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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
12 #include "base/task.h" | |
13 #include "base/threading/thread.h" | 12 #include "base/threading/thread.h" |
14 #include "base/threading/thread_restrictions.h" | 13 #include "base/threading/thread_restrictions.h" |
15 #include "content/public/browser/browser_thread.h" | 14 #include "content/public/browser/browser_thread.h" |
16 #include "content/browser/gamepad/gamepad_provider.h" | 15 #include "content/browser/gamepad/gamepad_provider.h" |
17 #include "content/browser/gamepad/data_fetcher.h" | 16 #include "content/browser/gamepad/data_fetcher.h" |
18 #include "content/common/gamepad_messages.h" | 17 #include "content/common/gamepad_messages.h" |
19 | 18 |
20 #if defined(OS_WIN) | 19 #if defined(OS_WIN) |
21 #include "content/browser/gamepad/data_fetcher_win.h" | 20 #include "content/browser/gamepad/data_fetcher_win.h" |
22 #elif defined(OS_MACOSX) | 21 #elif defined(OS_MACOSX) |
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170 kDesiredSamplingIntervalMs); | 169 kDesiredSamplingIntervalMs); |
171 } | 170 } |
172 | 171 |
173 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 172 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
174 void* mem = gamepad_shared_memory_.memory(); | 173 void* mem = gamepad_shared_memory_.memory(); |
175 DCHECK(mem); | 174 DCHECK(mem); |
176 return static_cast<GamepadHardwareBuffer*>(mem); | 175 return static_cast<GamepadHardwareBuffer*>(mem); |
177 } | 176 } |
178 | 177 |
179 } // namespace content | 178 } // namespace content |
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