| Index: net/base/prioritized_dispatcher.h
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| diff --git a/net/base/prioritized_dispatcher.h b/net/base/prioritized_dispatcher.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..c10061bbc02cbcb3dd5ef3e37bd7c2b989a3e1c4
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| --- /dev/null
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| +++ b/net/base/prioritized_dispatcher.h
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| @@ -0,0 +1,115 @@
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| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#ifndef NET_BASE_PRIORITY_DISPATCH_H_
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| +#define NET_BASE_PRIORITY_DISPATCH_H_
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| +#pragma once
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| +
|
| +#include <vector>
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| +
|
| +#include "net/base/net_export.h"
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| +#include "net/base/priority_queue.h"
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| +
|
| +namespace net {
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| +
|
| +// A priority-based dispatcher of jobs. Dispatch order is by priority (lowest
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| +// first) and then FIFO. The dispatcher enforces limits on the number of running
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| +// jobs. It never revokes a job once started. The job must call OnJobFinished
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| +// once it finishes in order to dispatch further jobs.
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| +//
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| +// All operations are O(p) time for p priority levels. The class is fully
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| +// reentrant: it is safe to execute any method (incl. destructor) from within
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| +// Job callbacks. However, this class is NOT thread-safe, which is enforced
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| +// by the underlying non-thread-safe PriorityQueue.
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| +//
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| +class NET_EXPORT_PRIVATE PrioritizedDispatcher {
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| + public:
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| + class Job;
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| + typedef PriorityQueue<Job*>::Priority Priority;
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| +
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| + // Describes the limits for the number of jobs started by the dispatcher.
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| + // For example, |total_jobs| = 30 and |reserved_slots| = { 5, 10, 5 }
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| + // allow for at most 30 running jobs in total. If there are already 24 jobs
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| + // running, then there can be 6 more jobs started of which at most 1 can be
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| + // at priority 1 or 0, but the rest has to be at 0.
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| + struct NET_EXPORT_PRIVATE Limits {
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| + Limits(Priority num_priorities, size_t total_jobs);
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| + ~Limits();
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| +
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| + // Total allowed running jobs.
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| + size_t total_jobs;
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| + // Number of slots reserved for each priority and higher.
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| + // Sum of |reserved_slots| must be no greater than |total_jobs|.
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| + std::vector<size_t> reserved_slots;
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| + };
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| +
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| + // An interface to the job dispatched by PrioritizedDispatcher. The dispatcher
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| + // does not own the Job but expects it to live as long as the Job is queued.
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| + // Use Cancel to remove Job from queue before it is dispatched. The Job can be
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| + // deleted after it is dispatched or canceled, or the dispatcher is destroyed.
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| + class Job {
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| + public:
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| + // Note: PriorityDispatch will never delete a Job.
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| + virtual ~Job() {}
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| + // Called when the dispatcher starts the job. Must call OnJobFinished when
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| + // done.
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| + virtual void Start() = 0;
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| + };
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| +
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| + // A handle to the enqueued job. The handle becomes invalid when the job is
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| + // canceled, updated, or started.
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| + typedef PriorityQueue<Job*>::Pointer Handle;
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| +
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| + // Creates a dispatcher enforcing |limits| on number of running jobs.
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| + PrioritizedDispatcher(const Limits& limits);
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| +
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| + ~PrioritizedDispatcher();
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| +
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| + size_t num_running_jobs() const { return num_running_jobs_; }
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| + size_t num_queued_jobs() const { return queue_.size(); }
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| + size_t num_priorities() const { return max_running_jobs_.size(); }
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| +
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| + // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is
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| + // started immediately. Returns handle to the job or null-handle if the job is
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| + // started.
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| + Handle Add(Job* job, Priority priority);
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| +
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| + // Removes the job with |handle| from the queue. Invalidates |handle|.
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| + // Note: a Handle is valid iff the job is in the queue, i.e. has not Started.
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| + void Cancel(const Handle& handle);
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| +
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| + // Removes and returns the oldest-lowest Job from the queue invalidating any
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| + // handles to it. Returns NULL if the queue is empty.
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| + Job* EvictOldestLowest();
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| +
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| + // Moves the queued job with |handle| to the end of all values with priority
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| + // |priority| and returns the updated handle, or null-handle if it starts the
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| + // job. Invalidates |handle|. No-op if priority did not change.
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| + Handle ChangePriority(const Handle& handle, Priority priority);
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| +
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| + // Notifies the dispatcher that a running job has finished. Could start a job.
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| + void OnJobFinished();
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| +
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| + private:
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| + // Attempts to dispatch the job with |handle| at priority |priority| (might be
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| + // different than |handle.priority()|. Returns true if successful. If so
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| + // the |handle| becomes invalid.
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| + bool MaybeDispatchJob(const Handle& handle, Priority priority);
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| +
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| + // Queue for jobs that need to wait for a spare slot.
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| + PriorityQueue<Job*> queue_;
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| + // Maximum total number of running jobs allowed after a job at a particular
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| + // priority is started. If a greater or equal number of jobs are running, then
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| + // another job cannot be started.
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| + std::vector<size_t> max_running_jobs_;
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| + // Total number of running jobs.
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| + size_t num_running_jobs_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher);
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| +};
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| +
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| +} // namespace net
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| +
|
| +#endif // NET_BASE_PRIORITY_DISPATCH_H_
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| +
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|