| Index: media/filters/audio_renderer_algorithm_base_unittest.cc
|
| diff --git a/media/filters/audio_renderer_algorithm_base_unittest.cc b/media/filters/audio_renderer_algorithm_base_unittest.cc
|
| index 489182ed5acaa84a2853619cb5a8fae0eeb4ae54..d68581697f3fae6dc7f9566fcc1c1c182ed7e88c 100644
|
| --- a/media/filters/audio_renderer_algorithm_base_unittest.cc
|
| +++ b/media/filters/audio_renderer_algorithm_base_unittest.cc
|
| @@ -22,13 +22,12 @@ namespace media {
|
| static const int kChannels = 1;
|
| static const int kSampleRate = 1000;
|
| static const int kSampleBits = 8;
|
| -static void DoNothing() {}
|
|
|
| TEST(AudioRendererAlgorithmBaseTest, FillBuffer_NormalRate) {
|
| // When playback rate == 1.0f: straight copy of whatever is in |queue_|.
|
| AudioRendererAlgorithmBase algorithm;
|
| algorithm.Initialize(kChannels, kSampleRate, kSampleBits, 1.0f,
|
| - base::Bind(&DoNothing));
|
| + base::Bind(&base::DoNothing));
|
|
|
| // Enqueue a buffer of any size since it doesn't matter.
|
| const size_t kDataSize = 1024;
|
| @@ -45,7 +44,7 @@ TEST(AudioRendererAlgorithmBaseTest, FillBuffer_DoubleRate) {
|
| // When playback rate > 1.0f: input is read faster than output is written.
|
| AudioRendererAlgorithmBase algorithm;
|
| algorithm.Initialize(kChannels, kSampleRate, kSampleBits, 2.0f,
|
| - base::Bind(&DoNothing));
|
| + base::Bind(&base::DoNothing));
|
|
|
| // First parameter is the input buffer size, second parameter is how much data
|
| // we expect to consume in order to have no data left in the |algorithm|.
|
| @@ -77,7 +76,7 @@ TEST(AudioRendererAlgorithmBaseTest, FillBuffer_HalfRate) {
|
| // When playback rate < 1.0f: input is read slower than output is written.
|
| AudioRendererAlgorithmBase algorithm;
|
| algorithm.Initialize(kChannels, kSampleRate, kSampleBits, 0.5f,
|
| - base::Bind(&DoNothing));
|
| + base::Bind(&base::DoNothing));
|
|
|
| // First parameter is the input buffer size, second parameter is how much data
|
| // we expect to consume in order to have no data left in the |algorithm|.
|
| @@ -109,7 +108,7 @@ TEST(AudioRendererAlgorithmBaseTest, FillBuffer_QuarterRate) {
|
| // When playback rate is very low the audio is simply muted.
|
| AudioRendererAlgorithmBase algorithm;
|
| algorithm.Initialize(kChannels, kSampleRate, kSampleBits, 0.25f,
|
| - base::Bind(&DoNothing));
|
| + base::Bind(&base::DoNothing));
|
|
|
| // First parameter is the input buffer size, second parameter is how much data
|
| // we expect to consume in order to have no data left in the |algorithm|.
|
|
|