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Issue 92068: Move backend specific files to separate directories. (Closed)
Patch Set: Added CPPPATH flag and made all includes use same base path. Created 11 years, 8 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_CODEGEN_ARM_H_
29 #define V8_CODEGEN_ARM_H_
30
31 namespace v8 { namespace internal {
32
33 // Forward declarations
34 class DeferredCode;
35 class RegisterAllocator;
36 class RegisterFile;
37
38 enum InitState { CONST_INIT, NOT_CONST_INIT };
39 enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
40
41
42 // -------------------------------------------------------------------------
43 // Reference support
44
45 // A reference is a C++ stack-allocated object that keeps an ECMA
46 // reference on the execution stack while in scope. For variables
47 // the reference is empty, indicating that it isn't necessary to
48 // store state on the stack for keeping track of references to those.
49 // For properties, we keep either one (named) or two (indexed) values
50 // on the execution stack to represent the reference.
51
52 class Reference BASE_EMBEDDED {
53 public:
54 // The values of the types is important, see size().
55 enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
56 Reference(CodeGenerator* cgen, Expression* expression);
57 ~Reference();
58
59 Expression* expression() const { return expression_; }
60 Type type() const { return type_; }
61 void set_type(Type value) {
62 ASSERT(type_ == ILLEGAL);
63 type_ = value;
64 }
65
66 // The size the reference takes up on the stack.
67 int size() const { return (type_ == ILLEGAL) ? 0 : type_; }
68
69 bool is_illegal() const { return type_ == ILLEGAL; }
70 bool is_slot() const { return type_ == SLOT; }
71 bool is_property() const { return type_ == NAMED || type_ == KEYED; }
72
73 // Return the name. Only valid for named property references.
74 Handle<String> GetName();
75
76 // Generate code to push the value of the reference on top of the
77 // expression stack. The reference is expected to be already on top of
78 // the expression stack, and it is left in place with its value above it.
79 void GetValue(TypeofState typeof_state);
80
81 // Generate code to push the value of a reference on top of the expression
82 // stack and then spill the stack frame. This function is used temporarily
83 // while the code generator is being transformed.
84 inline void GetValueAndSpill(TypeofState typeof_state);
85
86 // Generate code to store the value on top of the expression stack in the
87 // reference. The reference is expected to be immediately below the value
88 // on the expression stack. The stored value is left in place (with the
89 // reference intact below it) to support chained assignments.
90 void SetValue(InitState init_state);
91
92 private:
93 CodeGenerator* cgen_;
94 Expression* expression_;
95 Type type_;
96 };
97
98
99 // -------------------------------------------------------------------------
100 // Code generation state
101
102 // The state is passed down the AST by the code generator (and back up, in
103 // the form of the state of the label pair). It is threaded through the
104 // call stack. Constructing a state implicitly pushes it on the owning code
105 // generator's stack of states, and destroying one implicitly pops it.
106
107 class CodeGenState BASE_EMBEDDED {
108 public:
109 // Create an initial code generator state. Destroying the initial state
110 // leaves the code generator with a NULL state.
111 explicit CodeGenState(CodeGenerator* owner);
112
113 // Create a code generator state based on a code generator's current
114 // state. The new state has its own typeof state and pair of branch
115 // labels.
116 CodeGenState(CodeGenerator* owner,
117 TypeofState typeof_state,
118 JumpTarget* true_target,
119 JumpTarget* false_target);
120
121 // Destroy a code generator state and restore the owning code generator's
122 // previous state.
123 ~CodeGenState();
124
125 TypeofState typeof_state() const { return typeof_state_; }
126 JumpTarget* true_target() const { return true_target_; }
127 JumpTarget* false_target() const { return false_target_; }
128
129 private:
130 CodeGenerator* owner_;
131 TypeofState typeof_state_;
132 JumpTarget* true_target_;
133 JumpTarget* false_target_;
134 CodeGenState* previous_;
135 };
136
137
138 // -------------------------------------------------------------------------
139 // CodeGenerator
140
141 class CodeGenerator: public AstVisitor {
142 public:
143 // Takes a function literal, generates code for it. This function should only
144 // be called by compiler.cc.
145 static Handle<Code> MakeCode(FunctionLiteral* fun,
146 Handle<Script> script,
147 bool is_eval);
148
149 #ifdef ENABLE_LOGGING_AND_PROFILING
150 static bool ShouldGenerateLog(Expression* type);
151 #endif
152
153 static void SetFunctionInfo(Handle<JSFunction> fun,
154 int length,
155 int function_token_position,
156 int start_position,
157 int end_position,
158 bool is_expression,
159 bool is_toplevel,
160 Handle<Script> script,
161 Handle<String> inferred_name);
162
163 // Accessors
164 MacroAssembler* masm() { return masm_; }
165
166 VirtualFrame* frame() const { return frame_; }
167
168 bool has_valid_frame() const { return frame_ != NULL; }
169
170 // Set the virtual frame to be new_frame, with non-frame register
171 // reference counts given by non_frame_registers. The non-frame
172 // register reference counts of the old frame are returned in
173 // non_frame_registers.
174 void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
175
176 void DeleteFrame();
177
178 RegisterAllocator* allocator() const { return allocator_; }
179
180 CodeGenState* state() { return state_; }
181 void set_state(CodeGenState* state) { state_ = state; }
182
183 void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
184
185 bool in_spilled_code() const { return in_spilled_code_; }
186 void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; }
187
188 private:
189 // Construction/Destruction
190 CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval);
191 virtual ~CodeGenerator() { delete masm_; }
192
193 // Accessors
194 Scope* scope() const { return scope_; }
195
196 // Clearing and generating deferred code.
197 void ClearDeferred();
198 void ProcessDeferred();
199
200 bool is_eval() { return is_eval_; }
201
202 // State
203 bool has_cc() const { return cc_reg_ != al; }
204 TypeofState typeof_state() const { return state_->typeof_state(); }
205 JumpTarget* true_target() const { return state_->true_target(); }
206 JumpTarget* false_target() const { return state_->false_target(); }
207
208
209 // Node visitors.
210 void VisitStatements(ZoneList<Statement*>* statements);
211
212 #define DEF_VISIT(type) \
213 void Visit##type(type* node);
214 NODE_LIST(DEF_VISIT)
215 #undef DEF_VISIT
216
217 // Visit a statement and then spill the virtual frame if control flow can
218 // reach the end of the statement (ie, it does not exit via break,
219 // continue, return, or throw). This function is used temporarily while
220 // the code generator is being transformed.
221 void VisitAndSpill(Statement* statement);
222
223 // Visit a list of statements and then spill the virtual frame if control
224 // flow can reach the end of the list.
225 void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
226
227 // Main code generation function
228 void GenCode(FunctionLiteral* fun);
229
230 // The following are used by class Reference.
231 void LoadReference(Reference* ref);
232 void UnloadReference(Reference* ref);
233
234 MemOperand ContextOperand(Register context, int index) const {
235 return MemOperand(context, Context::SlotOffset(index));
236 }
237
238 MemOperand SlotOperand(Slot* slot, Register tmp);
239
240 MemOperand ContextSlotOperandCheckExtensions(Slot* slot,
241 Register tmp,
242 Register tmp2,
243 JumpTarget* slow);
244
245 // Expressions
246 MemOperand GlobalObject() const {
247 return ContextOperand(cp, Context::GLOBAL_INDEX);
248 }
249
250 void LoadCondition(Expression* x,
251 TypeofState typeof_state,
252 JumpTarget* true_target,
253 JumpTarget* false_target,
254 bool force_cc);
255 void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF);
256 void LoadGlobal();
257 void LoadGlobalReceiver(Register scratch);
258
259 // Generate code to push the value of an expression on top of the frame
260 // and then spill the frame fully to memory. This function is used
261 // temporarily while the code generator is being transformed.
262 void LoadAndSpill(Expression* expression,
263 TypeofState typeof_state = NOT_INSIDE_TYPEOF);
264
265 // Call LoadCondition and then spill the virtual frame unless control flow
266 // cannot reach the end of the expression (ie, by emitting only
267 // unconditional jumps to the control targets).
268 void LoadConditionAndSpill(Expression* expression,
269 TypeofState typeof_state,
270 JumpTarget* true_target,
271 JumpTarget* false_target,
272 bool force_control);
273
274 // Read a value from a slot and leave it on top of the expression stack.
275 void LoadFromSlot(Slot* slot, TypeofState typeof_state);
276 void LoadFromGlobalSlotCheckExtensions(Slot* slot,
277 TypeofState typeof_state,
278 Register tmp,
279 Register tmp2,
280 JumpTarget* slow);
281
282 // Special code for typeof expressions: Unfortunately, we must
283 // be careful when loading the expression in 'typeof'
284 // expressions. We are not allowed to throw reference errors for
285 // non-existing properties of the global object, so we must make it
286 // look like an explicit property access, instead of an access
287 // through the context chain.
288 void LoadTypeofExpression(Expression* x);
289
290 void ToBoolean(JumpTarget* true_target, JumpTarget* false_target);
291
292 void GenericBinaryOperation(Token::Value op, OverwriteMode overwrite_mode);
293 void Comparison(Condition cc, bool strict = false);
294
295 void SmiOperation(Token::Value op,
296 Handle<Object> value,
297 bool reversed,
298 OverwriteMode mode);
299
300 void CallWithArguments(ZoneList<Expression*>* arguments, int position);
301
302 // Control flow
303 void Branch(bool if_true, JumpTarget* target);
304 void CheckStack();
305
306 bool CheckForInlineRuntimeCall(CallRuntime* node);
307 Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node);
308 void ProcessDeclarations(ZoneList<Declaration*>* declarations);
309
310 Handle<Code> ComputeCallInitialize(int argc);
311 Handle<Code> ComputeCallInitializeInLoop(int argc);
312
313 // Declare global variables and functions in the given array of
314 // name/value pairs.
315 void DeclareGlobals(Handle<FixedArray> pairs);
316
317 // Instantiate the function boilerplate.
318 void InstantiateBoilerplate(Handle<JSFunction> boilerplate);
319
320 // Support for type checks.
321 void GenerateIsSmi(ZoneList<Expression*>* args);
322 void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
323 void GenerateIsArray(ZoneList<Expression*>* args);
324
325 // Support for arguments.length and arguments[?].
326 void GenerateArgumentsLength(ZoneList<Expression*>* args);
327 void GenerateArgumentsAccess(ZoneList<Expression*>* args);
328
329 // Support for accessing the value field of an object (used by Date).
330 void GenerateValueOf(ZoneList<Expression*>* args);
331 void GenerateSetValueOf(ZoneList<Expression*>* args);
332
333 // Fast support for charCodeAt(n).
334 void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
335
336 // Fast support for object equality testing.
337 void GenerateObjectEquals(ZoneList<Expression*>* args);
338
339 void GenerateLog(ZoneList<Expression*>* args);
340
341 // Methods and constants for fast case switch statement support.
342 //
343 // Only allow fast-case switch if the range of labels is at most
344 // this factor times the number of case labels.
345 // Value is derived from comparing the size of code generated by the normal
346 // switch code for Smi-labels to the size of a single pointer. If code
347 // quality increases this number should be decreased to match.
348 static const int kFastSwitchMaxOverheadFactor = 10;
349
350 // Minimal number of switch cases required before we allow jump-table
351 // optimization.
352 static const int kFastSwitchMinCaseCount = 5;
353
354 // The limit of the range of a fast-case switch, as a factor of the number
355 // of cases of the switch. Each platform should return a value that
356 // is optimal compared to the default code generated for a switch statement
357 // on that platform.
358 int FastCaseSwitchMaxOverheadFactor();
359
360 // The minimal number of cases in a switch before the fast-case switch
361 // optimization is enabled. Each platform should return a value that
362 // is optimal compared to the default code generated for a switch statement
363 // on that platform.
364 int FastCaseSwitchMinCaseCount();
365
366 // Allocate a jump table and create code to jump through it.
367 // Should call GenerateFastCaseSwitchCases to generate the code for
368 // all the cases at the appropriate point.
369 void GenerateFastCaseSwitchJumpTable(SwitchStatement* node,
370 int min_index,
371 int range,
372 Label* default_label,
373 Vector<Label*> case_targets,
374 Vector<Label> case_labels);
375
376 // Generate the code for cases for the fast case switch.
377 // Called by GenerateFastCaseSwitchJumpTable.
378 void GenerateFastCaseSwitchCases(SwitchStatement* node,
379 Vector<Label> case_labels,
380 VirtualFrame* start_frame);
381
382 // Fast support for constant-Smi switches.
383 void GenerateFastCaseSwitchStatement(SwitchStatement* node,
384 int min_index,
385 int range,
386 int default_index);
387
388 // Fast support for constant-Smi switches. Tests whether switch statement
389 // permits optimization and calls GenerateFastCaseSwitch if it does.
390 // Returns true if the fast-case switch was generated, and false if not.
391 bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node);
392
393
394 // Methods used to indicate which source code is generated for. Source
395 // positions are collected by the assembler and emitted with the relocation
396 // information.
397 void CodeForFunctionPosition(FunctionLiteral* fun);
398 void CodeForReturnPosition(FunctionLiteral* fun);
399 void CodeForStatementPosition(Node* node);
400 void CodeForSourcePosition(int pos);
401
402 #ifdef DEBUG
403 // True if the registers are valid for entry to a block.
404 bool HasValidEntryRegisters();
405 #endif
406
407 bool is_eval_; // Tells whether code is generated for eval.
408
409 Handle<Script> script_;
410 List<DeferredCode*> deferred_;
411
412 // Assembler
413 MacroAssembler* masm_; // to generate code
414
415 // Code generation state
416 Scope* scope_;
417 VirtualFrame* frame_;
418 RegisterAllocator* allocator_;
419 Condition cc_reg_;
420 CodeGenState* state_;
421
422 // Jump targets
423 BreakTarget function_return_;
424
425 // True if the function return is shadowed (ie, jumping to the target
426 // function_return_ does not jump to the true function return, but rather
427 // to some unlinking code).
428 bool function_return_is_shadowed_;
429
430 // True when we are in code that expects the virtual frame to be fully
431 // spilled. Some virtual frame function are disabled in DEBUG builds when
432 // called from spilled code, because they do not leave the virtual frame
433 // in a spilled state.
434 bool in_spilled_code_;
435
436 friend class VirtualFrame;
437 friend class JumpTarget;
438 friend class Reference;
439
440 DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
441 };
442
443
444 } } // namespace v8::internal
445
446 #endif // V8_CODEGEN_ARM_H_
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