Index: content/renderer/render_widget.cc |
diff --git a/content/renderer/render_widget.cc b/content/renderer/render_widget.cc |
index ff139dd5d5104f61dabd98f1f641e1741a56a181..11849cd649d366e6e19865d3265e158145efe565 100644 |
--- a/content/renderer/render_widget.cc |
+++ b/content/renderer/render_widget.cc |
@@ -679,13 +679,13 @@ void RenderWidget::AnimateIfNeeded() { |
return; |
// Target 60FPS if vsync is on. Go as fast as we can if vsync is off. |
- int animationInterval = IsRenderingVSynced() ? 16 : 0; |
+ base::TimeDelta animationInterval = IsRenderingVSynced() ? |
+ base::TimeDelta::FromMilliseconds(16) : base::TimeDelta(); |
base::Time now = base::Time::Now(); |
if (now >= animation_floor_time_ || is_accelerated_compositing_active_) { |
TRACE_EVENT0("renderer", "RenderWidget::AnimateIfNeeded") |
- animation_floor_time_ = now + |
- base::TimeDelta::FromMilliseconds(animationInterval); |
+ animation_floor_time_ = now + animationInterval; |
// Set a timer to call us back after animationInterval before |
// running animation callbacks so that if a callback requests another |
// we'll be sure to run it at the proper time. |
@@ -708,7 +708,7 @@ void RenderWidget::AnimateIfNeeded() { |
// base::Time::Now() has advanced past the animation_floor_time_. To |
// avoid exposing this delay to javascript, we keep posting delayed |
// tasks until base::Time::Now() has advanced far enough. |
- int64 delay = (animation_floor_time_ - now).InMillisecondsRoundedUp(); |
+ base::TimeDelta delay = animation_floor_time_ - now; |
animation_task_posted_ = true; |
MessageLoop::current()->PostDelayedTask( |
FROM_HERE, base::Bind(&RenderWidget::AnimationCallback, this), delay); |