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Unified Diff: ui/views/touchui/gesture_recognizer.h

Issue 9076002: Initial views touchui Gesture Recognizer support (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix win release build Created 8 years, 11 months ago
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Index: ui/views/touchui/gesture_recognizer.h
diff --git a/ui/views/touchui/gesture_recognizer.h b/ui/views/touchui/gesture_recognizer.h
new file mode 100644
index 0000000000000000000000000000000000000000..1d35512507eeb2f26d12a0ac6d1e554362b6aea8
--- /dev/null
+++ b/ui/views/touchui/gesture_recognizer.h
@@ -0,0 +1,177 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
+#define UI_VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
+#pragma once
+
+#include <map>
+#include <vector>
+
+#include "base/memory/linked_ptr.h"
+#include "base/memory/singleton.h"
+#include "ui/base/events.h"
+#include "ui/gfx/point.h"
+#include "ui/views/views_export.h"
+
+namespace views {
+class GestureManager;
+class TouchEvent;
+class GestureEvent;
+
+// A GestureRecognizer recognizes gestures from touch sequences.
+class VIEWS_EXPORT GestureRecognizer {
+ public:
+ // Gesture state.
+ enum GestureState {
+ GS_NO_GESTURE,
+ GS_PENDING_SYNTHETIC_CLICK,
+ GS_SCROLL,
+ };
+
+ // ui::EventType is mapped to TouchState so it can fit into 3 bits of
+ // Signature.
+ enum TouchState {
+ TS_RELEASED,
+ TS_PRESSED,
+ TS_MOVED,
+ TS_STATIONARY,
+ TS_CANCELLED,
+ TS_UNKNOWN,
+ };
+
+ // List of GestureEvent*.
+ typedef std::vector<linked_ptr<GestureEvent> > Gestures;
+
+ GestureRecognizer();
+ virtual ~GestureRecognizer();
+
+ static GestureRecognizer* GetInstance();
+
+ // Invoked for each touch event that could contribute to the current gesture.
+ // Returns list of zero or more GestureEvents identified after processing
+ // TouchEvent.
+ // Caller would be responsible for freeing up Gestures.
+ virtual Gestures* ProcessTouchEventForGesture(const TouchEvent& event,
+ ui::TouchStatus status);
+
+ // Clears the GestureRecognizer to its initial state.
+ virtual void Reset();
+
+ // Accessor function.
+ GestureState GetState() const { return state_; }
+
+ private:
+ friend struct DefaultSingletonTraits<GestureRecognizer>;
+
+ // Gesture signature types for different values of combination (GestureState,
+ // touch_id, ui::EventType, touch_handled), see GestureRecognizer::Signature()
+ // for more info.
+ //
+ // Note: New addition of types should be placed as per their Signature value.
+ enum GestureSignatureType {
+ // For input combination (GS_NO_GESTURE, 0, ui::ET_TOUCH_PRESSED, false).
+ GST_NO_GESTURE_FIRST_PRESSED = 0x00000003,
+
+ // (GS_PENDING_SYNTHETIC_CLICK, 0, ui::ET_TOUCH_RELEASED, false).
+ GST_PENDING_SYNTHETIC_CLICK_FIRST_RELEASED = 0x00020001,
+
+ // (GS_PENDING_SYNTHETIC_CLICK, 0, ui::ET_TOUCH_MOVED, false).
+ GST_PENDING_SYNTHETIC_CLICK_FIRST_MOVED = 0x00020005,
+
+ // (GS_PENDING_SYNTHETIC_CLICK, 0, ui::ET_TOUCH_STATIONARY, false).
+ GST_PENDING_SYNTHETIC_CLICK_FIRST_STATIONARY = 0x00020007,
+
+ // (GS_PENDING_SYNTHETIC_CLICK, 0, ui::ET_TOUCH_CANCELLED, false).
+ GST_PENDING_SYNTHETIC_CLICK_FIRST_CANCELLED = 0x00020009,
+
+ // (GS_SCROLL, 0, ui::ET_TOUCH_RELEASED, false).
+ GST_SCROLL_FIRST_RELEASED = 0x00040001,
+
+ // (GS_SCROLL, 0, ui::ET_TOUCH_MOVED, false).
+ GST_SCROLL_FIRST_MOVED = 0x00040005,
+
+ // (GS_SCROLL, 0, ui::ET_TOUCH_CANCELLED, false).
+ GST_SCROLL_FIRST_CANCELLED = 0x00040009,
+ };
+
+ // Get equivalent TouchState from EventType |type|.
+ static TouchState TouchEventTypeToTouchState(ui::EventType type);
+
+ // Builds a signature. Signatures are assembled by joining together
+ // multiple bits.
+ // 1 LSB bit so that the computed signature is always greater than 0
+ // 3 bits for the |type|.
+ // 1 bit for |touch_handled|
+ // 12 bits for |touch_id|
+ // 15 bits for the |gesture_state|.
+ static unsigned int Signature(GestureState state,
+ unsigned int touch_id, ui::EventType type,
+ bool touch_handled);
+
+ // Various statistical functions to manipulate gestures.
+ bool IsInClickTimeWindow();
+ bool IsInSecondClickTimeWindow();
+ bool IsInsideManhattanSquare(const TouchEvent& event);
+ bool IsSecondClickInsideManhattanSquare(const TouchEvent& event);
+ bool IsOverMinFlickSpeed();
+
+ // Functions to be called to add GestureEvents, after succesful recognition.
+ void AppendTapDownGestureEvent(const TouchEvent& event, Gestures* gestures);
+ void AppendClickGestureEvent(const TouchEvent& event, Gestures* gestures);
+ void AppendDoubleClickGestureEvent(const TouchEvent& event,
+ Gestures* gestures);
+ void AppendScrollGestureBegin(const TouchEvent& event, Gestures* gestures);
+ void AppendScrollGestureEnd(const TouchEvent& event,
+ Gestures* gestures,
+ float x_velocity, float y_velocity);
+ void AppendScrollGestureUpdate(const TouchEvent& event, Gestures* gestures);
+
+ void UpdateValues(const TouchEvent& event);
+ void SetState(const GestureState state ) { state_ = state; }
+
+ // Various GestureTransitionFunctions for a signature.
+ // There is, 1:many mapping from GestureTransitionFunction to Signature
+ // But a Signature have only one GestureTransitionFunction.
+ bool Click(const TouchEvent& event, Gestures* gestures);
+ bool InClickOrScroll(const TouchEvent& event, Gestures* gestures);
+ bool InScroll(const TouchEvent& event, Gestures* gestures);
+ bool NoGesture(const TouchEvent& event, Gestures* gestures);
+ bool TouchDown(const TouchEvent& event, Gestures* gestures);
+ bool ScrollEnd(const TouchEvent& event, Gestures* gestures);
+
+ // Location of first touch event in a touch sequence.
+ gfx::Point first_touch_position_;
+
+ // Time of first touch event in a touch sequence.
+ double first_touch_time_;
+
+ // Current state of gesture recognizer.
+ GestureState state_;
+
+ // Time of current touch event in a touch sequence.
+ double last_touch_time_;
+
+ // Time of click gesture.
+ double last_click_time_;
+
+ // Location of click gesture.
+ gfx::Point last_click_position_;
+
+ // Location of current touch event in a touch sequence.
+ gfx::Point last_touch_position_;
+
+ // Velocity in x and y direction.
+ float x_velocity_;
+ float y_velocity_;
+
+ // ui::EventFlags.
+ int flags_;
+
+ DISALLOW_COPY_AND_ASSIGN(GestureRecognizer);
+};
+
+} // namespace views
+
+#endif // UI_VIEWS_TOUCHUI_GESTURE_RECOGNIZER_H_
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