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Side by Side Diff: ppapi/api/dev/ppb_gamepad_dev.idl

Issue 9085027: Pepper gamepad support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove unnecessary include Created 8 years, 11 months ago
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1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6 /**
7 * This file defines the <code>PPB_Gamepad_Dev</code> interface, which
8 * provides access to gamepad devices.
9 */
10
11 label Chrome {
12 M18 = 0.1
13 };
14
15 /**
16 * The data for one gamepad device.
17 */
18 [assert_size(472)]
19 struct PP_GamepadData_Dev {
20 /**
21 * Is there a gamepad connected at this index? If this is false, no other
22 * data in this structure is valid.
23 */
24 char connected;
25
26 /**
27 * String identifier for the type of device/manufacturer.
28 */
29 uint16_t[128] id;
30
31 /**
32 * Monotonically increasing value that is incremented when the data have
33 * been updated.
34 */
35 uint64_t timestamp;
36
37 /**
38 * Number of valid elements in the |axes| array.
39 */
40 uint32_t axes_length;
41
42 /**
43 * Normalized values for the axes, indices valid up to |axesLength|-1. Axis
44 * values range from -1..1, and are in order of "importance".
45 */
46 float_t[16] axes;
47
48 /**
49 * Number of valid elements in the |buttons| array.
50 */
51 uint32_t buttons_length;
52
53 /**
54 * Normalized values for the buttons, indices valid up to |buttonsLength|
55 * - 1. Button values range from 0..1, and are in order of importance.
56 */
57 float_t[32] buttons;
58 };
59
60 /**
61 * The data for all gamepads connected to the system.
62 */
63 [assert_size(1896)]
64 struct PP_GamepadsData_Dev {
65 /**
66 * Number of valid elements in the |items| array.
67 */
68 uint32_t length;
69
70 /**
71 * Data for an individual gamepad device connected to the system.
72 */
73 PP_GamepadData_Dev[4] items;
74 };
75
76 /**
77 * The <code>PPB_Gamepad_Dev</code> interface allows retrieving data from
78 * gamepad/joystick devices that are connected to the system.
79 */
80 [version=0.1, macro="PPB_GAMEPAD_DEV_INTERFACE"]
81 interface PPB_Gamepad_Dev {
82 /**
83 * Samples the current state of the connected gamepads.
84 */
85 void SampleGamepads(
86 [in] PP_Instance instance,
87 [out] PP_GamepadsData_Dev data);
88
89 };
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