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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace/workspace.h" | 5 #include "ash/wm/workspace/workspace.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ash/wm/property_util.h" | 9 #include "ash/wm/property_util.h" |
10 #include "ash/wm/window_util.h" | 10 #include "ash/wm/window_util.h" |
11 #include "ash/wm/workspace/workspace_manager.h" | 11 #include "ash/wm/workspace/workspace_manager.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "ui/aura/client/aura_constants.h" | 13 #include "ui/aura/client/aura_constants.h" |
14 #include "ui/aura/root_window.h" | 14 #include "ui/aura/root_window.h" |
15 #include "ui/aura/window.h" | 15 #include "ui/aura/window.h" |
16 #include "ui/base/ui_base_types.h" | 16 #include "ui/base/ui_base_types.h" |
17 #include "ui/gfx/compositor/layer.h" | |
18 #include "ui/gfx/compositor/layer_animator.h" | |
19 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" | |
20 | |
21 namespace { | |
22 // Horizontal margin between windows. | |
23 const int kWindowHorizontalMargin = 10; | |
24 | |
25 // Maximum number of windows a workspace can have. | |
26 size_t g_max_windows_per_workspace = 2; | |
27 | |
28 // Returns the bounds of the window that should be used to calculate | |
29 // the layout. It uses the restore bounds if exits, or | |
30 // the target bounds of the window. The target bounds is the | |
31 // final destination of |window| if the window's layer is animating, | |
32 // or the current bounds of the window of no animation is currently | |
33 // in progress. | |
34 gfx::Rect GetLayoutBounds(aura::Window* window) { | |
35 const gfx::Rect* restore_bounds = ash::GetRestoreBounds(window); | |
36 return restore_bounds ? *restore_bounds : window->GetTargetBounds(); | |
37 } | |
38 | |
39 // Returns the width of the window that should be used to calculate | |
40 // the layout. See |GetLayoutBounds| for more details. | |
41 int GetLayoutWidth(aura::Window* window) { | |
42 return GetLayoutBounds(window).width(); | |
43 } | |
44 | |
45 } // namespace | |
46 | 17 |
47 namespace ash { | 18 namespace ash { |
48 namespace internal { | 19 namespace internal { |
49 | 20 |
50 Workspace::Workspace(WorkspaceManager* manager) | 21 Workspace::Workspace(WorkspaceManager* manager) |
51 : workspace_manager_(manager) { | 22 : type_(TYPE_NORMAL), |
| 23 workspace_manager_(manager) { |
52 workspace_manager_->AddWorkspace(this); | 24 workspace_manager_->AddWorkspace(this); |
53 } | 25 } |
54 | 26 |
55 Workspace::~Workspace() { | 27 Workspace::~Workspace() { |
56 workspace_manager_->RemoveWorkspace(this); | 28 workspace_manager_->RemoveWorkspace(this); |
57 } | 29 } |
58 | 30 |
59 void Workspace::SetBounds(const gfx::Rect& bounds) { | 31 // static |
60 bool bounds_changed = bounds_ != bounds; | 32 Workspace::Type Workspace::TypeForWindow(aura::Window* window) { |
61 bounds_ = bounds; | 33 if (window_util::GetOpenWindowSplit(window)) |
62 if (bounds_changed) | 34 return TYPE_SPLIT; |
63 Layout(NULL); | 35 if (window_util::IsWindowMaximized(window) || |
| 36 window_util::IsWindowFullscreen(window)) { |
| 37 return TYPE_MAXIMIZED; |
| 38 } |
| 39 return TYPE_NORMAL; |
| 40 } |
| 41 |
| 42 void Workspace::SetType(Type type) { |
| 43 // Can only change the type when there are no windows, or the type of window |
| 44 // matches the type changing to. We need only check the first window as CanAdd |
| 45 // only allows new windows if the type matches. |
| 46 DCHECK(windows_.empty() || TypeForWindow(windows_[0]) == type); |
| 47 type_ = type; |
| 48 } |
| 49 |
| 50 void Workspace::WorkspaceSizeChanged() { |
| 51 if (!windows_.empty()) { |
| 52 // TODO: need to handle size changing. |
| 53 NOTIMPLEMENTED(); |
| 54 } |
64 } | 55 } |
65 | 56 |
66 gfx::Rect Workspace::GetWorkAreaBounds() const { | 57 gfx::Rect Workspace::GetWorkAreaBounds() const { |
67 return workspace_manager_->GetWorkAreaBounds(bounds_); | 58 return workspace_manager_->GetWorkAreaBounds(); |
68 } | 59 } |
69 | 60 |
70 bool Workspace::AddWindowAfter(aura::Window* window, aura::Window* after) { | 61 bool Workspace::AddWindowAfter(aura::Window* window, aura::Window* after) { |
71 if (!CanAdd(window)) | 62 if (!CanAdd(window)) |
72 return false; | 63 return false; |
73 DCHECK(!Contains(window)); | 64 DCHECK(!Contains(window)); |
74 | 65 |
75 if (!after) { // insert at the end. | 66 aura::Window::Windows::iterator i = |
| 67 std::find(windows_.begin(), windows_.end(), after); |
| 68 if (!after || i == windows_.end()) |
76 windows_.push_back(window); | 69 windows_.push_back(window); |
77 } else { | 70 else |
78 DCHECK(Contains(after)); | |
79 aura::Window::Windows::iterator i = | |
80 std::find(windows_.begin(), windows_.end(), after); | |
81 windows_.insert(++i, window); | 71 windows_.insert(++i, window); |
| 72 |
| 73 if (type_ == TYPE_MAXIMIZED) { |
| 74 workspace_manager_->SetWindowBounds(window, GetWorkAreaBounds()); |
| 75 } else if (type_ == TYPE_SPLIT) { |
| 76 // TODO: this needs to adjust bounds appropriately. |
| 77 workspace_manager_->SetWindowBounds(window, GetWorkAreaBounds()); |
82 } | 78 } |
83 Layout(window); | |
84 | 79 |
85 return true; | 80 return true; |
86 } | 81 } |
87 | 82 |
88 void Workspace::RemoveWindow(aura::Window* window) { | 83 void Workspace::RemoveWindow(aura::Window* window) { |
89 DCHECK(Contains(window)); | 84 DCHECK(Contains(window)); |
90 windows_.erase(std::find(windows_.begin(), windows_.end(), window)); | 85 windows_.erase(std::find(windows_.begin(), windows_.end(), window)); |
91 Layout(NULL); | 86 // TODO: this needs to adjust things. |
92 } | 87 } |
93 | 88 |
94 bool Workspace::Contains(aura::Window* window) const { | 89 bool Workspace::Contains(aura::Window* window) const { |
95 return std::find(windows_.begin(), windows_.end(), window) != windows_.end(); | 90 return std::find(windows_.begin(), windows_.end(), window) != windows_.end(); |
96 } | 91 } |
97 | 92 |
98 aura::Window* Workspace::FindRotateWindowForLocation( | |
99 const gfx::Point& position) { | |
100 aura::Window* active = ash::GetActiveWindow(); | |
101 if (GetTotalWindowsWidth() < bounds_.width()) { | |
102 // If all windows fit to the width of the workspace, it returns the | |
103 // window which contains |position|'s x coordinate. | |
104 for (aura::Window::Windows::const_iterator i = windows_.begin(); | |
105 i != windows_.end(); | |
106 ++i) { | |
107 if (active == *i) | |
108 continue; | |
109 gfx::Rect bounds = (*i)->GetTargetBounds(); | |
110 if (bounds.x() < position.x() && position.x() < bounds.right()) | |
111 return *i; | |
112 } | |
113 } else if (bounds_.x() < position.x() && position.x() < bounds_.right()) { | |
114 // If windows are overlapping, it divides the workspace into | |
115 // regions with the same width, and returns the Nth window that | |
116 // corresponds to the region that contains the |position|. | |
117 int width = bounds_.width() / windows_.size(); | |
118 size_t index = (position.x() - bounds_.x()) / width; | |
119 DCHECK(index < windows_.size()); | |
120 aura::Window* window = windows_[index]; | |
121 if (window != active) | |
122 return window; | |
123 } | |
124 return NULL; | |
125 } | |
126 | |
127 void Workspace::RotateWindows(aura::Window* source, aura::Window* target) { | |
128 DCHECK(Contains(source)); | |
129 DCHECK(Contains(target)); | |
130 aura::Window::Windows::iterator source_iter = | |
131 std::find(windows_.begin(), windows_.end(), source); | |
132 aura::Window::Windows::iterator target_iter = | |
133 std::find(windows_.begin(), windows_.end(), target); | |
134 DCHECK(source_iter != target_iter); | |
135 if (source_iter < target_iter) | |
136 std::rotate(source_iter, source_iter + 1, target_iter + 1); | |
137 else | |
138 std::rotate(target_iter, source_iter, source_iter + 1); | |
139 Layout(NULL); | |
140 } | |
141 | |
142 aura::Window* Workspace::ShiftWindows(aura::Window* insert, | |
143 aura::Window* until, | |
144 aura::Window* target, | |
145 ShiftDirection direction) { | |
146 DCHECK(until); | |
147 DCHECK(!Contains(insert)); | |
148 | |
149 bool shift_reached_until = GetIndexOf(until) >= 0; | |
150 if (shift_reached_until) { | |
151 // Calling RemoveWindow here causes the animation set in Layout below | |
152 // to be ignored. See crbug.com/102413. | |
153 windows_.erase(std::find(windows_.begin(), windows_.end(), until)); | |
154 } | |
155 aura::Window* pushed = NULL; | |
156 if (direction == SHIFT_TO_RIGHT) { | |
157 aura::Window::Windows::iterator iter = | |
158 std::find(windows_.begin(), windows_.end(), target); | |
159 // Insert at |target| position, or at the begining. | |
160 if (iter == windows_.end()) | |
161 iter = windows_.begin(); | |
162 windows_.insert(iter, insert); | |
163 if (!shift_reached_until) { | |
164 pushed = windows_.back(); | |
165 windows_.erase(--windows_.end()); | |
166 } | |
167 } else { | |
168 aura::Window::Windows::iterator iter = | |
169 std::find(windows_.begin(), windows_.end(), target); | |
170 // Insert after |target|, or at the end. | |
171 if (iter != windows_.end()) | |
172 ++iter; | |
173 windows_.insert(iter, insert); | |
174 if (!shift_reached_until) { | |
175 pushed = windows_.front(); | |
176 windows_.erase(windows_.begin()); | |
177 } | |
178 } | |
179 Layout(NULL); | |
180 return pushed; | |
181 } | |
182 | |
183 void Workspace::Activate() { | 93 void Workspace::Activate() { |
184 workspace_manager_->SetActiveWorkspace(this); | 94 workspace_manager_->SetActiveWorkspace(this); |
185 } | 95 } |
186 | 96 |
187 void Workspace::Layout(aura::Window* no_animation) { | |
188 aura::Window* ignore = workspace_manager_->ignored_window(); | |
189 workspace_manager_->set_layout_in_progress(true); | |
190 gfx::Rect work_area = workspace_manager_->GetWorkAreaBounds(bounds_); | |
191 int total_width = GetTotalWindowsWidth(); | |
192 if (total_width < work_area.width()) { | |
193 int dx = (work_area.width() - total_width) / 2; | |
194 for (aura::Window::Windows::iterator i = windows_.begin(); | |
195 i != windows_.end(); | |
196 ++i) { | |
197 if (*i != ignore) { | |
198 MoveWindowTo(*i, | |
199 gfx::Point(work_area.x() + dx, work_area.y()), | |
200 no_animation != *i); | |
201 } | |
202 dx += GetLayoutWidth(*i) + kWindowHorizontalMargin; | |
203 } | |
204 } else { | |
205 DCHECK_LT(windows_.size(), 3U); | |
206 // TODO(oshima): This is messy. Figure out general algorithm to | |
207 // layout more than 2 windows. | |
208 if (windows_[0] != ignore) { | |
209 MoveWindowTo(windows_[0], | |
210 work_area.origin(), | |
211 no_animation != windows_[0]); | |
212 } | |
213 if (windows_.size() == 2 && windows_[1] != ignore) { | |
214 MoveWindowTo(windows_[1], | |
215 gfx::Point(work_area.right() - GetLayoutWidth(windows_[1]), | |
216 work_area.y()), | |
217 no_animation != windows_[1]); | |
218 } | |
219 } | |
220 workspace_manager_->set_layout_in_progress(false); | |
221 } | |
222 | |
223 bool Workspace::ContainsFullscreenWindow() const { | 97 bool Workspace::ContainsFullscreenWindow() const { |
224 for (aura::Window::Windows::const_iterator i = windows_.begin(); | 98 for (aura::Window::Windows::const_iterator i = windows_.begin(); |
225 i != windows_.end(); | 99 i != windows_.end(); |
226 ++i) { | 100 ++i) { |
227 aura::Window* w = *i; | 101 aura::Window* w = *i; |
228 if (w->IsVisible() && | 102 if (w->IsVisible() && |
229 w->GetIntProperty(aura::client::kShowStateKey) == | 103 w->GetIntProperty(aura::client::kShowStateKey) == |
230 ui::SHOW_STATE_FULLSCREEN) | 104 ui::SHOW_STATE_FULLSCREEN) |
231 return true; | 105 return true; |
232 } | 106 } |
233 return false; | 107 return false; |
234 } | 108 } |
235 | 109 |
236 int Workspace::GetIndexOf(aura::Window* window) const { | 110 int Workspace::GetIndexOf(aura::Window* window) const { |
237 aura::Window::Windows::const_iterator i = | 111 aura::Window::Windows::const_iterator i = |
238 std::find(windows_.begin(), windows_.end(), window); | 112 std::find(windows_.begin(), windows_.end(), window); |
239 return i == windows_.end() ? -1 : i - windows_.begin(); | 113 return i == windows_.end() ? -1 : i - windows_.begin(); |
240 } | 114 } |
241 | 115 |
242 bool Workspace::CanAdd(aura::Window* window) const { | 116 bool Workspace::CanAdd(aura::Window* window) const { |
243 // TODO(oshima): This should be based on available space and the | 117 return TypeForWindow(window) == type_; |
244 // size of the |window|. | |
245 //NOTIMPLEMENTED(); | |
246 return windows_.size() < g_max_windows_per_workspace; | |
247 } | |
248 | |
249 void Workspace::MoveWindowTo( | |
250 aura::Window* window, | |
251 const gfx::Point& origin, | |
252 bool animate) { | |
253 gfx::Rect bounds = GetLayoutBounds(window); | |
254 gfx::Rect work_area = GetWorkAreaBounds(); | |
255 // Make sure the window isn't bigger than the workspace size. | |
256 bounds.SetRect(origin.x(), origin.y(), | |
257 std::min(work_area.width(), bounds.width()), | |
258 std::min(work_area.height(), bounds.height())); | |
259 if (animate) { | |
260 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | |
261 window->SetBounds(bounds); | |
262 } else { | |
263 window->SetBounds(bounds); | |
264 } | |
265 } | |
266 | |
267 int Workspace::GetTotalWindowsWidth() const { | |
268 int total_width = 0; | |
269 for (aura::Window::Windows::const_iterator i = windows_.begin(); | |
270 i != windows_.end(); | |
271 ++i) { | |
272 if (total_width) | |
273 total_width += kWindowHorizontalMargin; | |
274 total_width += GetLayoutWidth(*i); | |
275 } | |
276 return total_width; | |
277 } | |
278 | |
279 // static | |
280 size_t Workspace::SetMaxWindowsCount(size_t max) { | |
281 int old = g_max_windows_per_workspace; | |
282 g_max_windows_per_workspace = max; | |
283 return old; | |
284 } | 118 } |
285 | 119 |
286 } // namespace internal | 120 } // namespace internal |
287 } // namespace ash | 121 } // namespace ash |
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