Index: app/gfx/icon_util.h |
=================================================================== |
--- app/gfx/icon_util.h (revision 41521) |
+++ app/gfx/icon_util.h (working copy) |
@@ -1,196 +0,0 @@ |
-// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef APP_GFX_ICON_UTIL_H_ |
-#define APP_GFX_ICON_UTIL_H_ |
- |
-#include <windows.h> |
-#include <string> |
-#include <vector> |
-#include "base/basictypes.h" |
- |
-namespace gfx { |
- class Size; |
-} |
-class SkBitmap; |
- |
-/////////////////////////////////////////////////////////////////////////////// |
-// |
-// The IconUtil class contains helper functions for manipulating Windows icons. |
-// The class interface contains methods for converting an HICON handle into an |
-// SkBitmap object and vice versa. The class can also create a .ico file given |
-// a PNG image contained in an SkBitmap object. The following code snippet |
-// shows an example usage of IconUtil::CreateHICONFromSkBitmap(): |
-// |
-// SkBitmap bitmap; |
-// |
-// // Fill |bitmap| with valid data |
-// bitmap.setConfig(...); |
-// bitmap.allocPixels(); |
-// |
-// ... |
-// |
-// // Convert the bitmap into a Windows HICON |
-// HICON icon = IconUtil::CreateHICONFromSkBitmap(bitmap); |
-// if (icon == NULL) { |
-// // Handle error |
-// ... |
-// } |
-// |
-// // Use the icon with a WM_SETICON message |
-// ::SendMessage(hwnd, WM_SETICON, static_cast<WPARAM>(ICON_BIG), |
-// reinterpret_cast<LPARAM>(icon)); |
-// |
-// // Destroy the icon when we are done |
-// ::DestroyIcon(icon); |
-// |
-/////////////////////////////////////////////////////////////////////////////// |
-class IconUtil { |
- public: |
- // Given an SkBitmap object, the function converts the bitmap to a Windows |
- // icon and returns the corresponding HICON handle. If the function can not |
- // convert the bitmap, NULL is returned. |
- // |
- // The client is responsible for destroying the icon when it is no longer |
- // needed by calling ::DestroyIcon(). |
- static HICON CreateHICONFromSkBitmap(const SkBitmap& bitmap); |
- |
- // Given a valid HICON handle representing an icon, this function converts |
- // the icon into an SkBitmap object containing an ARGB bitmap using the |
- // dimensions specified in |s|. |s| must specify valid dimensions (both |
- // width() an height() must be greater than zero). If the function can |
- // convert the icon to a bitmap (most probably due to an invalid parameter), |
- // the return value is NULL. |
- // |
- // The client owns the returned bitmap object and is responsible for deleting |
- // it when it is no longer needed. |
- static SkBitmap* CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s); |
- |
- // Given an initialized SkBitmap object and a file name, this function |
- // creates a .ico file with the given name using the provided bitmap. The |
- // icon file is created with multiple icon images of varying predefined |
- // dimensions because Windows uses different image sizes when loading icons, |
- // depending on where the icon is drawn (ALT+TAB window, desktop shortcut, |
- // Quick Launch, etc.). |icon_file_name| needs to specify the full path for |
- // the desired .ico file. |
- // |
- // The function returns true on success and false otherwise. |
- static bool CreateIconFileFromSkBitmap(const SkBitmap& bitmap, |
- const std::wstring& icon_file_name); |
- |
- private: |
- // The icon format is published in the MSDN but there is no definition of |
- // the icon file structures in any of the Windows header files so we need to |
- // define these structure within the class. We must make sure we use 2 byte |
- // packing so that the structures are layed out properly within the file. |
-#pragma pack(push) |
-#pragma pack(2) |
- |
- // ICONDIRENTRY contains meta data for an individual icon image within a |
- // .ico file. |
- struct ICONDIRENTRY { |
- BYTE bWidth; |
- BYTE bHeight; |
- BYTE bColorCount; |
- BYTE bReserved; |
- WORD wPlanes; |
- WORD wBitCount; |
- DWORD dwBytesInRes; |
- DWORD dwImageOffset; |
- }; |
- |
- // ICONDIR Contains information about all the icon images contained within a |
- // single .ico file. |
- struct ICONDIR { |
- WORD idReserved; |
- WORD idType; |
- WORD idCount; |
- ICONDIRENTRY idEntries[1]; |
- }; |
- |
- // Contains the actual icon image. |
- struct ICONIMAGE { |
- BITMAPINFOHEADER icHeader; |
- RGBQUAD icColors[1]; |
- BYTE icXOR[1]; |
- BYTE icAND[1]; |
- }; |
-#pragma pack(pop) |
- |
- // Used for indicating that the .ico contains an icon (rather than a cursor) |
- // image. This value is set in the |idType| field of the ICONDIR structure. |
- static const int kResourceTypeIcon = 1; |
- |
- // The dimensions of the icon images we insert into the .ico file. |
- static const int icon_dimensions_[]; |
- |
- // Returns how many icon dimensions are defined. |
- static int GetIconDimensionCount(); |
- |
- // Returns true if any pixel in the given pixels buffer has an non-zero alpha. |
- static bool PixelsHaveAlpha(const uint32* pixels, size_t num_pixels); |
- |
- // A helper function that initializes a BITMAPV5HEADER structure with a set |
- // of values. |
- static void InitializeBitmapHeader(BITMAPV5HEADER* header, int width, |
- int height); |
- |
- // Given a single SkBitmap object and pointers to the corresponding icon |
- // structures within the icon data buffer, this function sets the image |
- // information (dimensions, color depth, etc.) in the icon structures and |
- // also copies the underlying icon image into the appropriate location. |
- // |
- // The function will set the data pointed to by |image_byte_count| with the |
- // number of image bytes written to the buffer. Note that the number of bytes |
- // includes only the image data written into the memory pointed to by |
- // |icon_image|. |
- static void SetSingleIconImageInformation(const SkBitmap& bitmap, |
- int index, |
- ICONDIR* icon_dir, |
- ICONIMAGE* icon_image, |
- int image_offset, |
- int* image_byte_count); |
- |
- // Copies the bits of an SkBitmap object into a buffer holding the bits of |
- // the corresponding image for an icon within the .ico file. |
- static void CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap, |
- unsigned char* buffer, |
- int buffer_size); |
- |
- // Given a single bitmap, this function creates a set of bitmaps with |
- // specific dimensions by resizing the given bitmap to the appropriate sizes. |
- static void CreateResizedBitmapSet(const SkBitmap& bitmap_to_resize, |
- std::vector<SkBitmap>* bitmaps); |
- |
- // Given a set of bitmaps with varying dimensions, this function computes |
- // the amount of memory needed in order to store the bitmaps as image icons |
- // in a .ico file. |
- static int ComputeIconFileBufferSize(const std::vector<SkBitmap>& set); |
- |
- // A helper function for computing various size components of a given bitmap. |
- // The different sizes can be used within the various .ico file structures. |
- // |
- // |xor_mask_size| - the size, in bytes, of the XOR mask in the ICONIMAGE |
- // structure. |
- // |and_mask_size| - the size, in bytes, of the AND mask in the ICONIMAGE |
- // structure. |
- // |bytes_in_resource| - the total number of bytes set in the ICONIMAGE |
- // structure. This value is equal to the sum of the |
- // bytes in the AND mask and the XOR mask plus the size |
- // of the BITMAPINFOHEADER structure. Note that since |
- // only 32bpp are handled by the IconUtil class, the |
- // icColors field in the ICONIMAGE structure is ignored |
- // and is not accounted for when computing the |
- // different size components. |
- static void ComputeBitmapSizeComponents(const SkBitmap& bitmap, |
- int* xor_mask_size, |
- int* and_mask_size, |
- int* bytes_in_resource); |
- |
- // Prevent clients from instantiating objects of that class by declaring the |
- // ctor/dtor as private. |
- DISALLOW_IMPLICIT_CONSTRUCTORS(IconUtil); |
-}; |
- |
-#endif // APP_GFX_ICON_UTIL_H_ |