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Side by Side Diff: ppapi/api/dev/ppb_gamepad_dev.idl

Issue 9085027: Pepper gamepad support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix example Created 8 years, 11 months ago
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1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6 /**
7 * This file defines the <code>PPB_Gamepad_Dev</code> interface, which
8 * provides access to gamepad devices.
9 */
10
11 label Chrome {
12 M18 = 0.1
13 };
14
15 /**
16 * The data for one gamepad device.
17 */
18 [assert_size(472)]
19 struct PP_GamepadData_Dev {
20 /**
21 * Is there a gamepad connected at this index? If this is false, no other
22 * data in this structure is valid.
23 */
24 uint32_t connected;
25
26 /**
27 * String identifier for the type of device/manufacturer.
28 */
29 uint16_t[128] id;
brettw 2012/01/05 22:50:04 This is the same thing as uint16_t id[128], right?
scottmg 2012/01/06 00:54:21 Yes, it's just an array of ushorts. C-style doesn'
30
31 /**
32 * Monotonically increasing value that is incremented when the data have
33 * been updated.
34 */
35 uint64_t timestamp;
36
37 /**
38 * Number of valid elements in the |axes| array.
39 */
40 uint32_t axesLength;
brettw 2012/01/05 22:50:04 Google style would be axes_length (same for button
scottmg 2012/01/06 00:54:21 Done.
41
42 /**
43 * Normalized values for the axes, indices valid up to |axesLength|-1. Axis
44 * values range from -1..1, and are in order of "importance".
45 */
46 float_t[16] axes;
47
48 /**
49 * Number of valid elements in the |buttons| array.
50 */
51 uint32_t buttonsLength;
52
53 /**
54 * Normalized values for the buttons, indices valid up to |buttonsLength|
55 * - 1. Button values range from 0..1, and are in order of importance.
56 */
57 float_t[32] buttons;
brettw 2012/01/05 22:50:04 In other places, we've just done "float" rather th
scottmg 2012/01/06 00:54:21 Yeah, that's what I did at first, but doesn't seem
58 };
59
60 /**
61 * The data for all gamepads connected to the system.
62 */
63 [assert_size(1896)]
64 struct PP_GamepadsData_Dev {
65 /**
66 * Number of valid elements in the |items| array.
67 */
68 uint32_t length;
69
70 /**
71 * Data for an individual gamepad device connected to the system.
72 */
73 PP_GamepadData_Dev[4] items;
74 };
75
76 /**
77 * The <code>PPB_Gamepad_Dev</code> interface contains pointers to several
brettw 2012/01/05 22:50:04 This is wrong because you only provide a pointer t
scottmg 2012/01/06 00:54:21 Done. (I plead guilty to some copy-paste-o-rama)
78 * functions for retrieving gamepad data.
79 */
80 [version=0.1, macro="PPB_GAMEPAD_DEV_INTERFACE"]
81 interface PPB_Gamepad_Dev {
82 /**
83 * Samples the current state of the connected gamepads.
84 */
85 void SampleGamepads(
86 [in] PP_Instance instance,
87 [out] PP_GamepadsData_Dev data);
88
89 };
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