Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1074)

Side by Side Diff: content/renderer/media/audio_device.cc

Issue 9121045: Switch AudioDevice classes from SyncSocket to CancelableSyncSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Address comments, add temporary ScopedAllowIO for the audio thread cleanup+TODO for next cl. Created 8 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/audio_device.h" 5 #include "content/renderer/media/audio_device.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/message_loop.h" 9 #include "base/message_loop.h"
10 #include "base/threading/thread_restrictions.h"
10 #include "base/time.h" 11 #include "base/time.h"
11 #include "content/common/child_process.h" 12 #include "content/common/child_process.h"
12 #include "content/common/media/audio_messages.h" 13 #include "content/common/media/audio_messages.h"
13 #include "content/common/view_messages.h" 14 #include "content/common/view_messages.h"
14 #include "content/renderer/render_thread_impl.h" 15 #include "content/renderer/render_thread_impl.h"
15 #include "media/audio/audio_output_controller.h" 16 #include "media/audio/audio_output_controller.h"
16 #include "media/audio/audio_util.h" 17 #include "media/audio/audio_util.h"
17 18
18 AudioDevice::AudioDevice() 19 AudioDevice::AudioDevice()
19 : buffer_size_(0), 20 : buffer_size_(0),
(...skipping 216 matching lines...) Expand 10 before | Expand all | Expand 10 after
236 // Takes care of the case when Stop() is called before OnLowLatencyCreated(). 237 // Takes care of the case when Stop() is called before OnLowLatencyCreated().
237 if (!stream_id_) { 238 if (!stream_id_) {
238 base::SharedMemory::CloseHandle(handle); 239 base::SharedMemory::CloseHandle(handle);
239 // Close the socket handler. 240 // Close the socket handler.
240 base::SyncSocket socket(socket_handle); 241 base::SyncSocket socket(socket_handle);
241 return; 242 return;
242 } 243 }
243 244
244 shared_memory_handle_ = handle; 245 shared_memory_handle_ = handle;
245 memory_length_ = length; 246 memory_length_ = length;
246 audio_socket_ = new AudioSocket(socket_handle); 247 audio_socket_.reset(new base::CancelableSyncSocket(socket_handle));
247 248
248 audio_thread_.reset( 249 audio_thread_.reset(
249 new base::DelegateSimpleThread(this, "renderer_audio_thread")); 250 new base::DelegateSimpleThread(this, "renderer_audio_thread"));
250 audio_thread_->Start(); 251 audio_thread_->Start();
251 252
252 // We handle the case where Play() and/or Pause() may have been called 253 // We handle the case where Play() and/or Pause() may have been called
253 // multiple times before OnLowLatencyCreated() gets called. 254 // multiple times before OnLowLatencyCreated() gets called.
254 is_started_ = true; 255 is_started_ = true;
255 if (play_on_start_) 256 if (play_on_start_)
256 PlayOnIOThread(); 257 PlayOnIOThread();
257 } 258 }
258 259
259 void AudioDevice::OnVolume(double volume) { 260 void AudioDevice::OnVolume(double volume) {
260 NOTIMPLEMENTED(); 261 NOTIMPLEMENTED();
261 } 262 }
262 263
263 void AudioDevice::Send(IPC::Message* message) { 264 void AudioDevice::Send(IPC::Message* message) {
264 filter_->Send(message); 265 filter_->Send(message);
265 } 266 }
266 267
267 // Our audio thread runs here. 268 // Our audio thread runs here.
268 void AudioDevice::Run() { 269 void AudioDevice::Run() {
269 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio); 270 audio_thread_->SetThreadPriority(base::kThreadPriority_RealtimeAudio);
270 271
271 base::SharedMemory shared_memory(shared_memory_handle_, false); 272 base::SharedMemory shared_memory(shared_memory_handle_, false);
272 shared_memory.Map(media::TotalSharedMemorySizeInBytes(memory_length_)); 273 shared_memory.Map(media::TotalSharedMemorySizeInBytes(memory_length_));
273 scoped_refptr<AudioSocket> audio_socket(audio_socket_); 274 base::CancelableSyncSocket* audio_socket = audio_socket_.get();
scherkus (not reviewing) 2012/01/30 19:10:57 nit: do we need this anymore?
tommi (sloooow) - chröme 2012/01/30 21:53:14 yes, this is different than what we had before (sc
274 275
275 int pending_data;
276 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000; 276 const int samples_per_ms = static_cast<int>(sample_rate_) / 1000;
277 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms; 277 const int bytes_per_ms = channels_ * (bits_per_sample_ / 8) * samples_per_ms;
278 278
279 while (sizeof(pending_data) == 279 while (true) {
280 audio_socket->socket()->Receive(&pending_data, sizeof(pending_data))) { 280 uint32 pending_data = 0;
281 if (pending_data == media::AudioOutputController::kPauseMark) { 281 size_t bytes_read = audio_socket->Receive(&pending_data,
282 sizeof(pending_data));
283 if (bytes_read != sizeof(pending_data)) {
284 DCHECK_EQ(bytes_read, 0U);
285 break;
286 }
287
288 if (pending_data ==
289 static_cast<uint32>(media::AudioOutputController::kPauseMark)) {
282 memset(shared_memory.memory(), 0, memory_length_); 290 memset(shared_memory.memory(), 0, memory_length_);
283 media::SetActualDataSizeInBytes(&shared_memory, memory_length_, 0); 291 media::SetActualDataSizeInBytes(&shared_memory, memory_length_, 0);
284 continue; 292 continue;
285 } else if (pending_data < 0) {
286 break;
287 } 293 }
288 294
289 // Convert the number of pending bytes in the render buffer 295 // Convert the number of pending bytes in the render buffer
290 // into milliseconds. 296 // into milliseconds.
291 audio_delay_milliseconds_ = pending_data / bytes_per_ms; 297 audio_delay_milliseconds_ = pending_data / bytes_per_ms;
292 size_t num_frames = FireRenderCallback( 298 size_t num_frames = FireRenderCallback(
293 reinterpret_cast<int16*>(shared_memory.memory())); 299 reinterpret_cast<int16*>(shared_memory.memory()));
294 300
295 // Let the host know we are done. 301 // Let the host know we are done.
296 media::SetActualDataSizeInBytes(&shared_memory, 302 media::SetActualDataSizeInBytes(&shared_memory,
297 memory_length_, 303 memory_length_,
298 num_frames * channels_ * sizeof(int16)); 304 num_frames * channels_ * sizeof(int16));
299 } 305 }
300 audio_socket->Close();
301 } 306 }
302 307
303 size_t AudioDevice::FireRenderCallback(int16* data) { 308 size_t AudioDevice::FireRenderCallback(int16* data) {
304 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback"); 309 TRACE_EVENT0("audio", "AudioDevice::FireRenderCallback");
305 310
306 size_t num_frames = 0; 311 size_t num_frames = 0;
307 if (callback_) { 312 if (callback_) {
308 // Update the audio-delay measurement then ask client to render audio. 313 // Update the audio-delay measurement then ask client to render audio.
309 num_frames = callback_->Render(audio_data_, 314 num_frames = callback_->Render(audio_data_,
310 buffer_size_, 315 buffer_size_,
311 audio_delay_milliseconds_); 316 audio_delay_milliseconds_);
312 317
313 // Interleave, scale, and clip to int16. 318 // Interleave, scale, and clip to int16.
314 // TODO(crogers): avoid converting to integer here, and pass the data 319 // TODO(crogers): avoid converting to integer here, and pass the data
315 // to the browser process as float, so we don't lose precision for 320 // to the browser process as float, so we don't lose precision for
316 // audio hardware which has better than 16bit precision. 321 // audio hardware which has better than 16bit precision.
317 media::InterleaveFloatToInt16(audio_data_, 322 media::InterleaveFloatToInt16(audio_data_,
318 data, 323 data,
319 buffer_size_); 324 buffer_size_);
320 } 325 }
321 return num_frames; 326 return num_frames;
322 } 327 }
323 328
324 void AudioDevice::ShutDownAudioThread() { 329 void AudioDevice::ShutDownAudioThread() {
325 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop()); 330 DCHECK_EQ(MessageLoop::current(), ChildProcess::current()->io_message_loop());
326 331
327 if (audio_thread_.get()) { 332 if (audio_thread_.get()) {
328 // Close the socket to terminate the main thread function in the 333 // Close the socket to terminate the main thread function in the
329 // audio thread. 334 // audio thread.
330 audio_socket_->Close(); 335 audio_socket_->Shutdown(); // Stops blocking Receive calls.
331 audio_socket_ = NULL; 336 // TODO(tommi): We must not do this from the IO thread. Fix.
scherkus (not reviewing) 2012/01/30 19:10:57 is this coming in a follow up CL or should we file
tommi (sloooow) - chröme 2012/01/30 21:53:14 Yes, I'll start working on it tomorrow. I'll file
337 base::ThreadRestrictions::ScopedAllowIO allow_wait;
332 audio_thread_->Join(); 338 audio_thread_->Join();
333 audio_thread_.reset(NULL); 339 audio_thread_.reset(NULL);
340 audio_socket_.reset();
334 } 341 }
335 } 342 }
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698