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Unified Diff: base/executor.h

Issue 9169037: Make new TaskRunner, SequencedTaskRunner, and SingleThreadTaskRunner interfaces (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Add SingleThreadExecutor Created 8 years, 11 months ago
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Index: base/executor.h
diff --git a/base/executor.h b/base/executor.h
new file mode 100644
index 0000000000000000000000000000000000000000..c60b9907ea3b04118b3e4ee5c3cee7475ef4bf4d
--- /dev/null
+++ b/base/executor.h
@@ -0,0 +1,195 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_EXECUTOR_H_
+#define BASE_EXECUTOR_H_
+#pragma once
+
+#include "base/base_export.h"
+#include "base/basictypes.h"
+#include "base/callback_forward.h"
+#include "base/executor_helpers.h"
+#include "base/memory/ref_counted.h"
+
+namespace tracked_objects {
+class Location;
+} // namespace tracked_objects
+
+namespace base {
+
+struct ExecutorTraits;
+
+// An Executor is an object that executes submitted tasks (in the form
+// of Closure objects). The Executor interface provides a way of
+// decoupling task submission from the mechanics of how each task will
+// be run. Executor provides very weak guarantees as to how submitted
+// tasks are run (or if they're run at all). In particular, it only
+// guarantees:
+//
+// - Submitting a task will not run it synchronously. That is, no
+// Post*Task method will call task.Run() directly.
+//
+// - Submitting a task as non-nestable can only delay execution of
+// the task. (This is implied by the definition of "non-nestable";
+// see comment above PostNonNestable*Task.)
+//
+// - Increasing the delay can only delay execution of the task.
darin (slow to review) 2012/01/31 07:11:48 what does this mean?
akalin 2012/01/31 23:57:29 If you increase the delay, it can either do nothin
+//
+// Executor does not guarantee the order in which submitted tasks are
+// run or whether they're run on a particular thread. Also it does
+// not guarantee a memory model for shared data between tasks. (In
+// other words, you should use your own synchronization/locking
+// primitives if you need to share data between tasks.)
+//
+// Implementations of Executor should be thread-safe in that all
+// methods must be safe to call on any thread. Ownership semantics
+// for Executors are in general not clear, which is why the interface
+// itself is RefCountedThreadSafe.
+//
+// Some possible implementations of Executor:
+//
darin (slow to review) 2012/01/31 07:11:48 you don't want to mention the simplest form of exe
akalin 2012/01/31 23:57:29 I'm a bit hesitant to do that, because people may
+// - An Executor that uses a worker pool to run submitted tasks.
+//
+// - An Executor that, for each task, spawns a non-joinable thread to
darin (slow to review) 2012/01/31 07:11:48 Hmm... such an implementation carries with it the
akalin 2012/01/31 23:57:29 These are just theoretical implementations for cli
+// execute that task and immediately quit.
+//
+// - An Executor that stores the list of submitted tasks and has a
+// method Run() that executes each runnable task in random order.
+class BASE_EXPORT Executor
+ : public RefCountedThreadSafe<Executor, ExecutorTraits> {
+ public:
+ // Submits the given task for execution. Returns true if the task
+ // may be executed at some point in the future, and false if the
+ // task definitely will not be executed.
+ virtual bool PostTask(const tracked_objects::Location& from_here,
+ const Closure& task) = 0;
+
+ // TODO(akalin): Make Post*DelayedTask use TimeDelta instead.
+
+ // Like PostTask, but tries to run the submitted task only after
+ // |delay_ms| has passed. PostDelayedTask with zero delay should be
+ // equivalent to PostTask.
+ //
+ // It is valid for an implementation to ignore |delay_ms|; that is,
+ // to have PostDelayedTask behave the same as PostTask.
+ virtual bool PostDelayedTask(const tracked_objects::Location& from_here,
+ const Closure& task,
+ int64 delay_ms) = 0;
+
+ // The two methods below are like the two methods above, but they
+ // guarantee that the submitted task will not execute nested within
+ // an already-executing task.
+
+ virtual bool PostNonNestableTask(const tracked_objects::Location& from_here,
+ const Closure& task) = 0;
+
+ virtual bool PostNonNestableDelayedTask(
+ const tracked_objects::Location& from_here,
+ const Closure& task,
+ int64 delay_ms) = 0;
+
+ // Returns true if the current thread is a thread on which a task
+ // may be executed, and false if no task will be executed on the
+ // current thread.
+ //
+ // It is valid for an implementation to always return true, or in
+ // general to use 'true' as a default value.
+ virtual bool IsCompatibleWithCurrentThread() const = 0;
darin (slow to review) 2012/01/31 07:11:48 Compatible is such a vague term. It somehow keeps
akalin 2012/01/31 23:57:29 Done.
+
+ // Posts |task| on the current Executor. On completion, |reply| is
+ // posted to the thread that called PostTaskAndReply(). Both |task|
+ // and |reply| are guaranteed to be deleted on the thread from which
+ // PostTaskAndReply() is invoked. This allows objects that must be
+ // deleted on the originating thread to be bound into the |task| and
+ // |reply| Closures. In particular, it can be useful to use
+ // WeakPtr<> in the |reply| Closure so that the reply operation can
+ // be canceled. See the following pseudo-code:
+ //
+ // class DataBuffer : public RefCountedThreadSafe<DataBuffer> {
+ // public:
+ // // Called to add data into a buffer.
+ // void AddData(void* buf, size_t length);
+ // ...
+ // };
+ //
+ //
+ // class DataLoader : public SupportsWeakPtr<DataLoader> {
+ // public:
+ // void GetData() {
+ // scoped_refptr<DataBuffer> buffer = new DataBuffer();
+ // target_thread_.message_loop_proxy()->PostTaskAndReply(
+ // FROM_HERE,
+ // base::Bind(&DataBuffer::AddData, buffer),
+ // base::Bind(&DataLoader::OnDataReceived, AsWeakPtr(), buffer));
+ // }
+ //
+ // private:
+ // void OnDataReceived(scoped_refptr<DataBuffer> buffer) {
+ // // Do something with buffer.
+ // }
+ // };
+ //
+ //
+ // Things to notice:
+ // * Results of |task| are shared with |reply| by binding a shared argument
+ // (a DataBuffer instance).
+ // * The DataLoader object has no special thread safety.
+ // * The DataLoader object can be deleted while |task| is still running,
+ // and the reply will cancel itself safely because it is bound to a
+ // WeakPtr<>.
+ bool PostTaskAndReply(const tracked_objects::Location& from_here,
+ const Closure& task,
+ const Closure& reply);
+
+ // Submits a non-nestable task to delete the given object. Returns
+ // true if the object may be deleted at some point in the future,
+ // and false if the object definitely will not be deleted.
+ template <class T>
+ bool DeleteSoon(const tracked_objects::Location& from_here,
+ const T* object) {
+ return subtle::DeleteHelperInternal<T, bool>::DeleteViaExecutor(
+ this, from_here, object);
+ }
+
+ // Submits a non-nestable task to release the given object. Returns
+ // true if the object may be released at some point in the future,
+ // and false if the object definitely will not be released.
+ template <class T>
+ bool ReleaseSoon(const tracked_objects::Location& from_here,
+ T* object) {
+ return subtle::ReleaseHelperInternal<T, bool>::ReleaseViaExecutor(
+ this, from_here, object);
+ }
+
+ protected:
+ friend struct ExecutorTraits;
+
+ Executor();
+ virtual ~Executor();
+
+ // Called when this object should be destroyed. By default simply
+ // deletes |this|, but can be overridden to do something else, like
+ // delete on a certain thread.
+ virtual void OnDestruct() const;
+
+private:
+ template <class T, class R> friend class subtle::DeleteHelperInternal;
+ template <class T, class R> friend class subtle::ReleaseHelperInternal;
+
+ bool DeleteSoonInternal(const tracked_objects::Location& from_here,
+ void(*deleter)(const void*),
+ const void* object);
+
+ bool ReleaseSoonInternal(const tracked_objects::Location& from_here,
+ void(*releaser)(const void*),
+ const void* object);
+};
+
+struct BASE_EXPORT ExecutorTraits {
+ static void Destruct(const Executor* executor);
+};
+
+} // namespace base
+
+#endif // BASE_EXECUTOR_H_
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