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Side by Side Diff: ppapi/api/dev/ppb_gamepad_dev.idl

Issue 9085027: Pepper gamepad support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: remove hardcoded size assert in favour of matching webkit size assert Created 8 years, 11 months ago
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1 /* Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file.
4 */
5
6 /**
7 * This file defines the <code>PPB_Gamepad_Dev</code> interface, which
8 * provides access to gamepad devices.
9 */
10
11 label Chrome {
12 M18 = 0.1
13 };
14
15 /**
16 * The data for one gamepad device.
17 */
18 struct PP_GamepadData_Dev {
19 /**
20 * Is there a gamepad connected at this index? If this is false, no other
21 * data in this structure is valid.
22 */
23 char connected;
24
25 /**
26 * String identifier for the type of device/manufacturer.
27 */
28 uint16_t[128] id;
29
30 /**
31 * Monotonically increasing value that is incremented when the data have
32 * been updated.
33 */
34 uint64_t timestamp;
35
36 /**
37 * Number of valid elements in the |axes| array.
38 */
39 uint32_t axes_length;
40
41 /**
42 * Normalized values for the axes, indices valid up to |axesLength|-1. Axis
43 * values range from -1..1, and are in order of "importance".
44 */
45 float_t[16] axes;
46
47 /**
48 * Number of valid elements in the |buttons| array.
49 */
50 uint32_t buttons_length;
51
52 /**
53 * Normalized values for the buttons, indices valid up to |buttonsLength|
54 * - 1. Button values range from 0..1, and are in order of importance.
55 */
56 float_t[32] buttons;
57 };
58
59 /**
60 * The data for all gamepads connected to the system.
61 */
62 struct PP_GamepadsData_Dev {
63 /**
64 * Number of valid elements in the |items| array.
65 */
66 uint32_t length;
67
68 /**
69 * Data for an individual gamepad device connected to the system.
70 */
71 PP_GamepadData_Dev[4] items;
72 };
73
74 /**
75 * The <code>PPB_Gamepad_Dev</code> interface allows retrieving data from
76 * gamepad/joystick devices that are connected to the system.
77 */
78 [version=0.1, macro="PPB_GAMEPAD_DEV_INTERFACE"]
79 interface PPB_Gamepad_Dev {
80 /**
81 * Samples the current state of the connected gamepads.
82 */
83 void SampleGamepads(
84 [in] PP_Instance instance,
85 [out] PP_GamepadsData_Dev data);
86
87 };
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