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Unified Diff: ui/gfx/canvas_skia_skia.cc

Issue 9074005: Add implementation of CanvasSkia based on RenderText. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: update Created 8 years, 11 months ago
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Index: ui/gfx/canvas_skia_skia.cc
===================================================================
--- ui/gfx/canvas_skia_skia.cc (revision 0)
+++ ui/gfx/canvas_skia_skia.cc (revision 0)
@@ -0,0 +1,357 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/canvas_skia.h"
+
+#include "base/i18n/rtl.h"
+#include "base/logging.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/base/text/text_elider.h"
+#include "ui/gfx/font.h"
+#include "ui/gfx/font_list.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/render_text.h"
+#include "ui/gfx/skia_util.h"
+
+namespace {
+
+// Based on |flags| and |text| content, returns whether text should be
+// rendered right-to-left.
+bool IsTextRTL(int flags, const string16& text) {
+ if (flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY)
+ return true;
+ if (flags & gfx::Canvas::FORCE_LTR_DIRECTIONALITY)
+ return false;
+ return base::i18n::IsRTL() && base::i18n::StringContainsStrongRTLChars(text);
+}
+
+// Checks each pixel immediately adjacent to the given pixel in the bitmap. If
+// any of them are not the halo color, returns true. This defines the halo of
+// pixels that will appear around the text. Note that we have to check each
+// pixel against both the halo color and transparent since |DrawStringWithHalo|
+// will modify the bitmap as it goes, and cleared pixels shouldn't count as
+// changed.
+bool PixelShouldGetHalo(const SkBitmap& bitmap,
+ int x, int y,
+ SkColor halo_color) {
+ if (x > 0 &&
+ *bitmap.getAddr32(x - 1, y) != halo_color &&
+ *bitmap.getAddr32(x - 1, y) != 0)
+ return true; // Touched pixel to the left.
+ if (x < bitmap.width() - 1 &&
+ *bitmap.getAddr32(x + 1, y) != halo_color &&
+ *bitmap.getAddr32(x + 1, y) != 0)
+ return true; // Touched pixel to the right.
+ if (y > 0 &&
+ *bitmap.getAddr32(x, y - 1) != halo_color &&
+ *bitmap.getAddr32(x, y - 1) != 0)
+ return true; // Touched pixel above.
+ if (y < bitmap.height() - 1 &&
+ *bitmap.getAddr32(x, y + 1) != halo_color &&
+ *bitmap.getAddr32(x, y + 1) != 0)
+ return true; // Touched pixel below.
+ return false;
+}
+
+// Apply vertical alignment per |flags|. Returns y-coordinate delta.
+int VAlignText(const gfx::Font& font,
+ int line_count,
+ int flags,
+ int available_height) {
+ const int text_size = font.GetFontSize();
+
+ if (flags & gfx::Canvas::TEXT_VALIGN_TOP)
+ return text_size;
+
+ if (flags & gfx::Canvas::TEXT_VALIGN_BOTTOM) {
+ // Note: The -1 was chosen empirically to match the existing GDI code.
+ int offset = available_height + text_size - font.GetHeight() - 1;
+ if (line_count > 1)
+ offset -= (line_count * text_size);
+ return offset;
+ }
+
+ // Default case: TEXT_VALIGN_MIDDLE.
+ // Note: The +1 below and the -2 further down were chosen empirically to match
+ // the alignment and rounding in the existing GDI code.
+ int double_offset = available_height + text_size + 1;
+ if (line_count > 1)
+ double_offset -= (line_count * text_size);
+ return double_offset / 2 - 2;
+}
+
+// Updates |render_text| from the specified parameters.
+void UpdateRenderText(gfx::RenderText* render_text,
+ const gfx::Rect& rect,
+ const string16& text,
+ const gfx::Font& font,
+ int flags,
+ SkColor color) {
+ int accelerated_char_pos = -1;
+ int accelerated_char_span = 0;
+ string16 transformed_text = text;
+
+ // Strip accelerator character prefixes.
+ if (flags & (gfx::Canvas::SHOW_PREFIX | gfx::Canvas::HIDE_PREFIX)) {
+ transformed_text = gfx::RemoveAcceleratorChar(text,
+ '&',
+ &accelerated_char_pos,
+ &accelerated_char_span);
+ }
+
+ render_text->SetFontList(gfx::FontList(font));
+ render_text->SetText(transformed_text);
+ render_text->SetCursorEnabled(false);
+
+ gfx::Rect display_rect = rect;
+ display_rect.Offset(0, -font.GetFontSize());
+ display_rect.set_height(font.GetHeight());
+ render_text->SetDisplayRect(display_rect);
+
+ if (flags & gfx::Canvas::TEXT_ALIGN_RIGHT)
+ render_text->SetHorizontalAlignment(gfx::ALIGN_RIGHT);
+ else if (flags & gfx::Canvas::TEXT_ALIGN_CENTER)
+ render_text->SetHorizontalAlignment(gfx::ALIGN_CENTER);
+ else
+ render_text->SetHorizontalAlignment(gfx::ALIGN_LEFT);
+
+ gfx::StyleRange style;
+ style.foreground = color;
+ style.font_style = font.GetStyle();
+ if (font.GetStyle() & gfx::Font::UNDERLINED)
+ style.underline = true;
+ render_text->set_default_style(style);
+ render_text->ApplyDefaultStyle();
+
+ // Underline the accelerator char, if present.
+ if ((flags & gfx::Canvas::SHOW_PREFIX) && accelerated_char_pos != -1 &&
+ !style.underline) {
+ gfx::StyleRange underline_style = style;
+ int accelerated_char_end = accelerated_char_pos + accelerated_char_span;
+ underline_style.range.set_start(accelerated_char_pos);
+ underline_style.range.set_end(accelerated_char_end);
+ underline_style.underline = true;
+ render_text->ApplyStyleRange(underline_style);
+ }
+}
+
+} // anonymous namespace
+
+namespace gfx {
+
+// static
+void CanvasSkia::SizeStringInt(const string16& text,
+ const gfx::Font& font,
+ int* width, int* height,
+ int flags) {
+ DCHECK_GE(*width, 0);
+ DCHECK_GE(*height, 0);
+
+ if ((flags & MULTI_LINE) && *width != 0) {
+ ui::WordWrapBehavior wrap_behavior = ui::TRUNCATE_LONG_WORDS;
+ if (flags & CHARACTER_BREAK)
+ wrap_behavior = ui::WRAP_LONG_WORDS;
+ else if (!(flags & NO_ELLIPSIS))
+ wrap_behavior = ui::ELIDE_LONG_WORDS;
+
+ gfx::Rect rect(*width, INT_MAX);
+ std::vector<string16> strings;
+ ui::ElideRectangleText(text, font, rect.width(), rect.height(),
+ wrap_behavior, &strings);
+ scoped_ptr<RenderText> render_text(RenderText::CreateRenderText());
+ UpdateRenderText(render_text.get(), rect, string16(), font, flags, 0);
+
+ int h = 0;
+ int w = 0;
+ for (size_t i = 0; i < strings.size(); ++i) {
+ if (flags & (SHOW_PREFIX | HIDE_PREFIX))
+ strings[i] = gfx::RemoveAcceleratorChar(strings[i], '&', NULL, NULL);
+ render_text->SetText(strings[i]);
+ w = std::max(w, render_text->GetStringWidth());
+ h += font.GetHeight();
+ }
+ *width = w;
+ *height = h;
+ } else {
+ // If the string is too long, the call by |RenderTextWin| to |ScriptShape()|
+ // will inexplicably fail with result E_INVALIDARG. Guard against this.
+ const size_t kMaxRenderTextLength = 5000;
+ if (text.length() >= kMaxRenderTextLength) {
+ *width = text.length() * font.GetAverageCharacterWidth();
+ } else {
+ scoped_ptr<RenderText> render_text(RenderText::CreateRenderText());
+ gfx::Rect rect(*width, *height);
+ UpdateRenderText(render_text.get(), rect, text, font, flags, 0);
+ *width = render_text->GetStringWidth();
+ }
+ *height = font.GetHeight();
+ }
+}
+
+void CanvasSkia::DrawStringInt(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ int x, int y, int w, int h,
+ int flags) {
+ if (!IntersectsClipRectInt(x, y, w, h))
+ return;
+
+ // TODO(asvitkine): On Windows, MULTI_LINE implies top alignment.
+ // http://crbug.com/107357
+ if (flags & MULTI_LINE) {
+ flags &= ~(TEXT_VALIGN_MIDDLE | TEXT_VALIGN_BOTTOM);
+ flags |= TEXT_VALIGN_TOP;
+ }
+
+ gfx::Rect rect(x, y, w, h);
+ canvas_->save(SkCanvas::kClip_SaveFlag);
+ ClipRect(rect);
+
+ string16 adjusted_text = text;
+ if (IsTextRTL(flags, text))
+ base::i18n::AdjustStringForLocaleDirection(&adjusted_text);
+
+ scoped_ptr<RenderText> render_text(RenderText::CreateRenderText());
+
+ if (flags & MULTI_LINE) {
+ ui::WordWrapBehavior wrap_behavior = ui::IGNORE_LONG_WORDS;
+ if (flags & CHARACTER_BREAK)
+ wrap_behavior = ui::WRAP_LONG_WORDS;
+ else if (!(flags & NO_ELLIPSIS))
+ wrap_behavior = ui::ELIDE_LONG_WORDS;
+
+ std::vector<string16> strings;
+ ui::ElideRectangleText(adjusted_text, font, w, h, wrap_behavior,
+ &strings);
+
+ rect.Offset(0, VAlignText(font, strings.size(), flags, h));
+ for (size_t i = 0; i < strings.size(); i++) {
+ UpdateRenderText(render_text.get(), rect, strings[i], font, flags, color);
+ render_text->Draw(this);
+ rect.Offset(0, font.GetHeight());
+ }
+ } else {
+ if (!(flags & NO_ELLIPSIS))
+ adjusted_text = ui::ElideText(adjusted_text, font, w, ui::ELIDE_AT_END);
+
+ rect.Offset(0, VAlignText(font, 1, flags, h));
+ UpdateRenderText(render_text.get(), rect, adjusted_text, font, flags,
+ color);
+ render_text->Draw(this);
+ }
+
+ canvas_->restore();
+}
+
+void CanvasSkia::DrawStringWithHalo(const string16& text,
+ const gfx::Font& font,
+ const SkColor& text_color,
+ const SkColor& halo_color_in,
+ int x, int y, int w, int h,
+ int flags) {
+ // Some callers will have semitransparent halo colors, which we don't handle
+ // (since the resulting image can have 1-bit transparency only).
+ SkColor halo_color = halo_color_in | 0xFF000000;
+
+ // Create a temporary buffer filled with the halo color. It must leave room
+ // for the 1-pixel border around the text.
+ gfx::Size size(w + 2, h + 2);
+ CanvasSkia text_canvas(size, true);
+ SkPaint bkgnd_paint;
+ bkgnd_paint.setColor(halo_color);
+ text_canvas.DrawRect(gfx::Rect(size), bkgnd_paint);
+
+ // Draw the text into the temporary buffer. This will have correct
+ // ClearType since the background color is the same as the halo color.
+ text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags);
+
+ uint32_t halo_premul = SkPreMultiplyColor(halo_color);
+ SkBitmap& text_bitmap = const_cast<SkBitmap&>(
+ skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true));
+
+ for (int cur_y = 0; cur_y < h + 2; cur_y++) {
+ uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
+ for (int cur_x = 0; cur_x < w + 2; cur_x++) {
+ if (text_row[cur_x] == halo_premul) {
+ // This pixel was not touched by the text routines. See if it borders
+ // a touched pixel in any of the 4 directions (not diagonally).
+ if (!PixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
+ text_row[cur_x] = 0; // Make transparent.
+ } else {
+ text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque.
+ }
+ }
+ }
+
+ // Draw the halo bitmap with blur.
+ DrawBitmapInt(text_bitmap, x - 1, y - 1);
+}
+
+void CanvasSkia::DrawFadeTruncatingString(
+ const string16& text,
+ CanvasSkia::TruncateFadeMode truncate_mode,
+ size_t desired_characters_to_truncate_from_head,
+ const gfx::Font& font,
+ const SkColor& color,
+ const gfx::Rect& display_rect) {
+ int flags = NO_ELLIPSIS;
+
+ // If the whole string fits in the destination then just draw it directly.
+ if (GetStringWidth(text, font) <= display_rect.width()) {
+ DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
+ display_rect.width(), display_rect.height(), flags);
+ return;
+ }
+
+ scoped_ptr<RenderText> render_text(RenderText::CreateRenderText());
+ string16 clipped_text = text;
+ const bool is_rtl = IsTextRTL(flags, text);
+ if (is_rtl)
+ base::i18n::AdjustStringForLocaleDirection(&clipped_text);
+
+ switch (truncate_mode) {
+ case TruncateFadeTail:
+ render_text->set_fade_tail(true);
+ if (is_rtl)
+ flags |= TEXT_ALIGN_RIGHT;
+ break;
+ case TruncateFadeHead:
+ render_text->set_fade_head(true);
+ if (!is_rtl)
+ flags |= TEXT_ALIGN_RIGHT;
+ break;
+ case TruncateFadeHeadAndTail:
+ DCHECK_GT(desired_characters_to_truncate_from_head, 0u);
+ // Due to the fade effect the first character is hard to see.
+ // We want to make sure that the first character starting at
+ // |desired_characters_to_truncate_from_head| is readable so we reduce
+ // the offset by a little bit.
+ desired_characters_to_truncate_from_head =
+ std::max<int>(0, desired_characters_to_truncate_from_head - 2);
+
+ if (desired_characters_to_truncate_from_head) {
+ // Make sure to clip the text at a UTF16 boundary.
+ U16_SET_CP_LIMIT(text.data(), 0,
+ desired_characters_to_truncate_from_head,
+ text.length());
+ clipped_text = text.substr(desired_characters_to_truncate_from_head);
+ }
+
+ render_text->set_fade_tail(true);
+ render_text->set_fade_head(true);
+ break;
+ }
+
+ gfx::Rect text_rect = display_rect;
+ text_rect.Offset(0, VAlignText(font, 1, flags, display_rect.height()));
+ UpdateRenderText(render_text.get(), text_rect, clipped_text, font, flags,
+ color);
+
+ canvas_->save(SkCanvas::kClip_SaveFlag);
+ ClipRect(display_rect);
+ render_text->Draw(this);
+ canvas_->restore();
+}
+
+} // namespace gfx
Property changes on: ui/gfx/canvas_skia_skia.cc
___________________________________________________________________
Added: svn:executable
+ *
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