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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // Define the default data fetcher that GamepadProvider will use if none is | |
6 // supplied. (GamepadPlatformDataFetcher). | |
7 | |
8 #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | |
9 #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | |
10 | |
11 #if defined(OS_WIN) | |
12 #include "content/browser/gamepad/platform_data_fetcher_win.h" | |
13 #elif defined(OS_MACOSX) | |
14 #include "content/browser/gamepad/platform_data_fetcher_mac.h" | |
15 #elif defined(OS_LINUX) | |
16 #include "content/browser/gamepad/platform_data_fetcher_linux.h" | |
17 #endif | |
18 | |
19 namespace content { | |
20 | |
21 #if defined(OS_WIN) | |
22 | |
23 typedef GamepadPlatformDataFetcherWin GamepadPlatformDataFetcher; | |
24 | |
25 #elif defined(OS_MACOSX) | |
26 | |
27 typedef GamepadPlatformDataFetcherMac GamepadPlatformDataFetcher; | |
28 | |
29 #elif defined(OS_LINUX) | |
30 | |
31 typedef GamepadPlatformDataFetcherLinux GamepadPlatformDataFetcher; | |
32 | |
33 #else | |
34 | |
35 class GamepadDataFetcherEmpty : public GamepadDataFetcher { | |
36 public: | |
37 void GetGamepadData(WebKit::WebGamepads* pads, bool) { | |
38 pads->length = 0; | |
39 } | |
40 }; | |
41 typedef GamepadDataFetcherEmpty GamepadPlatformDataFetcher; | |
42 | |
43 #endif | |
44 | |
45 } // namespace content | |
46 | |
47 #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_H_ | |
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