OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/message_loop.h" | 11 #include "base/message_loop.h" |
12 #include "base/task.h" | 12 #include "base/task.h" |
13 #include "base/threading/thread.h" | 13 #include "base/threading/thread.h" |
14 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
| 15 #include "content/public/browser/browser_thread.h" |
| 16 #include "content/browser/gamepad/gamepad_provider.h" |
15 #include "content/browser/gamepad/data_fetcher.h" | 17 #include "content/browser/gamepad/data_fetcher.h" |
16 #include "content/browser/gamepad/gamepad_provider.h" | |
17 #include "content/browser/gamepad/platform_data_fetcher.h" | |
18 #include "content/common/gamepad_messages.h" | 18 #include "content/common/gamepad_messages.h" |
19 #include "content/public/browser/browser_thread.h" | 19 |
| 20 #if defined(OS_WIN) |
| 21 #include "content/browser/gamepad/data_fetcher_win.h" |
| 22 #elif defined(OS_MACOSX) |
| 23 #include "content/browser/gamepad/data_fetcher_mac.h" |
| 24 #endif |
20 | 25 |
21 namespace content { | 26 namespace content { |
22 | 27 |
| 28 // Define the default data fetcher that GamepadProvider will use if none is |
| 29 // supplied. (GamepadPlatformDataFetcher). |
| 30 #if defined(OS_WIN) |
| 31 |
| 32 typedef GamepadDataFetcherWindows GamepadPlatformDataFetcher; |
| 33 |
| 34 #elif defined(OS_MACOSX) |
| 35 |
| 36 typedef GamepadDataFetcherMac GamepadPlatformDataFetcher; |
| 37 |
| 38 #else |
| 39 |
| 40 class GamepadEmptyDataFetcher : public GamepadDataFetcher { |
| 41 public: |
| 42 void GetGamepadData(WebKit::WebGamepads* pads, bool) { |
| 43 pads->length = 0; |
| 44 } |
| 45 }; |
| 46 typedef GamepadEmptyDataFetcher GamepadPlatformDataFetcher; |
| 47 |
| 48 #endif |
| 49 |
23 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) | 50 GamepadProvider::GamepadProvider(GamepadDataFetcher* fetcher) |
24 : is_paused_(false), | 51 : is_paused_(false), |
25 devices_changed_(true), | 52 devices_changed_(true), |
26 provided_fetcher_(fetcher), | 53 provided_fetcher_(fetcher), |
27 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { | 54 ALLOW_THIS_IN_INITIALIZER_LIST(weak_factory_(this)) { |
28 size_t data_size = sizeof(GamepadHardwareBuffer); | 55 size_t data_size = sizeof(GamepadHardwareBuffer); |
29 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 56 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
30 if (monitor) | 57 if (monitor) |
31 monitor->AddDevicesChangedObserver(this); | 58 monitor->AddDevicesChangedObserver(this); |
32 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | 59 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); |
33 DCHECK(res); | 60 DCHECK(res); |
34 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 61 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
35 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | 62 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
36 | 63 |
37 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | 64 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
38 polling_thread_->StartWithOptions( | 65 polling_thread_->Start(); |
39 base::Thread::Options(MessageLoop::TYPE_IO, 0)); | |
40 | 66 |
41 MessageLoop* polling_loop = polling_thread_->message_loop(); | 67 MessageLoop* polling_loop = polling_thread_->message_loop(); |
42 polling_loop->PostTask( | 68 polling_loop->PostTask( |
43 FROM_HERE, | 69 FROM_HERE, |
44 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); | 70 base::Bind(&GamepadProvider::DoInitializePollingThread, this)); |
45 } | 71 } |
46 | 72 |
47 GamepadProvider::~GamepadProvider() { | 73 GamepadProvider::~GamepadProvider() { |
48 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 74 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
49 if (monitor) | 75 if (monitor) |
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
144 kDesiredSamplingIntervalMs); | 170 kDesiredSamplingIntervalMs); |
145 } | 171 } |
146 | 172 |
147 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { | 173 GamepadHardwareBuffer* GamepadProvider::SharedMemoryAsHardwareBuffer() { |
148 void* mem = gamepad_shared_memory_.memory(); | 174 void* mem = gamepad_shared_memory_.memory(); |
149 DCHECK(mem); | 175 DCHECK(mem); |
150 return static_cast<GamepadHardwareBuffer*>(mem); | 176 return static_cast<GamepadHardwareBuffer*>(mem); |
151 } | 177 } |
152 | 178 |
153 } // namespace content | 179 } // namespace content |
OLD | NEW |