Index: ppapi/examples/threading/threading.cc |
diff --git a/ppapi/examples/threading/threading.cc b/ppapi/examples/threading/threading.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..40efde6523ac1a33dda79065ec022a4c1a2c5b21 |
--- /dev/null |
+++ b/ppapi/examples/threading/threading.cc |
@@ -0,0 +1,89 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
bbudge
2012/01/10 19:40:20
Year
|
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ppapi/c/dev/ppb_console_dev.h" |
bbudge
2012/01/10 19:40:20
Wow, this is a lot of includes. Is that the standa
brettw
2012/01/18 17:53:09
Sorry, copy-n-pasted.
|
+#include "ppapi/c/dev/ppb_cursor_control_dev.h" |
+#include "ppapi/c/dev/ppp_printing_dev.h" |
+#include "ppapi/c/pp_errors.h" |
+#include "ppapi/c/pp_rect.h" |
+#include "ppapi/cpp/completion_callback.h" |
+#include "ppapi/cpp/dev/memory_dev.h" |
+#include "ppapi/cpp/dev/scriptable_object_deprecated.h" |
+#include "ppapi/cpp/graphics_2d.h" |
+#include "ppapi/cpp/image_data.h" |
+#include "ppapi/cpp/input_event.h" |
+#include "ppapi/cpp/private/instance_private.h" |
+#include "ppapi/cpp/module.h" |
+#include "ppapi/cpp/private/var_private.h" |
+#include "ppapi/cpp/rect.h" |
+#include "ppapi/cpp/url_loader.h" |
+#include "ppapi/cpp/url_request_info.h" |
+#include "ppapi/cpp/var.h" |
+#include "ppapi/cpp/view.h" |
+#include "ppapi/utility/completion_callback_factory.h" |
+#include "ppapi/utility/threading/simple_thread.h" |
+ |
+class MyInstance : public pp::Instance { |
+ public: |
+ MyInstance(PP_Instance instance) |
+ : pp::Instance(instance), |
+ factory_(this), |
+ thread_(this) { |
bbudge
2012/01/10 19:40:20
I think Visual Studio will complain about using 't
|
+ RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); |
+ } |
+ |
+ virtual ~MyInstance() { |
+ } |
+ |
+ virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { |
+ thread_.Start(); |
+ thread_.message_loop().PostWork( |
+ factory_.NewCallback(&MyInstance::CallOnBackground)); |
+ return true; |
+ } |
+ |
+ virtual bool HandleInputEvent(const pp::InputEvent& event) { |
+ switch (event.GetType()) { |
+ case PP_INPUTEVENT_TYPE_MOUSEDOWN: |
+ return true; |
+ case PP_INPUTEVENT_TYPE_MOUSEMOVE: |
+ return true; |
+ case PP_INPUTEVENT_TYPE_KEYDOWN: |
+ return true; |
+ default: |
+ return false; |
+ } |
+ } |
+ |
+ virtual void DidChangeView(const pp::View& view) { |
+ } |
+ |
+ private: |
+ void CallOnBackground(int32_t result) { |
+ } |
+ |
+ pp::CompletionCallbackFactory<MyInstance> factory_; |
+ |
+ pp::SimpleThread thread_; |
+}; |
+ |
+ |
+class MyModule : public pp::Module { |
+ public: |
+ MyModule() : pp::Module() {} |
+ virtual ~MyModule() {} |
+ |
+ virtual pp::Instance* CreateInstance(PP_Instance instance) { |
+ return new MyInstance(instance); |
+ } |
+}; |
+ |
+namespace pp { |
+ |
+// Factory function for your specialization of the Module object. |
+Module* CreateModule() { |
+ return new MyModule(); |
+} |
+ |
+} // namespace pp |