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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
| 7 | 7 |
| 8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
| 9 | 9 |
| 10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 GamepadDataFetcherWindows(); | 23 GamepadDataFetcherWindows(); |
| 24 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 24 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
| 25 bool devices_changed_hint) OVERRIDE; | 25 bool devices_changed_hint) OVERRIDE; |
| 26 private: | 26 private: |
| 27 bool xinput_available_; | 27 bool xinput_available_; |
| 28 }; | 28 }; |
| 29 | 29 |
| 30 } // namespace content | 30 } // namespace content |
| 31 | 31 |
| 32 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ | 32 #endif // CONTENT_BROWSER_GAMEPAD_DATA_FETCHER_WIN_H_ |
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