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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/shadow_controller.h" | 5 #include "ash/wm/shadow_controller.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "ash/ash_switches.h" | 9 #include "ash/ash_switches.h" |
| 10 #include "ash/wm/shadow.h" | 10 #include "ash/wm/shadow.h" |
| 11 #include "ash/wm/shadow_types.h" | 11 #include "ash/wm/shadow_types.h" |
| 12 #include "ash/wm/window_properties.h" | 12 #include "ash/wm/window_properties.h" |
| 13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
| 14 #include "base/logging.h" | 14 #include "base/logging.h" |
| 15 #include "ui/aura/root_window.h" | 15 #include "ui/aura/root_window.h" |
| 16 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
| 17 | 17 |
| 18 using std::make_pair; | 18 using std::make_pair; |
| 19 | 19 |
| 20 namespace ash { | 20 namespace ash { |
| 21 namespace internal { | 21 namespace internal { |
| 22 | 22 |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
| 25 ShadowType GetShadowTypeFromWindowType(aura::Window* window) { | 25 ShadowType GetShadowTypeFromWindow(aura::Window* window) { |
| 26 switch (window->type()) { | 26 switch (window->type()) { |
|
Ben Goodger (Google)
2012/01/25 23:02:36
I think as a general rule transparent windows shou
xiyuan
2012/01/25 23:33:14
Done.
| |
| 27 case aura::client::WINDOW_TYPE_NORMAL: | 27 case aura::client::WINDOW_TYPE_NORMAL: |
| 28 case aura::client::WINDOW_TYPE_PANEL: | 28 case aura::client::WINDOW_TYPE_PANEL: |
| 29 return CommandLine::ForCurrentProcess()->HasSwitch( | 29 return CommandLine::ForCurrentProcess()->HasSwitch( |
| 30 switches::kAuraTranslucentFrames) ? | 30 switches::kAuraTranslucentFrames) || window->transparent() ? |
| 31 SHADOW_TYPE_NONE : SHADOW_TYPE_RECTANGULAR; | 31 SHADOW_TYPE_NONE : SHADOW_TYPE_RECTANGULAR; |
| 32 case aura::client::WINDOW_TYPE_MENU: | 32 case aura::client::WINDOW_TYPE_MENU: |
| 33 case aura::client::WINDOW_TYPE_TOOLTIP: | 33 case aura::client::WINDOW_TYPE_TOOLTIP: |
| 34 return SHADOW_TYPE_RECTANGULAR; | 34 return window->transparent() ? SHADOW_TYPE_NONE : |
| 35 SHADOW_TYPE_RECTANGULAR; | |
| 35 default: | 36 default: |
| 36 break; | 37 break; |
| 37 } | 38 } |
| 38 return SHADOW_TYPE_NONE; | 39 return SHADOW_TYPE_NONE; |
| 39 } | 40 } |
| 40 | 41 |
| 41 } // namespace | 42 } // namespace |
| 42 | 43 |
| 43 ShadowController::ShadowController() { | 44 ShadowController::ShadowController() { |
| 44 aura::RootWindow::GetInstance()->AddRootWindowObserver(this); | 45 aura::RootWindow::GetInstance()->AddRootWindowObserver(this); |
| 45 } | 46 } |
| 46 | 47 |
| 47 ShadowController::~ShadowController() { | 48 ShadowController::~ShadowController() { |
| 48 for (WindowShadowMap::const_iterator it = window_shadows_.begin(); | 49 for (WindowShadowMap::const_iterator it = window_shadows_.begin(); |
| 49 it != window_shadows_.end(); ++it) { | 50 it != window_shadows_.end(); ++it) { |
| 50 it->first->RemoveObserver(this); | 51 it->first->RemoveObserver(this); |
| 51 } | 52 } |
| 52 aura::RootWindow::GetInstance()->RemoveRootWindowObserver(this); | 53 aura::RootWindow::GetInstance()->RemoveRootWindowObserver(this); |
| 53 } | 54 } |
| 54 | 55 |
| 55 void ShadowController::OnWindowInitialized(aura::Window* window) { | 56 void ShadowController::OnWindowInitialized(aura::Window* window) { |
| 56 window->AddObserver(this); | 57 window->AddObserver(this); |
| 57 SetShadowType(window, GetShadowTypeFromWindowType(window)); | 58 SetShadowType(window, GetShadowTypeFromWindow(window)); |
| 58 HandlePossibleShadowVisibilityChange(window); | 59 HandlePossibleShadowVisibilityChange(window); |
| 59 } | 60 } |
| 60 | 61 |
| 61 void ShadowController::OnWindowPropertyChanged(aura::Window* window, | 62 void ShadowController::OnWindowPropertyChanged(aura::Window* window, |
| 62 const char* name, | 63 const char* name, |
| 63 void* old) { | 64 void* old) { |
| 64 if (name == kShadowTypeKey) | 65 if (name == kShadowTypeKey) |
| 65 HandlePossibleShadowVisibilityChange(window); | 66 HandlePossibleShadowVisibilityChange(window); |
| 66 } | 67 } |
| 67 | 68 |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 109 window_shadows_.insert(make_pair(window, shadow)); | 110 window_shadows_.insert(make_pair(window, shadow)); |
| 110 | 111 |
| 111 shadow->Init(); | 112 shadow->Init(); |
| 112 shadow->SetContentBounds(gfx::Rect(window->bounds().size())); | 113 shadow->SetContentBounds(gfx::Rect(window->bounds().size())); |
| 113 shadow->layer()->SetVisible(ShouldShowShadowForWindow(window)); | 114 shadow->layer()->SetVisible(ShouldShowShadowForWindow(window)); |
| 114 window->layer()->Add(shadow->layer()); | 115 window->layer()->Add(shadow->layer()); |
| 115 } | 116 } |
| 116 | 117 |
| 117 } // namespace internal | 118 } // namespace internal |
| 118 } // namespace ash | 119 } // namespace ash |
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