave the virtual frame
604 // in a spilled state.
605 bool in_spilled_code_;
606
607 friend class VirtualFrame;
608 friend class JumpTarget;
609 friend class Reference;
610 friend class Result;
611
612 DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
613 };
614
615
616 } } // namespace v8::internal
617
618 #endif // V8_CODEGEN_IA32_H_
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