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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "net/base/network_change_notifier_win.h" | 5 #include "net/base/network_change_notifier_win.h" |
| 6 | 6 |
| 7 #include <iphlpapi.h> | 7 #include <iphlpapi.h> |
| 8 #include <winsock2.h> | 8 #include <winsock2.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 62 } | 62 } |
| 63 | 63 |
| 64 NetworkChangeNotifierWin::~NetworkChangeNotifierWin() { | 64 NetworkChangeNotifierWin::~NetworkChangeNotifierWin() { |
| 65 if (is_watching_) { | 65 if (is_watching_) { |
| 66 CancelIPChangeNotify(&addr_overlapped_); | 66 CancelIPChangeNotify(&addr_overlapped_); |
| 67 addr_watcher_.StopWatching(); | 67 addr_watcher_.StopWatching(); |
| 68 } | 68 } |
| 69 WSACloseEvent(addr_overlapped_.hEvent); | 69 WSACloseEvent(addr_overlapped_.hEvent); |
| 70 } | 70 } |
| 71 | 71 |
| 72 // Conceptually we would like to tell whether the user is "online" verus | 72 // This implementation does not return the actual connection type but merely |
| 73 // "offline". This is challenging since the only thing we can test with | 73 // determines if the user is "online" (in which case it returns |
| 74 // certainty is whether a *particular* host is reachable. | 74 // CONNECTION_UNKNOWN) or "offline" (and then it returns CONNECTION_NONE). |
| 75 // This is challenging since the only thing we can test with certainty is |
| 76 // whether a *particular* host is reachable. |
| 75 // | 77 // |
| 76 // While we can't conclusively determine when a user is "online", we can at | 78 // While we can't conclusively determine when a user is "online", we can at |
| 77 // least reliably recognize some of the situtations when they are clearly | 79 // least reliably recognize some of the situtations when they are clearly |
| 78 // "offline". For example, if the user's laptop is not plugged into an ethernet | 80 // "offline". For example, if the user's laptop is not plugged into an ethernet |
| 79 // network and is not connected to any wireless networks, it must be offline. | 81 // network and is not connected to any wireless networks, it must be offline. |
| 80 // | 82 // |
| 81 // There are a number of different ways to implement this on Windows, each with | 83 // There are a number of different ways to implement this on Windows, each with |
| 82 // their pros and cons. Here is a comparison of various techniques considered: | 84 // their pros and cons. Here is a comparison of various techniques considered: |
| 83 // | 85 // |
| 84 // (1) Use InternetGetConnectedState (wininet.dll). This function is really easy | 86 // (1) Use InternetGetConnectedState (wininet.dll). This function is really easy |
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| 108 // workstation. Here is what I found: | 110 // workstation. Here is what I found: |
| 109 // * Approach (1) was pretty much zero-cost after the initial call. | 111 // * Approach (1) was pretty much zero-cost after the initial call. |
| 110 // * Approach (2) took an average of 3.25 milliseconds to enumerate the | 112 // * Approach (2) took an average of 3.25 milliseconds to enumerate the |
| 111 // adapters. | 113 // adapters. |
| 112 // * Approach (3) took an average of 0.8 ms to enumerate the providers. | 114 // * Approach (3) took an average of 0.8 ms to enumerate the providers. |
| 113 // | 115 // |
| 114 // In terms of correctness, all three approaches were comparable for the simple | 116 // In terms of correctness, all three approaches were comparable for the simple |
| 115 // experiments I ran... However none of them correctly returned "offline" when | 117 // experiments I ran... However none of them correctly returned "offline" when |
| 116 // executing 'ipconfig /release'. | 118 // executing 'ipconfig /release'. |
| 117 // | 119 // |
| 118 bool NetworkChangeNotifierWin::IsCurrentlyOffline() const { | 120 NetworkChangeNotifier::ConnectionType |
| 121 NetworkChangeNotifierWin::GetCurrentConnectionType() const { |
| 119 | 122 |
| 120 // TODO(eroman): We could cache this value, and only re-calculate it on | 123 // TODO(eroman): We could cache this value, and only re-calculate it on |
| 121 // network changes. For now we recompute it each time asked, | 124 // network changes. For now we recompute it each time asked, |
| 122 // since it is relatively fast (sub 1ms) and not called often. | 125 // since it is relatively fast (sub 1ms) and not called often. |
| 123 | 126 |
| 124 EnsureWinsockInit(); | 127 EnsureWinsockInit(); |
| 125 | 128 |
| 126 // The following code was adapted from: | 129 // The following code was adapted from: |
| 127 // http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/
base/win/async_network_alive_win32.cc?view=markup&pathrev=47343 | 130 // http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/
base/win/async_network_alive_win32.cc?view=markup&pathrev=47343 |
| 128 // The main difference is we only call WSALookupServiceNext once, whereas | 131 // The main difference is we only call WSALookupServiceNext once, whereas |
| 129 // the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS | 132 // the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS |
| 130 // to skip past the large results. | 133 // to skip past the large results. |
| 131 | 134 |
| 132 HANDLE ws_handle; | 135 HANDLE ws_handle; |
| 133 WSAQUERYSET query_set = {0}; | 136 WSAQUERYSET query_set = {0}; |
| 134 query_set.dwSize = sizeof(WSAQUERYSET); | 137 query_set.dwSize = sizeof(WSAQUERYSET); |
| 135 query_set.dwNameSpace = NS_NLA; | 138 query_set.dwNameSpace = NS_NLA; |
| 136 // Initiate a client query to iterate through the | 139 // Initiate a client query to iterate through the |
| 137 // currently connected networks. | 140 // currently connected networks. |
| 138 if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL, | 141 if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL, |
| 139 &ws_handle)) { | 142 &ws_handle)) { |
| 140 LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError(); | 143 LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError(); |
| 141 return false; | 144 return NetworkChangeNotifier::CONNECTION_UNKNOWN; |
| 142 } | 145 } |
| 143 | 146 |
| 144 bool found_connection = false; | 147 bool found_connection = false; |
| 145 | 148 |
| 146 // Retrieve the first available network. In this function, we only | 149 // Retrieve the first available network. In this function, we only |
| 147 // need to know whether or not there is network connection. | 150 // need to know whether or not there is network connection. |
| 148 // Allocate 256 bytes for name, it should be enough for most cases. | 151 // Allocate 256 bytes for name, it should be enough for most cases. |
| 149 // If the name is longer, it is OK as we will check the code returned and | 152 // If the name is longer, it is OK as we will check the code returned and |
| 150 // set correct network status. | 153 // set correct network status. |
| 151 char result_buffer[sizeof(WSAQUERYSET) + 256] = {0}; | 154 char result_buffer[sizeof(WSAQUERYSET) + 256] = {0}; |
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| 176 // There was nothing to iterate over! | 179 // There was nothing to iterate over! |
| 177 } else { | 180 } else { |
| 178 LOG(WARNING) << "WSALookupServiceNext() failed with:" << result; | 181 LOG(WARNING) << "WSALookupServiceNext() failed with:" << result; |
| 179 } | 182 } |
| 180 } | 183 } |
| 181 | 184 |
| 182 result = WSALookupServiceEnd(ws_handle); | 185 result = WSALookupServiceEnd(ws_handle); |
| 183 LOG_IF(ERROR, result != 0) | 186 LOG_IF(ERROR, result != 0) |
| 184 << "WSALookupServiceEnd() failed with: " << result; | 187 << "WSALookupServiceEnd() failed with: " << result; |
| 185 | 188 |
| 186 return !found_connection; | 189 // TODO(droger): Return something more detailed than CONNECTION_UNKNOWN. |
| 190 return found_connection ? NetworkChangeNotifier::CONNECTION_UNKNOWN : |
| 191 NetworkChangeNotifier::CONNECTION_NONE; |
| 187 } | 192 } |
| 188 | 193 |
| 189 void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) { | 194 void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) { |
| 190 DCHECK(CalledOnValidThread()); | 195 DCHECK(CalledOnValidThread()); |
| 191 DCHECK(is_watching_); | 196 DCHECK(is_watching_); |
| 192 is_watching_ = false; | 197 is_watching_ = false; |
| 193 | 198 |
| 194 // Start watching for the next address change. | 199 // Start watching for the next address change. |
| 195 WatchForAddressChange(); | 200 WatchForAddressChange(); |
| 196 | 201 |
| 197 NotifyObservers(); | 202 NotifyObservers(); |
| 198 } | 203 } |
| 199 | 204 |
| 200 void NetworkChangeNotifierWin::NotifyObservers() { | 205 void NetworkChangeNotifierWin::NotifyObservers() { |
| 201 DCHECK(CalledOnValidThread()); | 206 DCHECK(CalledOnValidThread()); |
| 202 NotifyObserversOfIPAddressChange(); | 207 NotifyObserversOfIPAddressChange(); |
| 203 | 208 |
| 204 // Calling IsOffline() at this very moment is likely to give | 209 // Calling GetConnectionType() at this very moment is likely to give |
| 205 // the wrong result, so we delay that until a little bit later. | 210 // the wrong result, so we delay that until a little bit later. |
| 206 // | 211 // |
| 207 // The one second delay chosen here was determined experimentally | 212 // The one second delay chosen here was determined experimentally |
| 208 // by adamk on Windows 7. | 213 // by adamk on Windows 7. |
| 209 timer_.Stop(); // cancel any already waiting notification | 214 timer_.Stop(); // cancel any already waiting notification |
| 210 timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this, | 215 timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this, |
| 211 &NetworkChangeNotifierWin::NotifyParentOfOnlineStateChange); | 216 &NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange); |
| 212 } | 217 } |
| 213 | 218 |
| 214 void NetworkChangeNotifierWin::WatchForAddressChange() { | 219 void NetworkChangeNotifierWin::WatchForAddressChange() { |
| 215 DCHECK(CalledOnValidThread()); | 220 DCHECK(CalledOnValidThread()); |
| 216 DCHECK(!is_watching_); | 221 DCHECK(!is_watching_); |
| 217 | 222 |
| 218 // NotifyAddrChange occasionally fails with ERROR_OPEN_FAILED for unknown | 223 // NotifyAddrChange occasionally fails with ERROR_OPEN_FAILED for unknown |
| 219 // reasons. More rarely, it's also been observed failing with | 224 // reasons. More rarely, it's also been observed failing with |
| 220 // ERROR_NO_SYSTEM_RESOURCES. When either of these happens, we retry later. | 225 // ERROR_NO_SYSTEM_RESOURCES. When either of these happens, we retry later. |
| 221 if (!WatchForAddressChangeInternal()) { | 226 if (!WatchForAddressChangeInternal()) { |
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| 257 DCHECK(CalledOnValidThread()); | 262 DCHECK(CalledOnValidThread()); |
| 258 HANDLE handle = NULL; | 263 HANDLE handle = NULL; |
| 259 DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_); | 264 DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_); |
| 260 if (ret != ERROR_IO_PENDING) | 265 if (ret != ERROR_IO_PENDING) |
| 261 return false; | 266 return false; |
| 262 | 267 |
| 263 addr_watcher_.StartWatching(addr_overlapped_.hEvent, this); | 268 addr_watcher_.StartWatching(addr_overlapped_.hEvent, this); |
| 264 return true; | 269 return true; |
| 265 } | 270 } |
| 266 | 271 |
| 267 void NetworkChangeNotifierWin::NotifyParentOfOnlineStateChange() { | 272 void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange() { |
| 268 NotifyObserversOfOnlineStateChange(); | 273 NotifyObserversOfConnectionTypeChange(); |
| 269 } | 274 } |
| 270 | 275 |
| 271 } // namespace net | 276 } // namespace net |
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