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| 1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 * Use of this source code is governed by a BSD-style license that can be |
| 3 * found in the LICENSE file. |
| 4 */ |
| 5 |
| 6 /* From dev/ppb_gamepad_dev.idl modified Mon Jan 9 13:16:43 2012. */ |
| 7 |
| 8 #ifndef PPAPI_C_DEV_PPB_GAMEPAD_DEV_H_ |
| 9 #define PPAPI_C_DEV_PPB_GAMEPAD_DEV_H_ |
| 10 |
| 11 #include "ppapi/c/pp_instance.h" |
| 12 #include "ppapi/c/pp_macros.h" |
| 13 #include "ppapi/c/pp_stdint.h" |
| 14 |
| 15 #define PPB_GAMEPAD_DEV_INTERFACE_0_1 "PPB_Gamepad(Dev);0.1" |
| 16 #define PPB_GAMEPAD_DEV_INTERFACE PPB_GAMEPAD_DEV_INTERFACE_0_1 |
| 17 |
| 18 /** |
| 19 * @file |
| 20 * This file defines the <code>PPB_Gamepad_Dev</code> interface, which |
| 21 * provides access to gamepad devices. |
| 22 */ |
| 23 |
| 24 |
| 25 /** |
| 26 * @addtogroup Structs |
| 27 * @{ |
| 28 */ |
| 29 /** |
| 30 * The data for one gamepad device. |
| 31 */ |
| 32 struct PP_GamepadData_Dev { |
| 33 /** |
| 34 * Is there a gamepad connected at this index? If this is false, no other |
| 35 * data in this structure is valid. |
| 36 */ |
| 37 char connected; |
| 38 /** |
| 39 * String identifier for the type of device/manufacturer. |
| 40 */ |
| 41 uint16_t id[128]; |
| 42 /** |
| 43 * Monotonically increasing value that is incremented when the data have |
| 44 * been updated. |
| 45 */ |
| 46 uint64_t timestamp; |
| 47 /** |
| 48 * Number of valid elements in the |axes| array. |
| 49 */ |
| 50 uint32_t axes_length; |
| 51 /** |
| 52 * Normalized values for the axes, indices valid up to |axesLength|-1. Axis |
| 53 * values range from -1..1, and are in order of "importance". |
| 54 */ |
| 55 float axes[16]; |
| 56 /** |
| 57 * Number of valid elements in the |buttons| array. |
| 58 */ |
| 59 uint32_t buttons_length; |
| 60 /** |
| 61 * Normalized values for the buttons, indices valid up to |buttonsLength| |
| 62 * - 1. Button values range from 0..1, and are in order of importance. |
| 63 */ |
| 64 float buttons[32]; |
| 65 }; |
| 66 |
| 67 /** |
| 68 * The data for all gamepads connected to the system. |
| 69 */ |
| 70 struct PP_GamepadsData_Dev { |
| 71 /** |
| 72 * Number of valid elements in the |items| array. |
| 73 */ |
| 74 uint32_t length; |
| 75 /** |
| 76 * Data for an individual gamepad device connected to the system. |
| 77 */ |
| 78 struct PP_GamepadData_Dev items[4]; |
| 79 }; |
| 80 /** |
| 81 * @} |
| 82 */ |
| 83 |
| 84 /** |
| 85 * @addtogroup Interfaces |
| 86 * @{ |
| 87 */ |
| 88 /** |
| 89 * The <code>PPB_Gamepad_Dev</code> interface allows retrieving data from |
| 90 * gamepad/joystick devices that are connected to the system. |
| 91 */ |
| 92 struct PPB_Gamepad_Dev_0_1 { |
| 93 /** |
| 94 * Samples the current state of the connected gamepads. |
| 95 */ |
| 96 void (*SampleGamepads)(PP_Instance instance, |
| 97 struct PP_GamepadsData_Dev* data); |
| 98 }; |
| 99 |
| 100 typedef struct PPB_Gamepad_Dev_0_1 PPB_Gamepad_Dev; |
| 101 /** |
| 102 * @} |
| 103 */ |
| 104 |
| 105 #endif /* PPAPI_C_DEV_PPB_GAMEPAD_DEV_H_ */ |
| 106 |
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